Expose Basis set_orthogonal_index
method as a GridMap function
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0c5f254956
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9 changed files with 131 additions and 106 deletions
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@ -749,67 +749,6 @@ Quaternion Basis::get_quaternion() const {
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return Quaternion(temp[0], temp[1], temp[2], temp[3]);
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}
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static const Basis _ortho_bases[24] = {
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Basis(1, 0, 0, 0, 1, 0, 0, 0, 1),
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Basis(0, -1, 0, 1, 0, 0, 0, 0, 1),
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Basis(-1, 0, 0, 0, -1, 0, 0, 0, 1),
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Basis(0, 1, 0, -1, 0, 0, 0, 0, 1),
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Basis(1, 0, 0, 0, 0, -1, 0, 1, 0),
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Basis(0, 0, 1, 1, 0, 0, 0, 1, 0),
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Basis(-1, 0, 0, 0, 0, 1, 0, 1, 0),
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Basis(0, 0, -1, -1, 0, 0, 0, 1, 0),
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Basis(1, 0, 0, 0, -1, 0, 0, 0, -1),
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Basis(0, 1, 0, 1, 0, 0, 0, 0, -1),
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Basis(-1, 0, 0, 0, 1, 0, 0, 0, -1),
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Basis(0, -1, 0, -1, 0, 0, 0, 0, -1),
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Basis(1, 0, 0, 0, 0, 1, 0, -1, 0),
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Basis(0, 0, -1, 1, 0, 0, 0, -1, 0),
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Basis(-1, 0, 0, 0, 0, -1, 0, -1, 0),
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Basis(0, 0, 1, -1, 0, 0, 0, -1, 0),
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Basis(0, 0, 1, 0, 1, 0, -1, 0, 0),
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Basis(0, -1, 0, 0, 0, 1, -1, 0, 0),
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Basis(0, 0, -1, 0, -1, 0, -1, 0, 0),
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Basis(0, 1, 0, 0, 0, -1, -1, 0, 0),
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Basis(0, 0, 1, 0, -1, 0, 1, 0, 0),
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Basis(0, 1, 0, 0, 0, 1, 1, 0, 0),
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Basis(0, 0, -1, 0, 1, 0, 1, 0, 0),
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Basis(0, -1, 0, 0, 0, -1, 1, 0, 0)
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};
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int Basis::get_orthogonal_index() const {
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//could be sped up if i come up with a way
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Basis orth = *this;
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for (int i = 0; i < 3; i++) {
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for (int j = 0; j < 3; j++) {
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real_t v = orth[i][j];
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if (v > 0.5f) {
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v = 1.0f;
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} else if (v < -0.5f) {
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v = -1.0f;
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} else {
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v = 0;
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}
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orth[i][j] = v;
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}
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}
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for (int i = 0; i < 24; i++) {
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if (_ortho_bases[i] == orth) {
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return i;
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}
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}
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return 0;
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}
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void Basis::set_orthogonal_index(int p_index) {
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//there only exist 24 orthogonal bases in r3
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ERR_FAIL_INDEX(p_index, 24);
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*this = _ortho_bases[p_index];
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}
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void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
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/* checking this is a bad idea, because obtaining from scaled transform is a valid use case
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#ifdef MATH_CHECKS
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@ -149,9 +149,6 @@ struct _NO_DISCARD_ Basis {
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_FORCE_INLINE_ void operator*=(const real_t p_val);
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_FORCE_INLINE_ Basis operator*(const real_t p_val) const;
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int get_orthogonal_index() const;
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void set_orthogonal_index(int p_index);
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bool is_orthogonal() const;
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bool is_diagonal() const;
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bool is_rotation() const;
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@ -1916,7 +1916,6 @@ static void _register_variant_builtin_methods() {
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bind_method(Basis, tdotx, sarray("with"), varray());
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bind_method(Basis, tdoty, sarray("with"), varray());
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bind_method(Basis, tdotz, sarray("with"), varray());
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bind_method(Basis, get_orthogonal_index, sarray(), varray());
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bind_method(Basis, slerp, sarray("to", "weight"), varray());
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bind_method(Basis, is_equal_approx, sarray("b"), varray());
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bind_method(Basis, get_rotation_quaternion, sarray(), varray());
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@ -87,12 +87,6 @@
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Consider using the [method get_rotation_quaternion] method instead, which returns a [Quaternion] quaternion instead of Euler angles.
