Fix compilation warnings in Shape2DSW/Shape3DSW
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4f640762f7
commit
dafb6edacf
2 changed files with 178 additions and 192 deletions
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@ -34,18 +34,6 @@
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#include "servers/physics_server_2d.h"
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#define _SEGMENT_IS_VALID_SUPPORT_THRESHOLD 0.99998
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/*
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SHAPE_WORLD_MARGIN, ///< plane:"plane"
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SHAPE_SEGMENT, ///< real_t:"length"
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SHAPE_CIRCLE, ///< real_t:"radius"
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SHAPE_RECTANGLE, ///< vec3:"extents"
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SHAPE_CONVEX_POLYGON, ///< array of planes:"planes"
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SHAPE_CONCAVE_POLYGON, ///< Vector2 array:"triangles" , or Dictionary with "indices" (int array) and "triangles" (Vector2 array)
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SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error
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*/
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class Shape2DSW;
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class ShapeOwner2DSW {
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@ -137,19 +125,19 @@ public:
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};
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//let the optimizer do the magic
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#define DEFAULT_PROJECT_RANGE_CAST \
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virtual void project_range_castv(const Vector2 &p_cast, const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { \
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project_range_cast(p_cast, p_normal, p_transform, r_min, r_max); \
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} \
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_FORCE_INLINE_ void project_range_cast(const Vector2 &p_cast, const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { \
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real_t mina, maxa; \
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real_t minb, maxb; \
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Transform2D ofsb = p_transform; \
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ofsb.elements[2] += p_cast; \
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project_range(p_normal, p_transform, mina, maxa); \
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project_range(p_normal, ofsb, minb, maxb); \
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r_min = MIN(mina, minb); \
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r_max = MAX(maxa, maxb); \
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#define DEFAULT_PROJECT_RANGE_CAST \
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virtual void project_range_castv(const Vector2 &p_cast, const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const override { \
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project_range_cast(p_cast, p_normal, p_transform, r_min, r_max); \
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} \
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_FORCE_INLINE_ void project_range_cast(const Vector2 &p_cast, const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { \
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real_t mina, maxa; \
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real_t minb, maxb; \
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Transform2D ofsb = p_transform; \
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ofsb.elements[2] += p_cast; \
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project_range(p_normal, p_transform, mina, maxa); \
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project_range(p_normal, ofsb, minb, maxb); \
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r_min = MIN(mina, minb); \
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r_max = MAX(maxa, maxb); \
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}
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class WorldMarginShape2DSW : public Shape2DSW {
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@ -160,17 +148,17 @@ public:
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_FORCE_INLINE_ Vector2 get_normal() const { return normal; }
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_FORCE_INLINE_ real_t get_d() const { return d; }
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virtual PhysicsServer2D::ShapeType get_type() const { return PhysicsServer2D::SHAPE_WORLD_MARGIN; }
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virtual PhysicsServer2D::ShapeType get_type() const override { return PhysicsServer2D::SHAPE_WORLD_MARGIN; }
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virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); }
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virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;
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virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const override { project_range(p_normal, p_transform, r_min, r_max); }
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virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const override;
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virtual bool contains_point(const Vector2 &p_point) const;
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virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
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virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const;
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virtual bool contains_point(const Vector2 &p_point) const override;
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virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const override;
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virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const override;
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virtual void set_data(const Variant &p_data);
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virtual Variant get_data() const;
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virtual void set_data(const Variant &p_data) override;
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virtual Variant get_data() const override;
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_FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
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//real large
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@ -178,7 +166,7 @@ public:
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r_max = 1e10;
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}
