Improve the animation bezier editor
- Allow snapping bezier handles to the timeline.
- Allow precise snapping when holding Shift for keyframes and handles.
- Previously, it was only allowed for seeking the timeline.
- This change also impacts the animation track editor,
not just the bezier editor.
- Invert the Ctrl + mouse wheel behavior to match the zoom direction
in the animation track editor.
- Increase the line spacing between the "Time:" and "Value:" texts
to improve readability.
- Tweak box selection styling to match the animation track editor.
- Adjust line widths for hiDPI displays.
(cherry picked from commit 4a4d977bea
)
This commit is contained in:
parent
0a1cf70037
commit
da757c25e1
2 changed files with 25 additions and 15 deletions
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@ -177,7 +177,7 @@ void AnimationBezierTrackEdit::_draw_track(int p_track, const Color &p_color) {
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}
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if (lines.size() >= 2) {
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draw_multiline(lines, p_color);
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draw_multiline(lines, p_color, Math::round(EDSCALE));
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}
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}
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}
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@ -211,7 +211,7 @@ void AnimationBezierTrackEdit::_draw_line_clipped(const Vector2 &p_from, const V
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from = from.linear_interpolate(to, c);
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}
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draw_line(from, to, p_color);
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draw_line(from, to, p_color, Math::round(EDSCALE));
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}
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void AnimationBezierTrackEdit::_notification(int p_what) {
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@ -243,7 +243,7 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
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if (has_focus()) {
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Color accent = get_color("accent_color", "Editor");
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accent.a *= 0.7;
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draw_rect(Rect2(Point2(), get_size()), accent, false);
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draw_rect(Rect2(Point2(), get_size()), accent, false, Math::round(EDSCALE));
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}
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Ref<Font> font = get_font("font", "Label");
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@ -253,11 +253,11 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
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Color linecolor = color;
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linecolor.a = 0.2;
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draw_line(Point2(limit, 0), Point2(limit, get_size().height), linecolor);
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draw_line(Point2(limit, 0), Point2(limit, get_size().height), linecolor, Math::round(EDSCALE));
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int right_limit = get_size().width - timeline->get_buttons_width();
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draw_line(Point2(right_limit, 0), Point2(right_limit, get_size().height), linecolor);
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draw_line(Point2(right_limit, 0), Point2(right_limit, get_size().height), linecolor, Math::round(EDSCALE));
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Ref<Texture> close_icon = get_icon("Close", "EditorIcons");
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@ -379,7 +379,7 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
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if (!first && iv != prev_iv) {
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Color lc = linecolor;
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lc.a *= 0.5;
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draw_line(Point2(limit, i), Point2(right_limit, i), lc);
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draw_line(Point2(limit, i), Point2(right_limit, i), lc, Math::round(EDSCALE));
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Color c = color;
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c.a *= 0.5;
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draw_string(font, Point2(limit + 8, i - 2), rtos(Math::stepify((iv + 1) * scale, step)), c);
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@ -453,7 +453,7 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
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ep.point_rect.size = bezier_icon->get_size();
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if (selection.has(i)) {
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draw_texture(selected_icon, ep.point_rect.position);
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draw_string(font, ep.point_rect.position + Vector2(8, -font->get_height() - 4), TTR("Time:") + " " + rtos(Math::stepify(offset, 0.001)), accent);
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draw_string(font, ep.point_rect.position + Vector2(8, -font->get_height() - 8), TTR("Time:") + " " + rtos(Math::stepify(offset, 0.001)), accent);
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draw_string(font, ep.point_rect.position + Vector2(8, -8), TTR("Value:") + " " + rtos(Math::stepify(value, 0.001)), accent);
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} else {
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draw_texture(bezier_icon, ep.point_rect.position);
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@ -477,8 +477,6 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
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}
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if (box_selecting) {
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Color bs = accent;
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bs.a *= 0.5;
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Vector2 bs_from = box_selection_from;
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Vector2 bs_to = box_selection_to;
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if (bs_from.x > bs_to.x) {
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@ -487,7 +485,14 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
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if (bs_from.y > bs_to.y) {
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SWAP(bs_from.y, bs_to.y);
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}
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draw_rect(Rect2(bs_from, bs_to - bs_from), bs);
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draw_rect(
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Rect2(bs_from, bs_to - bs_from),
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get_color("box_selection_fill_color", "Editor"));
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draw_rect(
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Rect2(bs_from, bs_to - bs_from),
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get_color("box_selection_stroke_color", "Editor"),
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false,
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Math::round(EDSCALE));
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}
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}
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}
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@ -608,9 +613,9 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
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Ref<InputEventMouseButton> mb = p_event;
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if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_DOWN) {
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float v_zoom_orig = v_zoom;
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const float v_zoom_orig = v_zoom;
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if (mb->get_command()) {
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timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() * 1.05);
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timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() / 1.05);
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} else {
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if (v_zoom < 100000) {
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v_zoom *= 1.2;
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@ -621,9 +626,9 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
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}
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if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_UP) {
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float v_zoom_orig = v_zoom;
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const float v_zoom_orig = v_zoom;
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if (mb->get_command()) {
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timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() / 1.05);
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timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() * 1.05);
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} else {
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if (v_zoom > 0.000001) {
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v_zoom /= 1.2;
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@ -965,7 +970,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
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if (moving_handle != 0 && mm.is_valid()) {
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float y = (get_size().height / 2 - mm->get_position().y) * v_zoom + v_scroll;
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float x = ((mm->get_position().x - timeline->get_name_limit()) / timeline->get_zoom_scale()) + timeline->get_value();
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float x = editor->snap_time((mm->get_position().x - timeline->get_name_limit()) / timeline->get_zoom_scale()) + timeline->get_value();
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Vector2 key_pos = Vector2(animation->track_get_key_time(track, moving_handle_key), animation->bezier_track_get_key_value(track, moving_handle_key));
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@ -5647,6 +5647,11 @@ float AnimationTrackEditor::snap_time(float p_value, bool p_relative) {
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snap_increment = step->get_value();
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}
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if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
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// Use more precise snapping when holding Shift.
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snap_increment *= 0.25;
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}
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if (p_relative) {
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double rel = Math::fmod(timeline->get_value(), snap_increment);
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p_value = Math::stepify(p_value + rel, snap_increment) - rel;
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