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</description>
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</method>
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<method name="get_orthogonal_index" qualifiers="const">
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<return type="int" />
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<description>
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This function considers a discretization of rotations into 24 points on unit sphere, lying along the vectors (x,y,z) with each component being either -1, 0, or 1, and returns the index of the point best representing the orientation of the object. It is mainly used by the [GridMap] editor. For further details, refer to the Godot source code.
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</description>
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</method>
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<method name="get_rotation_quaternion" qualifiers="const">
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<return type="Quaternion" />
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<description>
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@ -5442,7 +5442,7 @@ void GLTFDocument::_convert_grid_map_to_gltf(GridMap *p_grid_map, GLTFNodeIndex
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int32_t cell = p_grid_map->get_cell_item(
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Vector3(cell_location.x, cell_location.y, cell_location.z));
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Transform3D cell_xform;
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cell_xform.basis.set_orthogonal_index(
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cell_xform.basis = p_grid_map->get_basis_with_orthogonal_index(
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p_grid_map->get_cell_item_orientation(
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Vector3(cell_location.x, cell_location.y, cell_location.z)));
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cell_xform.basis.scale(Vector3(p_grid_map->get_cell_scale(),
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@ -39,6 +39,13 @@
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Returns an array of [ArrayMesh]es and [Transform3D] references of all bake meshes that exist within the current GridMap.
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</description>
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</method>
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<method name="get_basis_with_orthogonal_index" qualifiers="const">
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<return type="Basis" />
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<param index="0" name="index" type="int" />
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<description>
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Returns one of 24 possible rotations that lie along the vectors (x,y,z) with each component being either -1, 0, or 1. For further details, refer to the Godot source code.
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</description>
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</method>
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<method name="get_cell_item" qualifiers="const">
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<return type="int" />
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<param index="0" name="position" type="Vector3i" />
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@ -46,6 +53,13 @@
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The [MeshLibrary] item index located at the given grid coordinates. If the cell is empty, [constant INVALID_CELL_ITEM] will be returned.
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</description>
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</method>
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<method name="get_cell_item_basis" qualifiers="const">
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<return type="Basis" />
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<param index="0" name="position" type="Vector3i" />
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<description>
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Returns the basis that gives the specificed cell its orientation.
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</description>
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</method>
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<method name="get_cell_item_orientation" qualifiers="const">
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<return type="int" />
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<param index="0" name="position" type="Vector3i" />
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@ -80,6 +94,13 @@
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Returns whether or not the specified layer of the [member navigation_layers] bitmask is enabled, given a [code]layer_number[/code] between 1 and 32.
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</description>
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</method>
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<method name="get_orthogonal_index_from_basis" qualifiers="const">
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<return type="int" />
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<param index="0" name="basis" type="Basis" />
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<description>
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This function considers a discretization of rotations into 24 points on unit sphere, lying along the vectors (x,y,z) with each component being either -1, 0, or 1, and returns the index (in the range from 0 to 23) of the point best representing the orientation of the object. For further details, refer to the Godot source code.
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</description>
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</method>
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<method name="get_used_cells" qualifiers="const">
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<return type="Array" />
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<description>
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@ -121,7 +142,7 @@
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<description>
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Sets the mesh index for the cell referenced by its grid coordinates.
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A negative item index such as [constant INVALID_CELL_ITEM] will clear the cell.
