Merge pull request #34032 from aaronfranke/approx-docs-hey-that-rhymes
Add docs for is_equal_approx on structures
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commit
dac2a7b237
11 changed files with 14 additions and 4 deletions
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@ -182,6 +182,7 @@
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<argument index="0" name="aabb" type="AABB">
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</argument>
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<description>
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Returns [code]true[/code] if this [AABB] and [code]aabb[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component.
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</description>
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</method>
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<method name="merge">
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@ -190,7 +191,7 @@
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<argument index="0" name="with" type="AABB">
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</argument>
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<description>
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Returns a larger AABB that contains this AABB and [code]with[/code].
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Returns a larger [AABB] that contains both this [AABB] and [code]with[/code].
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</description>
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</method>
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</methods>
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@ -102,6 +102,7 @@
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<argument index="1" name="epsilon" type="float" default="0.00001">
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</argument>
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<description>
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Returns [code]true[/code] if this basis and [code]b[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component.
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</description>
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</method>
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<method name="orthonormalized">
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@ -157,6 +157,7 @@
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<argument index="0" name="color" type="Color">
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</argument>
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<description>
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Returns [code]true[/code] if this color and [code]color[/code] are approximately equal, by running [method @GDScript.is_equal_approx] on each component.
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</description>
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</method>
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<method name="lightened">
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@ -122,6 +122,7 @@
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<argument index="0" name="plane" type="Plane">
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</argument>
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<description>
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Returns [code]true[/code] if this plane and [code]plane[/code] are approximately equal, by running [method @GDScript.is_equal_approx] on each component.
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</description>
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</method>
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<method name="is_point_over">
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@ -100,6 +100,7 @@
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<argument index="0" name="quat" type="Quat">
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</argument>
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<description>
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Returns [code]true[/code] if this quaterion and [code]quat[/code] are approximately equal, by running [method @GDScript.is_equal_approx] on each component.
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</description>
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</method>
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<method name="is_normalized">
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@ -143,6 +143,7 @@
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<argument index="0" name="rect" type="Rect2">
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</argument>
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<description>
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Returns [code]true[/code] if this [Rect2] and [code]rect[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component.
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</description>
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</method>
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<method name="merge">
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@ -151,7 +152,7 @@
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<argument index="0" name="b" type="Rect2">
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</argument>
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<description>
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Returns a larger Rect2 that contains this Rect2 and [code]b[/code].
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Returns a larger [Rect2] that contains this [Rect2] and [code]b[/code].
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</description>
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</method>
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</methods>
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@ -95,6 +95,7 @@
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<argument index="0" name="transform" type="Transform">
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</argument>
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<description>
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Returns [code]true[/code] if this transform and [code]transform[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component.
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</description>
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</method>
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<method name="looking_at">
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@ -112,6 +112,7 @@
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<argument index="0" name="transform" type="Transform2D">
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</argument>
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<description>
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Returns [code]true[/code] if this transform and [code]transform[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component.
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</description>
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</method>
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<method name="orthonormalized">
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@ -159,6 +159,7 @@
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<argument index="0" name="v" type="Vector2">
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</argument>
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<description>
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Returns [code]true[/code] if this vector and [code]v[/code] are approximately equal, by running [method @GDScript.is_equal_approx] on each component.
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</description>
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</method>
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<method name="is_normalized">
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@ -135,6 +135,7 @@
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<argument index="0" name="v" type="Vector3">
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</argument>
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<description>
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Returns [code]true[/code] if this vector and [code]v[/code] are approximately equal, by running [method @GDScript.is_equal_approx] on each component.
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</description>
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</method>
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<method name="is_normalized">
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@ -502,7 +502,7 @@
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<argument index="1" name="b" type="float">
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</argument>
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<description>
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Returns True/False whether [code]a[/code] and [code]b[/code] are approximately equal to each other.
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Returns [code]true[/code] if [code]a[/code] and [code]b[/code] are approximately equal to each other.
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</description>
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</method>
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<method name="is_inf">
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@ -538,7 +538,7 @@
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<argument index="0" name="s" type="float">
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</argument>
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<description>
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Returns True/False whether [code]s[/code] is zero or almost zero.
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Returns [code]true[/code] if [code]s[/code] is zero or almost zero.
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</description>
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</method>
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<method name="len">
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