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virtual void project_range_castv(const Vector2 &p_cast, const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
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virtual void project_range_castv(const Vector2 &p_cast, const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const override {
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project_range_cast(p_cast, p_normal, p_transform, r_min, r_max);
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}
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@ -199,20 +187,20 @@ public:
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_FORCE_INLINE_ const Vector2 &get_b() const { return b; }
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_FORCE_INLINE_ const Vector2 &get_normal() const { return n; }
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virtual PhysicsServer2D::ShapeType get_type() const { return PhysicsServer2D::SHAPE_SEGMENT; }
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virtual PhysicsServer2D::ShapeType get_type() const override { return PhysicsServer2D::SHAPE_SEGMENT; }
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_FORCE_INLINE_ Vector2 get_xformed_normal(const Transform2D &p_xform) const {
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return (p_xform.xform(b) - p_xform.xform(a)).normalized().orthogonal();
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}
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virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); }
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virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;
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virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const override { project_range(p_normal, p_transform, r_min, r_max); }
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virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const override;
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virtual bool contains_point(const Vector2 &p_point) const;
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virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
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virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const;
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virtual bool contains_point(const Vector2 &p_point) const override;
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virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const override;
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virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const override;
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virtual void set_data(const Variant &p_data);
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virtual Variant get_data() const;
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virtual void set_data(const Variant &p_data) override;
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virtual Variant get_data() const override;
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_FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
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//real large
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@ -239,17 +227,17 @@ class CircleShape2DSW : public Shape2DSW {
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public:
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_FORCE_INLINE_ const real_t &get_radius() const { return radius; }
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virtual PhysicsServer2D::ShapeType get_type() const { return PhysicsServer2D::SHAPE_CIRCLE; }
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virtual PhysicsServer2D::ShapeType get_type() const override { return PhysicsServer2D::SHAPE_CIRCLE; }
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virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); }
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virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;
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virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const override { project_range(p_normal, p_transform, r_min, r_max); }
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virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const override;
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virtual bool contains_point(const Vector2 &p_point) const;
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virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
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virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const;
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virtual bool contains_point(const Vector2 &p_point) const override;
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virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const override;
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virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const override;
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virtual void set_data(const Variant &p_data);
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virtual Variant get_data() const;
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virtual void set_data(const Variant &p_data) override;
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virtual Variant get_data() const override;
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_FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
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//real large
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@ -272,17 +260,17 @@ class RectangleShape2DSW : public Shape2DSW {
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public:
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_FORCE_INLINE_ const Vector2 &get_half_extents() const { return half_extents; }
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virtual PhysicsServer2D::ShapeType get_type() const { return PhysicsServer2D::SHAPE_RECTANGLE; }
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virtual PhysicsServer2D::ShapeType get_type() const override { return PhysicsServer2D::SHAPE_RECTANGLE; }
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virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); }
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virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;
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virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const override { project_range(p_normal, p_transform, r_min, r_max); }
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virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const override;
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virtual bool contains_point(const Vector2 &p_point) const;
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virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