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Optionally, the item's orientation can be passed. For valid orientation values, see [method Basis.get_orthogonal_index].
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Optionally, the item's orientation can be passed. For valid orientation values, see [method get_orthogonal_index_from_basis].
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</description>
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</method>
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<method name="set_collision_layer_value">
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@ -94,91 +94,91 @@ void GridMapEditor::_menu_option(int p_option) {
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case MENU_OPTION_CURSOR_ROTATE_Y: {
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Basis r;
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if (input_action == INPUT_PASTE) {
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r.set_orthogonal_index(paste_indicator.orientation);
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r = node->get_basis_with_orthogonal_index(paste_indicator.orientation);
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r.rotate(Vector3(0, 1, 0), -Math_PI / 2.0);
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paste_indicator.orientation = r.get_orthogonal_index();
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paste_indicator.orientation = node->get_orthogonal_index_from_basis(r);
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_update_paste_indicator();
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break;
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}
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r.set_orthogonal_index(cursor_rot);
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r = node->get_basis_with_orthogonal_index(cursor_rot);
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r.rotate(Vector3(0, 1, 0), -Math_PI / 2.0);
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cursor_rot = r.get_orthogonal_index();
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cursor_rot = node->get_orthogonal_index_from_basis(r);
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_update_cursor_transform();
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} break;
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case MENU_OPTION_CURSOR_ROTATE_X: {
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Basis r;
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if (input_action == INPUT_PASTE) {
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r.set_orthogonal_index(paste_indicator.orientation);
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r = node->get_basis_with_orthogonal_index(paste_indicator.orientation);
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r.rotate(Vector3(1, 0, 0), -Math_PI / 2.0);
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paste_indicator.orientation = r.get_orthogonal_index();
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paste_indicator.orientation = node->get_orthogonal_index_from_basis(r);
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_update_paste_indicator();
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break;
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}
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r.set_orthogonal_index(cursor_rot);
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r = node->get_basis_with_orthogonal_index(cursor_rot);
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r.rotate(Vector3(1, 0, 0), -Math_PI / 2.0);
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cursor_rot = r.get_orthogonal_index();
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cursor_rot = node->get_orthogonal_index_from_basis(r);
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_update_cursor_transform();
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} break;
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case MENU_OPTION_CURSOR_ROTATE_Z: {
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Basis r;
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if (input_action == INPUT_PASTE) {
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r.set_orthogonal_index(paste_indicator.orientation);
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r = node->get_basis_with_orthogonal_index(paste_indicator.orientation);
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r.rotate(Vector3(0, 0, 1), -Math_PI / 2.0);
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paste_indicator.orientation = r.get_orthogonal_index();
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paste_indicator.orientation = node->get_orthogonal_index_from_basis(r);
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_update_paste_indicator();
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break;
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}
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r.set_orthogonal_index(cursor_rot);
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r = node->get_basis_with_orthogonal_index(cursor_rot);
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r.rotate(Vector3(0, 0, 1), -Math_PI / 2.0);
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cursor_rot = r.get_orthogonal_index();
