From edbf757208223f3caaee5bb6d86480ce51d6342a Mon Sep 17 00:00:00 2001 From: Priyansh Rathi Date: Thu, 17 Mar 2022 02:20:57 +0530 Subject: [PATCH] fix axis handle gizmo letters at wrong positions on varying editor scale --- editor/plugins/node_3d_editor_plugin.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 3f40b4ac307..39e2e0bc9be 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -145,7 +145,7 @@ void ViewportRotationControl::_draw_axis(const Axis2D &p_axis) { // Draw the axis letter for the positive axes. const String axis_name = direction == 0 ? "X" : (direction == 1 ? "Y" : "Z"); - draw_char(get_theme_font(SNAME("rotation_control"), SNAME("EditorFonts")), p_axis.screen_point + Vector2i(-4, 5) * EDSCALE, axis_name, "", get_theme_font_size(SNAME("rotation_control_size"), SNAME("EditorFonts")), Color(0.0, 0.0, 0.0, alpha)); + draw_char(get_theme_font(SNAME("rotation_control"), SNAME("EditorFonts")), p_axis.screen_point + Vector2i(Math::round(-4.0 * EDSCALE), Math::round(5.0 * EDSCALE)), axis_name, "", get_theme_font_size(SNAME("rotation_control_size"), SNAME("EditorFonts")), Color(0.0, 0.0, 0.0, alpha)); } else { // Draw an outline around the negative axes. draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS, c);