Merge pull request #45311 from lawnjelly/bvh_fixed_updates

BVH render tree new updating scheme
This commit is contained in:
Rémi Verschelde 2021-01-20 10:26:51 +01:00 committed by GitHub
commit da909e70fc
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6 changed files with 102 additions and 32 deletions

View file

@ -175,6 +175,11 @@ public:
#endif
}
// this can be called more frequently than per frame if necessary
void update_collisions() {
_check_for_collisions();
}
// prefer calling this directly as type safe
void set_pairable(const BVHHandle &p_handle, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask) {
tree.item_set_pairable(p_handle, p_pairable, p_pairable_type, p_pairable_mask);
@ -191,7 +196,10 @@ public:
_add_changed_item(p_handle, aabb, false);
// force an immediate collision check (probably just for this one item)
_check_for_collisions();
// but it must be a FULL collision check, also checking pairable state and masks.
// This is because AABB intersecting objects may have changed pairable state / mask
// such that they should no longer be paired. E.g. lights.
_check_for_collisions(true);
}
}
@ -275,7 +283,12 @@ public:
private:
// do this after moving etc.
void _check_for_collisions() {
void _check_for_collisions(bool p_full_check = false) {
if (!changed_items.size()) {
// noop
return;
}
AABB bb;
typename BVHTREE_CLASS::CullParams params;
@ -297,7 +310,7 @@ private:
// find all the existing paired aabbs that are no longer
// paired, and send callbacks
_find_leavers(h, abb);
_find_leavers(h, abb, p_full_check);
uint32_t changed_item_ref_id = h.id();
@ -369,13 +382,31 @@ private:
}
// returns true if unpair
bool _find_leavers_process_pair(typename BVHTREE_CLASS::ItemPairs &p_pairs_from, const BVH_ABB &p_abb_from, BVHHandle p_from, BVHHandle p_to) {
bool _find_leavers_process_pair(typename BVHTREE_CLASS::ItemPairs &p_pairs_from, const BVH_ABB &p_abb_from, BVHHandle p_from, BVHHandle p_to, bool p_full_check) {
BVH_ABB abb_to;
tree.item_get_ABB(p_to, abb_to);
// do they overlap?
if (p_abb_from.intersects(abb_to))
return false;
if (p_abb_from.intersects(abb_to)) {
// the full check for pairable / non pairable and mask changes is extra expense
// this need not be done in most cases (for speed) except in the case where set_pairable is called
// where the masks etc of the objects in question may have changed
if (!p_full_check) {
return false;
}
const typename BVHTREE_CLASS::ItemExtra &exa = _get_extra(p_from);
const typename BVHTREE_CLASS::ItemExtra &exb = _get_extra(p_to);
// one of the two must be pairable to still pair
// if neither are pairable, we always unpair
if (exa.pairable || exb.pairable) {
// the masks must still be compatible to pair
// i.e. if there is a hit between the two, then they should stay paired
if (tree._cull_pairing_mask_test_hit(exa.pairable_mask, exa.pairable_type, exb.pairable_mask, exb.pairable_type)) {
return false;
}
}
}
_unpair(p_from, p_to);
return true;
@ -383,18 +414,15 @@ private:
// find all the existing paired aabbs that are no longer
// paired, and send callbacks
void _find_leavers(BVHHandle p_handle, const BVH_ABB &expanded_abb_from) {
void _find_leavers(BVHHandle p_handle, const BVH_ABB &expanded_abb_from, bool p_full_check) {
typename BVHTREE_CLASS::ItemPairs &p_from = tree._pairs[p_handle.id()];
// opportunity to de-extend pairs, before removing leavers
p_from.update();
BVH_ABB abb_from = expanded_abb_from;
// remove from pairing list for every partner
for (unsigned int n = 0; n < p_from.extended_pairs.size(); n++) {
BVHHandle h_to = p_from.extended_pairs[n].handle;
if (_find_leavers_process_pair(p_from, abb_from, p_handle, h_to)) {
if (_find_leavers_process_pair(p_from, abb_from, p_handle, h_to, p_full_check)) {
// we need to keep the counter n up to date if we deleted a pair
// as the number of items in p_from.extended_pairs will have decreased by 1
// and we don't want to miss an item
@ -465,11 +493,12 @@ private:
void _add_changed_item(BVHHandle p_handle, const AABB &aabb, bool p_check_aabb = true) {
// only if uses pairing
// no .. non pairable items seem to be able to pair with pairable
// Note that non pairable items can pair with pairable,
// so all types must be added to the list
// aabb check with expanded aabb. This greatly decreases processing
// at the cost of slightly less accurate pairing checks
// Note this pairing AABB is separate from the AABB in the actual tree
AABB &expanded_aabb = tree._pairs[p_handle.id()].expanded_aabb;
// passing p_check_aabb false disables the optimization which prevents collision checks if
@ -478,6 +507,13 @@ private:
if (p_check_aabb && expanded_aabb.encloses(aabb))
return;
// ALWAYS update the new expanded aabb, even if already changed once
// this tick, because it is vital that the AABB is kept up to date
expanded_aabb = aabb;
expanded_aabb.grow_by(tree._pairing_expansion);
// this code is to ensure that changed items only appear once on the updated list
// collision checking them multiple times is not needed, and repeats the same thing
uint32_t &last_updated_tick = tree._extra[p_handle.id()].last_updated_tick;
if (last_updated_tick == _tick)
@ -486,12 +522,7 @@ private:
// mark as on list
last_updated_tick = _tick;
// opportunity to de-extend pairs (before collision detection, which will delete then recreate pairs)
// new expanded aabb
expanded_aabb = aabb;
expanded_aabb.grow_by(tree._pairing_expansion);
// add to the list
changed_items.push_back(p_handle);
}