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virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const;
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virtual bool contains_point(const Vector2 &p_point) const override;
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virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const override;
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virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const override;
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virtual void set_data(const Variant &p_data);
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virtual Variant get_data() const;
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virtual void set_data(const Variant &p_data) override;
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virtual Variant get_data() const override;
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_FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
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// no matter the angle, the box is mirrored anyway
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@ -346,17 +334,17 @@ public:
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_FORCE_INLINE_ const real_t &get_radius() const { return radius; }
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_FORCE_INLINE_ const real_t &get_height() const { return height; }
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virtual PhysicsServer2D::ShapeType get_type() const { return PhysicsServer2D::SHAPE_CAPSULE; }
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virtual PhysicsServer2D::ShapeType get_type() const override { return PhysicsServer2D::SHAPE_CAPSULE; }
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virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); }
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virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;
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virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const override { project_range(p_normal, p_transform, r_min, r_max); }
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virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const override;
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virtual bool contains_point(const Vector2 &p_point) const;
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virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
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virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const;
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virtual bool contains_point(const Vector2 &p_point) const override;
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virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const override;
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virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const override;
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virtual void set_data(const Variant &p_data);
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virtual Variant get_data() const;
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virtual void set_data(const Variant &p_data) override;
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virtual Variant get_data() const override;
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_FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
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// no matter the angle, the box is mirrored anyway
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@ -399,17 +387,17 @@ public:
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return (p_xform.xform(b) - p_xform.xform(a)).normalized().orthogonal();
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}
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virtual PhysicsServer2D::ShapeType get_type() const { return PhysicsServer2D::SHAPE_CONVEX_POLYGON; }
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virtual PhysicsServer2D::ShapeType get_type() const override { return PhysicsServer2D::SHAPE_CONVEX_POLYGON; }
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virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); }
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virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;
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virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const override { project_range(p_normal, p_transform, r_min, r_max); }
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virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const override;
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virtual bool contains_point(const Vector2 &p_point) const;
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virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
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virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const;
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virtual bool contains_point(const Vector2 &p_point) const override;
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virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const override;
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virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const override;
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virtual void set_data(const Variant &p_data);
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virtual Variant get_data() const;
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virtual void set_data(const Variant &p_data) override;
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virtual Variant get_data() const override;
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_FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
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if (!points || point_count <= 0) {
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class ConcaveShape2DSW : public Shape2DSW {
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public:
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virtual bool is_concave() const { return true; }
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virtual bool is_concave() const override { return true; }
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typedef void (*Callback)(void *p_userdata, Shape2DSW *p_convex);
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virtual void cull(const Rect2 &p_local_aabb, Callback p_callback, void *p_userdata) const = 0;
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@ -474,23 +462,31 @@ class ConcavePolygonShape2DSW : public ConcaveShape2DSW {
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int _generate_bvh(BVH *p_bvh, int p_len, int p_depth);
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public:
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virtual PhysicsServer2D::ShapeType get_type() const { return PhysicsServer2D::SHAPE_CONCAVE_POLYGON; }