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cursor_rot = node->get_orthogonal_index_from_basis(r);
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_update_cursor_transform();
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} break;
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case MENU_OPTION_CURSOR_BACK_ROTATE_Y: {
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Basis r;
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if (input_action == INPUT_PASTE) {
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r.set_orthogonal_index(paste_indicator.orientation);
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r = node->get_basis_with_orthogonal_index(paste_indicator.orientation);
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r.rotate(Vector3(0, 1, 0), Math_PI / 2.0);
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paste_indicator.orientation = r.get_orthogonal_index();
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paste_indicator.orientation = node->get_orthogonal_index_from_basis(r);
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_update_paste_indicator();
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break;
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}
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r.set_orthogonal_index(cursor_rot);
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r = node->get_basis_with_orthogonal_index(cursor_rot);
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r.rotate(Vector3(0, 1, 0), Math_PI / 2.0);
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cursor_rot = r.get_orthogonal_index();
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cursor_rot = node->get_orthogonal_index_from_basis(r);
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_update_cursor_transform();
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} break;
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case MENU_OPTION_CURSOR_BACK_ROTATE_X: {
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Basis r;
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if (input_action == INPUT_PASTE) {
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r.set_orthogonal_index(paste_indicator.orientation);
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r = node->get_basis_with_orthogonal_index(paste_indicator.orientation);
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r.rotate(Vector3(1, 0, 0), Math_PI / 2.0);
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paste_indicator.orientation = r.get_orthogonal_index();
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paste_indicator.orientation = node->get_orthogonal_index_from_basis(r);
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_update_paste_indicator();
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break;
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}
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r.set_orthogonal_index(cursor_rot);
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r = node->get_basis_with_orthogonal_index(cursor_rot);
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r.rotate(Vector3(1, 0, 0), Math_PI / 2.0);
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cursor_rot = r.get_orthogonal_index();
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cursor_rot = node->get_orthogonal_index_from_basis(r);
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_update_cursor_transform();
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} break;
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case MENU_OPTION_CURSOR_BACK_ROTATE_Z: {
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Basis r;
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if (input_action == INPUT_PASTE) {
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r.set_orthogonal_index(paste_indicator.orientation);
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r = node->get_basis_with_orthogonal_index(paste_indicator.orientation);
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r.rotate(Vector3(0, 0, 1), Math_PI / 2.0);
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paste_indicator.orientation = r.get_orthogonal_index();
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paste_indicator.orientation = node->get_orthogonal_index_from_basis(r);
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_update_paste_indicator();
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break;
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}
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r.set_orthogonal_index(cursor_rot);
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r = node->get_basis_with_orthogonal_index(cursor_rot);
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r.rotate(Vector3(0, 0, 1), Math_PI / 2.0);
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cursor_rot = r.get_orthogonal_index();
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cursor_rot = node->get_orthogonal_index_from_basis(r);
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_update_cursor_transform();
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} break;
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case MENU_OPTION_CURSOR_CLEAR_ROTATION: {