View file

@ -133,6 +133,22 @@ bool _cull_hits_full(const CullParams &p) {
return (int)_cull_hits.size() >= p.result_max;
}
// write this logic once for use in all routines
// double check this as a possible source of bugs in future.
bool _cull_pairing_mask_test_hit(uint32_t p_maskA, uint32_t p_typeA, uint32_t p_maskB, uint32_t p_typeB) const {
// double check this as a possible source of bugs in future.
bool A_match_B = p_maskA & p_typeB;
if (!A_match_B) {
bool B_match_A = p_maskB & p_typeA;
if (!B_match_A) {
return false;
}
}
return true;
}
void _cull_hit(uint32_t p_ref_id, CullParams &p) {
// take into account masks etc
@ -141,13 +157,8 @@ void _cull_hit(uint32_t p_ref_id, CullParams &p) {
if (USE_PAIRS) {
const ItemExtra &ex = _extra[p_ref_id];
// double check this as a possible source of bugs in future.
bool from_match_to = p.mask & ex.pairable_type;
if (!from_match_to) {
bool to_match_from = ex.pairable_mask & p.pairable_type;
if (!to_match_from)
return;
if (!_cull_pairing_mask_test_hit(p.mask, p.pairable_type, ex.pairable_mask, ex.pairable_type)) {
return;
}
}

View file

@ -58,7 +58,4 @@ struct ItemPairs {
return userdata;
}
void update() {
}
};

View file

@ -104,6 +104,7 @@ void VisualServerRaster::draw(bool p_swap_buffers, double frame_step) {
VSG::rasterizer->begin_frame(frame_step);
VSG::scene->update_dirty_instances(); //update scene stuff
VSG::scene->update_scenarios(); // render tree collision detection (pairing)
VSG::viewport->draw_viewports();
VSG::scene->render_probes();

