Fix doubly-reserved unique names in GLTF scene name assignment
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5444afae63
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1 changed files with 13 additions and 15 deletions
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@ -563,17 +563,17 @@ Error GLTFDocument::_parse_scenes(Ref<GLTFState> p_state) {
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if (scenes.size()) {
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ERR_FAIL_COND_V(loaded_scene >= scenes.size(), ERR_FILE_CORRUPT);
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const Dictionary &s = scenes[loaded_scene];
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ERR_FAIL_COND_V(!s.has("nodes"), ERR_UNAVAILABLE);
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const Array &nodes = s["nodes"];
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const Dictionary &scene_dict = scenes[loaded_scene];
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ERR_FAIL_COND_V(!scene_dict.has("nodes"), ERR_UNAVAILABLE);
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const Array &nodes = scene_dict["nodes"];
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for (int j = 0; j < nodes.size(); j++) {
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p_state->root_nodes.push_back(nodes[j]);
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}
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if (s.has("name") && !String(s["name"]).is_empty() && !((String)s["name"]).begins_with("Scene")) {
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p_state->scene_name = _gen_unique_name(p_state, s["name"]);
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// Determine what to use for the scene name.
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if (scene_dict.has("name") && !String(scene_dict["name"]).is_empty() && !((String)scene_dict["name"]).begins_with("Scene")) {
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p_state->scene_name = scene_dict["name"];
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} else {
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p_state->scene_name = _gen_unique_name(p_state, p_state->filename);
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p_state->scene_name = p_state->filename;
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}
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}
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@ -5271,23 +5271,21 @@ Error GLTFDocument::_parse_animations(Ref<GLTFState> p_state) {
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void GLTFDocument::_assign_node_names(Ref<GLTFState> p_state) {
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for (int i = 0; i < p_state->nodes.size(); i++) {
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Ref<GLTFNode> gltf_node = p_state->nodes[i];
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// Any joints get unique names generated when the skeleton is made, unique to the skeleton
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if (gltf_node->skeleton >= 0) {
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continue;
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}
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if (gltf_node->get_name().is_empty()) {
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String gltf_node_name = gltf_node->get_name();
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if (gltf_node_name.is_empty()) {
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if (gltf_node->mesh >= 0) {
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gltf_node->set_name(_gen_unique_name(p_state, "Mesh"));
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gltf_node_name = "Mesh";
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} else if (gltf_node->camera >= 0) {
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gltf_node->set_name(_gen_unique_name(p_state, "Camera3D"));
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gltf_node_name = "Camera3D";
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} else {
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gltf_node->set_name(_gen_unique_name(p_state, "Node"));
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gltf_node_name = "Node";
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}
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}
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gltf_node->set_name(_gen_unique_name(p_state, gltf_node->get_name()));
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gltf_node->set_name(_gen_unique_name(p_state, gltf_node_name));
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}
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}
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