Merge pull request #5364 from RandomShaper/windows-high-contrast-compat
Make editor compatible with Windows high contrast themes
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commit
daa4180210
2 changed files with 27 additions and 0 deletions
24
platform/windows/godot.manifest
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24
platform/windows/godot.manifest
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@ -0,0 +1,24 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
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<trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
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<security>
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<requestedPrivileges>
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<requestedExecutionLevel level="asInvoker" uiAccess="false"/>
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</requestedPrivileges>
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</security>
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</trustInfo>
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<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
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<application>
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<!-- Windows 10 -->
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<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}"/>
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<!-- Windows 8.1 -->
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<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}"/>
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<!-- Windows 8 -->
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<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}"/>
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<!-- Windows 7 -->
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<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>
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<!-- Windows Vista -->
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<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}"/>
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</application>
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</compatibility>
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</assembly>
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@ -1,3 +1,4 @@
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#include <winuser.h>
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#include "core/version.h"
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#ifndef _STR
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#define _STR(m_x) #m_x
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@ -6,6 +7,8 @@
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GODOT_ICON ICON platform/windows/godot.ico
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CREATEPROCESS_MANIFEST_RESOURCE_ID RT_MANIFEST platform/windows/godot.manifest
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1 VERSIONINFO
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FILEVERSION VERSION_MAJOR,VERSION_MINOR,0,0
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PRODUCTVERSION VERSION_MAJOR,VERSION_MINOR,0,0
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