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virtual PhysicsServer2D::ShapeType get_type() const override { return PhysicsServer2D::SHAPE_CONCAVE_POLYGON; }
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virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { /*project_range(p_normal,p_transform,r_min,r_max);*/
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virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const override {
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r_min = 0;
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r_max = 0;
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ERR_FAIL_MSG("Unsupported call to project_rangev in ConcavePolygonShape2DSW");
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}
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virtual void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { /*project_range(p_normal,p_transform,r_min,r_max);*/
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void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
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r_min = 0;
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r_max = 0;
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ERR_FAIL_MSG("Unsupported call to project_range in ConcavePolygonShape2DSW");
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}
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virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;
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virtual bool contains_point(const Vector2 &p_point) const;
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virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
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virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const override;
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virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const { return 0; }
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virtual bool contains_point(const Vector2 &p_point) const override;
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virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const override;
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virtual void set_data(const Variant &p_data);
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virtual Variant get_data() const;
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virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const override { return 0; }
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virtual void cull(const Rect2 &p_local_aabb, Callback p_callback, void *p_userdata) const;
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virtual void set_data(const Variant &p_data) override;
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virtual Variant get_data() const override;
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virtual void cull(const Rect2 &p_local_aabb, Callback p_callback, void *p_userdata) const override;
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DEFAULT_PROJECT_RANGE_CAST
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};
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@ -33,17 +33,6 @@
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#include "core/math/geometry_3d.h"
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#include "servers/physics_server_3d.h"
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/*
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SHAPE_LINE, ///< plane:"plane"
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SHAPE_SEGMENT, ///< real_t:"length"
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SHAPE_CIRCLE, ///< real_t:"radius"
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SHAPE_RECTANGLE, ///< vec3:"extents"
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SHAPE_CONVEX_POLYGON, ///< array of planes:"planes"
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SHAPE_CONCAVE_POLYGON, ///< Vector3 array:"triangles" , or Dictionary with "indices" (int array) and "triangles" (Vector3 array)
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SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error
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*/
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class Shape3DSW;
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class ConcaveShape3DSW : public Shape3DSW {
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public:
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virtual bool is_concave() const { return true; }
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virtual bool is_concave() const override { return true; }
|
||||
typedef void (*Callback)(void *p_userdata, Shape3DSW *p_convex);
|
||||
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const { r_amount = 0; }
|
||||
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override { r_amount = 0; }
|
||||
|
||||
virtual void cull(const AABB &p_local_aabb, Callback p_callback, void *p_userdata) const = 0;
|
||||
|
||||
|
@ -153,21 +142,21 @@ class SphereShape3DSW : public Shape3DSW {
|
|||
public:
|
||||
real_t get_radius() const;
|
||||
|
||||
virtual real_t get_area() const { return 4.0 / 3.0 * Math_PI * radius * radius * radius; }
|
||||
virtual real_t get_area() const override { return 4.0 / 3.0 * Math_PI * radius * radius * radius; }
|
||||
|
||||
virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_SPHERE; }
|
||||
virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_SPHERE; }
|
||||
|
||||
virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const;
|
||||
virtual Vector3 get_support(const Vector3 &p_normal) const;
|
||||
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const;
|
||||
virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
|
||||
virtual bool intersect_point(const Vector3 &p_point) const;
|
||||
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const;
|
||||
virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override;
|
||||
virtual Vector3 get_support(const Vector3 &p_normal) const override;
|
||||
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override;
|
||||
virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const override;
|
||||
virtual bool intersect_point(const Vector3 &p_point) const override;
|
||||
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
|
||||
|
||||
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
|
||||
virtual Vector3 get_moment_of_inertia(real_t p_mass) const override;
|
||||
|
||||
virtual void set_data(const Variant &p_data);
|
||||
virtual Variant get_data() const;
|
||||
virtual void set_data(const Variant &p_data) override;
|
||||
virtual Variant get_data() const override;
|
||||
|
||||
SphereShape3DSW();
|
||||
};
|
||||
|
@ -178,21 +167,21 @@ class BoxShape3DSW : public Shape3DSW {
|
|||
|
||||
public:
|
||||
_FORCE_INLINE_ Vector3 get_half_extents() const { return half_extents; }
|
||||
virtual real_t get_area() const { return 8 * half_extents.x * half_extents.y * half_extents.z; }