View file

@ -120,6 +120,10 @@ void VisualServerScene::SpatialPartitioningScene_BVH::update() {
_bvh.update();
}
void VisualServerScene::SpatialPartitioningScene_BVH::update_collisions() {
_bvh.update_collisions();
}
void VisualServerScene::SpatialPartitioningScene_BVH::set_pairable(SpatialPartitionID p_handle, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask) {
_bvh.set_pairable(p_handle - 1, p_pairable, p_pairable_type, p_pairable_mask);
}
@ -191,7 +195,7 @@ void VisualServerScene::SpatialPartitioningScene_Octree::set_balance(float p_bal
VisualServerScene::Scenario::Scenario() {
debug = VS::SCENARIO_DEBUG_DISABLED;
bool use_bvh_or_octree = GLOBAL_DEF("rendering/quality/spatial_partitioning/use_bvh", true);
bool use_bvh_or_octree = GLOBAL_GET("rendering/quality/spatial_partitioning/use_bvh");
if (use_bvh_or_octree) {
sps = memnew(SpatialPartitioningScene_BVH);
@ -3574,24 +3578,47 @@ void VisualServerScene::_update_dirty_instance(Instance *p_instance) {
p_instance->update_materials = false;
}
void VisualServerScene::update_scenarios() {
// go through all scenarios and update BVH in each
if (!_use_bvh) {
return;
}
List<RID> owned;
scenario_owner.get_owned_list(&owned);
for (List<RID>::Element *E = owned.front(); E; E = E->next()) {
RID rid = E->get();
Scenario *scenario = scenario_owner.get(rid);
scenario->sps->update();
}
}
void VisualServerScene::update_dirty_instances() {
VSG::storage->update_dirty_resources();
// only define this if you run into problems with missed pairing collisions for debugging
//#define GODOT_RENDER_SPS_EXTRA_COLLISION_CHECKS
#ifdef GODOT_RENDER_SPS_EXTRA_COLLISION_CHECKS
// this is just to get access to scenario so we can update the spatial partitioning scheme
Scenario *scenario = nullptr;
if (_instance_update_list.first()) {
scenario = _instance_update_list.first()->self()->scenario;
}
#endif
while (_instance_update_list.first()) {
_update_dirty_instance(_instance_update_list.first()->self());
}
#ifdef GODOT_RENDER_SPS_EXTRA_COLLISION_CHECKS
if (scenario) {
scenario->sps->update();
scenario->sps->update_collisions();
}
#endif
}
bool VisualServerScene::free(RID p_rid) {
@ -3652,7 +3679,7 @@ VisualServerScene::VisualServerScene() {
render_pass = 1;
singleton = this;
_use_bvh = false;
_use_bvh = GLOBAL_DEF("rendering/quality/spatial_partitioning/use_bvh", true);
}
VisualServerScene::~VisualServerScene() {

View file

@ -118,6 +118,7 @@ public:
virtual void erase(SpatialPartitionID p_handle) = 0;
virtual void move(SpatialPartitionID p_handle, const AABB &p_aabb) = 0;
virtual void update() {}
virtual void update_collisions() {}
virtual void set_pairable(SpatialPartitionID p_handle, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask) = 0;
virtual int cull_convex(const Vector<Plane> &p_convex, Instance **p_result_array, int p_result_max, uint32_t p_mask = 0xFFFFFFFF) = 0;
virtual int cull_aabb(const AABB &p_aabb, Instance **p_result_array, int p_result_max, int *p_subindex_array = nullptr, uint32_t p_mask = 0xFFFFFFFF) = 0;
@ -164,6 +165,7 @@ public:
void erase(SpatialPartitionID p_handle);
void move(SpatialPartitionID p_handle, const AABB &p_aabb);
void update();
void update_collisions();
void set_pairable(SpatialPartitionID p_handle, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask);
int cull_convex(const Vector<Plane> &p_convex, Instance **p_result_array, int p_result_max, uint32_t p_mask = 0xFFFFFFFF);
int cull_aabb(const AABB &p_aabb, Instance **p_result_array, int p_result_max, int *p_subindex_array = nullptr, uint32_t p_mask = 0xFFFFFFFF);
@ -552,6 +554,7 @@ public:
void render_camera(RID p_camera, RID p_scenario, Size2 p_viewport_size, RID p_shadow_atlas);
void render_camera(Ref<ARVRInterface> &p_interface, ARVRInterface::Eyes p_eye, RID p_camera, RID p_scenario, Size2 p_viewport_size, RID p_shadow_atlas);
void update_dirty_instances();
void update_scenarios();
//probes
struct GIProbeDataHeader {