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@ -242,7 +242,7 @@ void GridMapEditor::_menu_option(int p_option) {
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void GridMapEditor::_update_cursor_transform() {
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cursor_transform = Transform3D();
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cursor_transform.origin = cursor_origin;
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cursor_transform.basis.set_orthogonal_index(cursor_rot);
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cursor_transform.basis = node->get_basis_with_orthogonal_index(cursor_rot);
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cursor_transform.basis *= node->get_cell_scale();
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cursor_transform = node->get_global_transform() * cursor_transform;
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@ -543,7 +543,7 @@ void GridMapEditor::_update_paste_indicator() {
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xf.scale(scale);
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xf.origin = (paste_indicator.begin + (paste_indicator.current - paste_indicator.click) + center) * node->get_cell_size();
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Basis rot;
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rot.set_orthogonal_index(paste_indicator.orientation);
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rot = node->get_basis_with_orthogonal_index(paste_indicator.orientation);
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xf.basis = rot * xf.basis;
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xf.translate_local((-center * node->get_cell_size()) / scale);
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@ -556,7 +556,7 @@ void GridMapEditor::_update_paste_indicator() {
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xf.translate_local(item.grid_offset * node->get_cell_size());
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Basis item_rot;
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item_rot.set_orthogonal_index(item.orientation);
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item_rot = node->get_basis_with_orthogonal_index(item.orientation);
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xf.basis = item_rot * xf.basis * node->get_cell_scale();
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RenderingServer::get_singleton()->instance_set_transform(item.instance, node->get_global_transform() * xf);
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@ -568,7 +568,7 @@ void GridMapEditor::_do_paste() {
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bool reselect = options->get_popup()->is_item_checked(idx);
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Basis rot;
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rot.set_orthogonal_index(paste_indicator.orientation);
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rot = node->get_basis_with_orthogonal_index(paste_indicator.orientation);
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Vector3 ofs = paste_indicator.current - paste_indicator.click;
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undo_redo->create_action(TTR("GridMap Paste Selection"));
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@ -577,10 +577,10 @@ void GridMapEditor::_do_paste() {
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Vector3 position = rot.xform(item.grid_offset) + paste_indicator.begin + ofs;
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Basis orm;
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orm.set_orthogonal_index(item.orientation);
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orm = node->get_basis_with_orthogonal_index(item.orientation);
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orm = rot * orm;
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undo_redo->add_do_method(node, "set_cell_item", position, item.cell_item, orm.get_orthogonal_index());
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undo_redo->add_do_method(node, "set_cell_item", position, item.cell_item, node->get_orthogonal_index_from_basis(orm));
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undo_redo->add_undo_method(node, "set_cell_item", position, node->get_cell_item(position), node->get_cell_item_orientation(position));
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}
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@ -428,6 +428,75 @@ int GridMap::get_cell_item_orientation(const Vector3i &p_position) const {
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return cell_map[key].rot;
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}
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static const Basis _ortho_bases[24] = {
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Basis(1, 0, 0, 0, 1, 0, 0, 0, 1),
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Basis(0, -1, 0, 1, 0, 0, 0, 0, 1),
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Basis(-1, 0, 0, 0, -1, 0, 0, 0, 1),
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Basis(0, 1, 0, -1, 0, 0, 0, 0, 1),
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Basis(1, 0, 0, 0, 0, -1, 0, 1, 0),
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Basis(0, 0, 1, 1, 0, 0, 0, 1, 0),