|
||||
virtual real_t get_area() const override { return 8 * half_extents.x * half_extents.y * half_extents.z; }
|
||||
|
||||
virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_BOX; }
|
||||
virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_BOX; }
|
||||
|
||||
virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const;
|
||||
virtual Vector3 get_support(const Vector3 &p_normal) const;
|
||||
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const;
|
||||
virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
|
||||
virtual bool intersect_point(const Vector3 &p_point) const;
|
||||
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const;
|
||||
virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override;
|
||||
virtual Vector3 get_support(const Vector3 &p_normal) const override;
|
||||
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override;
|
||||
virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const override;
|
||||
virtual bool intersect_point(const Vector3 &p_point) const override;
|
||||
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
|
||||
|
||||
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
|
||||
virtual Vector3 get_moment_of_inertia(real_t p_mass) const override;
|
||||
|
||||
virtual void set_data(const Variant &p_data);
|
||||
virtual Variant get_data() const;
|
||||
virtual void set_data(const Variant &p_data) override;
|
||||
virtual Variant get_data() const override;
|
||||
|
||||
BoxShape3DSW();
|
||||
};
|
||||
|
@ -207,21 +196,21 @@ public:
|
|||
_FORCE_INLINE_ real_t get_height() const { return height; }
|
||||
_FORCE_INLINE_ real_t get_radius() const { return radius; }
|
||||
|
||||
virtual real_t get_area() const { return 4.0 / 3.0 * Math_PI * radius * radius * radius + (height - radius * 2.0) * Math_PI * radius * radius; }
|
||||
virtual real_t get_area() const override { return 4.0 / 3.0 * Math_PI * radius * radius * radius + (height - radius * 2.0) * Math_PI * radius * radius; }
|
||||
|
||||
virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_CAPSULE; }
|
||||
virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_CAPSULE; }
|
||||
|
||||
virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const;
|
||||
virtual Vector3 get_support(const Vector3 &p_normal) const;
|
||||
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const;
|
||||
virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
|
||||
virtual bool intersect_point(const Vector3 &p_point) const;
|
||||
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const;
|
||||
virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override;
|
||||
virtual Vector3 get_support(const Vector3 &p_normal) const override;
|
||||
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override;
|
||||
virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const override;
|
||||
virtual bool intersect_point(const Vector3 &p_point) const override;
|
||||
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
|
||||
|
||||
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
|
||||
virtual Vector3 get_moment_of_inertia(real_t p_mass) const override;
|
||||
|
||||
virtual void set_data(const Variant &p_data);
|
||||
virtual Variant get_data() const;
|
||||
virtual void set_data(const Variant &p_data) override;
|
||||
virtual Variant get_data() const override;
|
||||
|
||||
CapsuleShape3DSW();
|
||||
};
|
||||
|
@ -236,21 +225,21 @@ public:
|
|||
_FORCE_INLINE_ real_t get_height() const { return height; }
|
||||
_FORCE_INLINE_ real_t get_radius() const { return radius; }
|
||||
|
||||
virtual real_t get_area() const { return 4.0 / 3.0 * Math_PI * radius * radius * radius + height * Math_PI * radius * radius; }
|
||||
virtual real_t get_area() const override { return 4.0 / 3.0 * Math_PI * radius * radius * radius + height * Math_PI * radius * radius; }
|
||||
|
||||
virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_CYLINDER; }
|
||||
virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_CYLINDER; }
|
||||
|
||||
virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const;
|
||||
virtual Vector3 get_support(const Vector3 &p_normal) const;
|
||||
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const;
|
||||
virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
|
||||
virtual bool intersect_point(const Vector3 &p_point) const;
|
||||
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const;
|
||||
virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override;
|
||||
virtual Vector3 get_support(const Vector3 &p_normal) const override;
|
||||
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override;
|
||||
virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const override;
|
||||
virtual bool intersect_point(const Vector3 &p_point) const override;
|
||||
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
|
||||
|
||||
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
|
||||
virtual Vector3 get_moment_of_inertia(real_t p_mass) const override;
|
||||
|
||||
virtual void set_data(const Variant &p_data);
|
||||
virtual Variant get_data() const;
|
||||
virtual void set_data(const Variant &p_data) override;
|
||||
virtual Variant get_data() const override;
|
||||
|
||||
CylinderShape3DSW();
|
||||
};
|
||||
|
@ -263,19 +252,19 @@ struct ConvexPolygonShape3DSW : public Shape3DSW {
|
|||
public:
|
||||
const Geometry3D::MeshData &get_mesh() const { return mesh; }
|
||||
|
||||
virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_CONVEX_POLYGON; }
|
||||
virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_CONVEX_POLYGON; }
|
||||
|
||||
virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const;
|
||||
virtual Vector3 get_support(const Vector3 &p_normal) const;
|
||||
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const;
|
||||
virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
|
||||
virtual bool intersect_point(const Vector3 &p_point) const;
|
||||
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const;
|
||||
virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override;
|
||||
virtual Vector3 get_support(const Vector3 &p_normal) const override;
|
||||
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override;
|
||||
virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const override;
|
||||
virtual bool intersect_point(const Vector3 &p_point) const override;
|
||||
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
|
||||
|
||||
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
|
||||
virtual Vector3 get_moment_of_inertia(real_t p_mass) const override;
|
||||
|
||||
virtual void set_data(const Variant &p_data);
|
||||
virtual Variant get_data() const;
|
||||
virtual void set_data(const Variant &p_data) override;
|
||||
virtual Variant get_data() const override;
|
||||
|
||||
ConvexPolygonShape3DSW();
|
||||
};
|
||||
|
@ -341,21 +330,21 @@ struct ConcavePolygonShape3DSW : public ConcaveShape3DSW {
|
|||
public:
|
||||
Vector<Vector3> get_faces() const;
|
||||
|
||||
virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_CONCAVE_POLYGON; }
|
||||
virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_CONCAVE_POLYGON; }
|
||||
|
||||
virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const;
|
||||
virtual Vector3 get_support(const Vector3 &p_normal) const;
|
||||
virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override;
|
||||
virtual Vector3 get_support(const Vector3 &p_normal) const override;
|
||||
|
||||
virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
|
||||
virtual bool intersect_point(const Vector3 &p_point) const;
|
||||
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const;
|
||||
virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const override;
|
||||
virtual bool intersect_point(const Vector3 &p_point) const override;
|
||||
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
|
||||
|
||||
virtual void cull(const AABB &p_local_aabb, Callback p_callback, void *p_userdata) const;
|
||||
virtual void cull(const AABB &p_local_aabb, Callback p_callback, void *p_userdata) const override;
|
||||
|
||||
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
|
||||
virtual Vector3 get_moment_of_inertia(real_t p_mass) const override;
|
||||
|
||||
virtual void set_data(const Variant &p_data);
|
||||
virtual Variant get_data() const;
|
||||
virtual void set_data(const Variant &p_data) override;
|
||||
virtual Variant get_data() const override;
|
||||
|
||||
ConcavePolygonShape3DSW();
|
||||
};
|
||||
|
@ -385,20 +374,20 @@ public:
|
|||
int get_width() const;
|
||||
int get_depth() const;
|
||||
|
||||
virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_HEIGHTMAP; }
|
||||
virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_HEIGHTMAP; }
|
||||
|
||||
virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const;
|
||||
virtual Vector3 get_support(const Vector3 &p_normal) const;
|
||||
virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal) const;
|
||||
virtual bool intersect_point(const Vector3 &p_point) const;
|
||||
virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override;
|
||||
virtual Vector3 get_support(const Vector3 &p_normal) const override;
|
||||
virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal) const override;
|
||||
virtual bool intersect_point(const Vector3 &p_point) const override;
|
||||
|
||||
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const;
|
||||
virtual void cull(const AABB &p_local_aabb, Callback p_callback, void *p_userdata) const;
|
||||
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
|
||||
virtual void cull(const AABB &p_local_aabb, Callback p_callback, void *p_userdata) const override;
|
||||
|
||||
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
|
||||
virtual Vector3 get_moment_of_inertia(real_t p_mass) const override;
|
||||
|
||||
virtual void set_data(const Variant &p_data);
|
||||
virtual Variant get_data() const;
|
||||
virtual void set_data(const Variant &p_data) override;
|
||||
virtual Variant get_data() const override;
|
||||
|
||||
HeightMapShape3DSW();
|
||||
};
|
||||
|
@ -409,21 +398,21 @@ struct FaceShape3DSW : public Shape3DSW {
|
|||
Vector3 vertex[3];
|
||||
bool backface_collision = false;
|
||||
|
||||
virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_CONCAVE_POLYGON; }
|
||||
virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_CONCAVE_POLYGON; }
|
||||
|
||||
const Vector3 &get_vertex(int p_idx) const { return vertex[p_idx]; }
|
||||
|
||||
void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const;
|
||||
Vector3 get_support(const Vector3 &p_normal) const;
|
||||
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const;
|
||||
bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
|
||||
virtual bool intersect_point(const Vector3 &p_point) const;
|
||||
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const;
|
||||
virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override;
|
||||
virtual Vector3 get_support(const Vector3 &p_normal) const override;
|
||||
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override;
|
||||
virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const override;
|
||||
virtual bool intersect_point(const Vector3 &p_point) const override;
|
||||
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
|
||||
|
||||
Vector3 get_moment_of_inertia(real_t p_mass) const;
|
||||
virtual Vector3 get_moment_of_inertia(real_t p_mass) const override;
|
||||
|
||||
virtual void set_data(const Variant &p_data) {}
|
||||
virtual Variant get_data() const { return Variant(); }
|
||||
virtual void set_data(const Variant &p_data) override {}
|
||||
virtual Variant get_data() const override { return Variant(); }
|
||||
|
||||
FaceShape3DSW();
|
||||
};
|
||||
|
@ -432,9 +421,9 @@ struct MotionShape3DSW : public Shape3DSW {
|
|||
Shape3DSW *shape;
|
||||
Vector3 motion;
|
||||
|
||||
virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_CONVEX_POLYGON; }
|
||||
virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_CONVEX_POLYGON; }
|
||||
|
||||
void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const {
|
||||
virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override {
|
||||
Vector3 cast = p_transform.basis.xform(motion);
|
||||
real_t mina, maxa;
|
||||
real_t minb, maxb;
|
||||
|
@ -446,22 +435,23 @@ struct MotionShape3DSW : public Shape3DSW {
|
|||
r_max = MAX(maxa, maxb);
|
||||
}
|
||||
|
||||
Vector3 get_support(const Vector3 &p_normal) const {
|
||||
virtual Vector3 get_support(const Vector3 &p_normal) const override {
|
||||
Vector3 support = shape->get_support(p_normal);
|
||||
if (p_normal.dot(motion) > 0) {
|
||||
support += motion;
|
||||
}
|
||||
return support;
|
||||
}
|
||||
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const { r_amount = 0; }
|
||||
bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const { return false; }
|
||||
virtual bool intersect_point(const Vector3 &p_point) const { return false; }
|
||||
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const { return p_point; }
|
||||
|
||||
Vector3 get_moment_of_inertia(real_t p_mass) const { return Vector3(); }
|
||||
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override { r_amount = 0; }
|
||||
virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const override { return false; }
|
||||
virtual bool intersect_point(const Vector3 &p_point) const override { return false; }
|
||||
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override { return p_point; }
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virtual void set_data(const Variant &p_data) {}
|
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virtual Variant get_data() const { return Variant(); }
|
||||
virtual Vector3 get_moment_of_inertia(real_t p_mass) const override { return Vector3(); }
|
||||
|
||||
virtual void set_data(const Variant &p_data) override {}
|
||||
virtual Variant get_data() const override { return Variant(); }
|
||||
|
||||
MotionShape3DSW() { configure(AABB()); }
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue