Expose shape property for shape query parameters classes
Co-authored-by: PouleyKetchoupp <pouleyketchoup@gmail.com>
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6 changed files with 69 additions and 32 deletions
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@ -9,15 +9,6 @@
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<tutorials>
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</tutorials>
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<methods>
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<method name="set_shape">
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<return type="void">
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</return>
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<argument index="0" name="shape" type="Resource">
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</argument>
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<description>
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Sets the [Shape2D] that will be used for collision/intersection queries.
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</description>
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</method>
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</methods>
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<members>
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<member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
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@ -38,8 +29,24 @@
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<member name="motion" type="Vector2" setter="set_motion" getter="get_motion" default="Vector2( 0, 0 )">
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The motion of the shape being queried for.
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</member>
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<member name="shape" type="Resource" setter="set_shape" getter="get_shape">
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The [Shape2D] that will be used for collision/intersection queries. This stores the actual reference which avoids the shape to be released while being used for queries, so always prefer using this over [member shape_rid].
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</member>
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<member name="shape_rid" type="RID" setter="set_shape_rid" getter="get_shape_rid">
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The queried shape's [RID]. See also [method set_shape].
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The queried shape's [RID] that will be used for collision/intersection queries. Use this over [member shape] if you want to optimize for performance using the Servers API:
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[codeblock]
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var shape_rid = PhysicsServer2D.circle_shape_create()
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var radius = 64
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PhysicsServer2D.shape_set_data(shape_rid, radius)
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var params = PhysicsShapeQueryParameters2D.new()
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params.shape_rid = shape_rid
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# Execute physics queries here...
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# Release the shape when done with physics queries.
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PhysicsServer2D.free_rid(shape_rid)
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[/codeblock]
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</member>
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<member name="transform" type="Transform2D" setter="set_transform" getter="get_transform" default="Transform2D( 1, 0, 0, 1, 0, 0 )">
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The queried shape's transform matrix.
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@ -9,15 +9,6 @@
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<tutorials>
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</tutorials>
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<methods>
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<method name="set_shape">
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<return type="void">
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</return>
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<argument index="0" name="shape" type="Resource">
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</argument>
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<description>
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Sets the [Shape3D] that will be used for collision/intersection queries.
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</description>
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</method>
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</methods>
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<members>
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<member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
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@ -35,8 +26,24 @@
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<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.0">
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The collision margin for the shape.
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</member>
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<member name="shape" type="Resource" setter="set_shape" getter="get_shape">
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The [Shape3D] that will be used for collision/intersection queries. This stores the actual reference which avoids the shape to be released while being used for queries, so always prefer using this over [member shape_rid].
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</member>
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<member name="shape_rid" type="RID" setter="set_shape_rid" getter="get_shape_rid">
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The queried shape's [RID]. See also [method set_shape].
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The queried shape's [RID] that will be used for collision/intersection queries. Use this over [member shape] if you want to optimize for performance using the Servers API:
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[codeblock]
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var shape_rid = PhysicsServer3D.shape_create(PhysicsServer3D.SHAPE_SPHERE)
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var radius = 2.0
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PhysicsServer3D.shape_set_data(shape_rid, radius)
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var params = PhysicsShapeQueryParameters3D.new()
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params.shape_rid = shape_rid
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# Execute physics queries here...
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# Release the shape when done with physics queries.
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PhysicsServer3D.free_rid(shape_rid)
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[/codeblock]
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</member>
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<member name="transform" type="Transform" setter="set_transform" getter="get_transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
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The queried shape's transform matrix.
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@ -132,13 +132,21 @@ PhysicsDirectBodyState2D::PhysicsDirectBodyState2D() {}
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///////////////////////////////////////////////////////
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void PhysicsShapeQueryParameters2D::set_shape(const RES &p_shape) {
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ERR_FAIL_COND(p_shape.is_null());
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shape = p_shape->get_rid();
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void PhysicsShapeQueryParameters2D::set_shape(const RES &p_shape_ref) {
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ERR_FAIL_COND(p_shape_ref.is_null());
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shape_ref = p_shape_ref;
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shape = p_shape_ref->get_rid();
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}
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RES PhysicsShapeQueryParameters2D::get_shape() const {
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return shape_ref;
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}
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void PhysicsShapeQueryParameters2D::set_shape_rid(const RID &p_shape) {
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shape = p_shape;
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if (shape != p_shape) {
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shape_ref = RES();
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shape = p_shape;
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}
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}
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RID PhysicsShapeQueryParameters2D::get_shape_rid() const {
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@ -212,6 +220,7 @@ bool PhysicsShapeQueryParameters2D::is_collide_with_areas_enabled() const {
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void PhysicsShapeQueryParameters2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_shape", "shape"), &PhysicsShapeQueryParameters2D::set_shape);
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ClassDB::bind_method(D_METHOD("get_shape"), &PhysicsShapeQueryParameters2D::get_shape);
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ClassDB::bind_method(D_METHOD("set_shape_rid", "shape"), &PhysicsShapeQueryParameters2D::set_shape_rid);
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ClassDB::bind_method(D_METHOD("get_shape_rid"), &PhysicsShapeQueryParameters2D::get_shape_rid);
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@ -240,7 +249,7 @@ void PhysicsShapeQueryParameters2D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_NONE, itos(Variant::_RID) + ":"), "set_exclude", "get_exclude");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_margin", "get_margin");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion"), "set_motion", "get_motion");
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//ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", ""); // FIXME: Lacks a getter
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape");
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ADD_PROPERTY(PropertyInfo(Variant::_RID, "shape_rid"), "set_shape_rid", "get_shape_rid");
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ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
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@ -98,6 +98,8 @@ class PhysicsShapeQueryResult2D;
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class PhysicsShapeQueryParameters2D : public Reference {
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GDCLASS(PhysicsShapeQueryParameters2D, Reference);
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friend class PhysicsDirectSpaceState2D;
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RES shape_ref;
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RID shape;
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Transform2D transform;
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Vector2 motion;
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@ -112,7 +114,8 @@ protected:
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static void _bind_methods();
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public:
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void set_shape(const RES &p_shape);
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void set_shape(const RES &p_shape_ref);
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RES get_shape() const;
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void set_shape_rid(const RID &p_shape);
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RID get_shape_rid() const;
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@ -136,13 +136,21 @@ PhysicsDirectBodyState3D::PhysicsDirectBodyState3D() {}
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///////////////////////////////////////////////////////
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void PhysicsShapeQueryParameters3D::set_shape(const RES &p_shape) {
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ERR_FAIL_COND(p_shape.is_null());
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shape = p_shape->get_rid();
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void PhysicsShapeQueryParameters3D::set_shape(const RES &p_shape_ref) {
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ERR_FAIL_COND(p_shape_ref.is_null());
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shape_ref = p_shape_ref;
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shape = p_shape_ref->get_rid();
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}
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RES PhysicsShapeQueryParameters3D::get_shape() const {
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return shape_ref;
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}
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void PhysicsShapeQueryParameters3D::set_shape_rid(const RID &p_shape) {
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shape = p_shape;
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if (shape != p_shape) {
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shape_ref = RES();
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shape = p_shape;
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}
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}
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RID PhysicsShapeQueryParameters3D::get_shape_rid() const {
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@ -208,6 +216,7 @@ bool PhysicsShapeQueryParameters3D::is_collide_with_areas_enabled() const {
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void PhysicsShapeQueryParameters3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_shape", "shape"), &PhysicsShapeQueryParameters3D::set_shape);
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ClassDB::bind_method(D_METHOD("get_shape"), &PhysicsShapeQueryParameters3D::get_shape);
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ClassDB::bind_method(D_METHOD("set_shape_rid", "shape"), &PhysicsShapeQueryParameters3D::set_shape_rid);
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ClassDB::bind_method(D_METHOD("get_shape_rid"), &PhysicsShapeQueryParameters3D::get_shape_rid);
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@ -232,7 +241,7 @@ void PhysicsShapeQueryParameters3D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_NONE, itos(Variant::_RID) + ":"), "set_exclude", "get_exclude");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_margin", "get_margin");
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//ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", ""); // FIXME: Lacks a getter
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape3D"), "set_shape", "get_shape");
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ADD_PROPERTY(PropertyInfo(Variant::_RID, "shape_rid"), "set_shape_rid", "get_shape_rid");
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ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform"), "set_transform", "get_transform");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
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@ -100,6 +100,7 @@ class PhysicsShapeQueryParameters3D : public Reference {
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GDCLASS(PhysicsShapeQueryParameters3D, Reference);
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friend class PhysicsDirectSpaceState3D;
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RES shape_ref;
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RID shape;
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Transform transform;
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float margin;
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@ -113,7 +114,8 @@ protected:
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static void _bind_methods();
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public:
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void set_shape(const RES &p_shape);
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void set_shape(const RES &p_shape_ref);
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RES get_shape() const;
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void set_shape_rid(const RID &p_shape);
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RID get_shape_rid() const;
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