Update tilemap physics' world2D on reparenting

Co-authored-by: Alon Ran <newdefectus@gmail.com>
This commit is contained in:
Gilles Roudière 2023-11-16 11:18:09 +01:00
parent c851a46065
commit dae641625a

View file

@ -686,6 +686,8 @@ void TileMapLayer::_physics_update() {
void TileMapLayer::_physics_notify_tilemap_change(TileMapLayer::DirtyFlags p_what) {
Transform2D gl_transform = tile_map_node->get_global_transform();
PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
bool in_editor = false;
#ifdef TOOLS_ENABLED
in_editor = Engine::get_singleton()->is_editor_hint();
@ -693,6 +695,7 @@ void TileMapLayer::_physics_notify_tilemap_change(TileMapLayer::DirtyFlags p_wha
if (p_what == DIRTY_FLAGS_TILE_MAP_XFORM) {
if (tile_map_node->is_inside_tree() && (!tile_map_node->is_collision_animatable() || in_editor)) {
// Move the collisison shapes along with the TileMap.
for (KeyValue<Vector2i, CellData> &kv : tile_map) {
const CellData &cell_data = kv.value;
@ -700,12 +703,13 @@ void TileMapLayer::_physics_notify_tilemap_change(TileMapLayer::DirtyFlags p_wha
if (body.is_valid()) {
Transform2D xform(0, tile_map_node->map_to_local(bodies_coords[body]));
xform = gl_transform * xform;
PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
}
}
}
}
} else if (p_what == DIRTY_FLAGS_TILE_MAP_LOCAL_XFORM) {
// With collisions animatable, move the collisison shapes along with the TileMap only on local xform change (they are synchornized on physics tick instead).
if (tile_map_node->is_inside_tree() && tile_map_node->is_collision_animatable() && !in_editor) {
for (KeyValue<Vector2i, CellData> &kv : tile_map) {
const CellData &cell_data = kv.value;
@ -714,7 +718,22 @@ void TileMapLayer::_physics_notify_tilemap_change(TileMapLayer::DirtyFlags p_wha
if (body.is_valid()) {
Transform2D xform(0, tile_map_node->map_to_local(bodies_coords[body]));
xform = gl_transform * xform;
PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
}
}
}
}
} else if (p_what == DIRTY_FLAGS_TILE_MAP_IN_TREE) {
// Changes in the tree may cause the space to change (e.g. when reparenting to a SubViewport).
if (tile_map_node->is_inside_tree()) {
RID space = tile_map_node->get_world_2d()->get_space();
for (KeyValue<Vector2i, CellData> &kv : tile_map) {
const CellData &cell_data = kv.value;
for (RID body : cell_data.bodies) {
if (body.is_valid()) {
ps->body_set_space(body, space);
}
}
}