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Basis(-1, 0, 0, 0, 0, 1, 0, 1, 0),
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Basis(0, 0, -1, -1, 0, 0, 0, 1, 0),
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Basis(1, 0, 0, 0, -1, 0, 0, 0, -1),
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Basis(0, 1, 0, 1, 0, 0, 0, 0, -1),
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Basis(-1, 0, 0, 0, 1, 0, 0, 0, -1),
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Basis(0, -1, 0, -1, 0, 0, 0, 0, -1),
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Basis(1, 0, 0, 0, 0, 1, 0, -1, 0),
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Basis(0, 0, -1, 1, 0, 0, 0, -1, 0),
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Basis(-1, 0, 0, 0, 0, -1, 0, -1, 0),
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Basis(0, 0, 1, -1, 0, 0, 0, -1, 0),
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Basis(0, 0, 1, 0, 1, 0, -1, 0, 0),
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Basis(0, -1, 0, 0, 0, 1, -1, 0, 0),
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Basis(0, 0, -1, 0, -1, 0, -1, 0, 0),
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Basis(0, 1, 0, 0, 0, -1, -1, 0, 0),
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Basis(0, 0, 1, 0, -1, 0, 1, 0, 0),
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Basis(0, 1, 0, 0, 0, 1, 1, 0, 0),
|
||||
Basis(0, 0, -1, 0, 1, 0, 1, 0, 0),
|
||||
Basis(0, -1, 0, 0, 0, -1, 1, 0, 0)
|
||||
};
|
||||
|
||||
Basis GridMap::get_cell_item_basis(const Vector3i &p_position) const {
|
||||
int orientation = get_cell_item_orientation(p_position);
|
||||
|
||||
if (orientation == -1) {
|
||||
return Basis();
|
||||
}
|
||||
|
||||
return get_basis_with_orthogonal_index(orientation);
|
||||
}
|
||||
|
||||
Basis GridMap::get_basis_with_orthogonal_index(int p_index) const {
|
||||
ERR_FAIL_INDEX_V(p_index, 24, Basis());
|
||||
|
||||
return _ortho_bases[p_index];
|
||||
}
|
||||
|
||||
int GridMap::get_orthogonal_index_from_basis(const Basis &p_basis) const {
|
||||
Basis orth = p_basis;
|
||||
for (int i = 0; i < 3; i++) {
|
||||
for (int j = 0; j < 3; j++) {
|
||||
real_t v = orth[i][j];
|
||||
if (v > 0.5) {
|
||||
v = 1.0;
|
||||
} else if (v < -0.5) {
|
||||
v = -1.0;
|
||||
} else {
|
||||
v = 0;
|
||||
}
|
||||
|
||||
orth[i][j] = v;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < 24; i++) {
|
||||
if (_ortho_bases[i] == orth) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
Vector3i GridMap::world_to_map(const Vector3 &p_world_position) const {
|
||||
Vector3 map_position = (p_world_position / cell_size).floor();
|
||||
return Vector3i(map_position);
|
||||
|
@ -529,7 +598,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
|
|||
|
||||
Transform3D xform;
|
||||
|
||||
xform.basis.set_orthogonal_index(c.rot);
|
||||
xform.basis = _ortho_bases[c.rot];
|
||||
xform.set_origin(cellpos * cell_size + ofs);
|
||||
xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
|
||||
if (baked_meshes.size() == 0) {
|
||||
|
@ -921,6 +990,9 @@ void GridMap::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("set_cell_item", "position", "item", "orientation"), &GridMap::set_cell_item, DEFVAL(0));
|
||||
ClassDB::bind_method(D_METHOD("get_cell_item", "position"), &GridMap::get_cell_item);
|
||||
ClassDB::bind_method(D_METHOD("get_cell_item_orientation", "position"), &GridMap::get_cell_item_orientation);
|
||||
ClassDB::bind_method(D_METHOD("get_cell_item_basis", "position"), &GridMap::get_cell_item_basis);
|
||||
ClassDB::bind_method(D_METHOD("get_basis_with_orthogonal_index", "index"), &GridMap::get_basis_with_orthogonal_index);
|
||||
ClassDB::bind_method(D_METHOD("get_orthogonal_index_from_basis", "basis"), &GridMap::get_orthogonal_index_from_basis);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("world_to_map", "world_position"), &GridMap::world_to_map);
|
||||
ClassDB::bind_method(D_METHOD("map_to_world", "map_position"), &GridMap::map_to_world);
|
||||
|
@ -1025,7 +1097,7 @@ Array GridMap::get_meshes() const {
|
|||
|
||||
Transform3D xform;
|
||||
|
||||
xform.basis.set_orthogonal_index(E.value.rot);
|
||||
xform.basis = _ortho_bases[E.value.rot];
|
||||
|
||||
xform.set_origin(cellpos * cell_size + ofs);
|
||||
xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
|
||||
|
@ -1079,7 +1151,7 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe
|
|||
|
||||
Transform3D xform;
|
||||
|
||||
xform.basis.set_orthogonal_index(E.value.rot);
|
||||
xform.basis = _ortho_bases[E.value.rot];
|
||||
xform.set_origin(cellpos * cell_size + ofs);
|
||||
xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
|
||||
|
||||
|
|
|
@ -263,6 +263,9 @@ public:
|
|||
void set_cell_item(const Vector3i &p_position, int p_item, int p_rot = 0);
|
||||
int get_cell_item(const Vector3i &p_position) const;
|
||||
int get_cell_item_orientation(const Vector3i &p_position) const;
|
||||
Basis get_cell_item_basis(const Vector3i &p_position) const;
|
||||
Basis get_basis_with_orthogonal_index(int p_index) const;
|
||||
int get_orthogonal_index_from_basis(const Basis &p_basis) const;
|
||||
|
||||
Vector3i world_to_map(const Vector3 &p_world_position) const;
|
||||
Vector3 map_to_world(const Vector3i &p_map_position) const;
|
||||
|
|
Loading…
Reference in a new issue