Merge pull request #11117 from cbscribe/kcc_timer_doc

Update Timer class ref.
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Poommetee Ketson 2017-09-12 13:10:44 +07:00 committed by GitHub
commit db4b81d96f

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@ -53226,10 +53226,10 @@
</class>
<class name="Timer" inherits="Node" category="Core">
<brief_description>
A simple Timer node.
A countdown timer.
</brief_description>
<description>
Timer node. This is a simple node that will emit a timeout callback when the timer runs out. It can optionally be set to loop.
Counts down a specified interval and emits a signal on reaching 0. Can be set to repeat or "one shot" mode.
</description>
<methods>
<method name="get_time_left" qualifiers="const">
@ -53329,40 +53329,44 @@
<return type="void">
</return>
<description>
Start the timer.
Start the Timer.
</description>
</method>
<method name="stop">
<return type="void">
</return>
<description>
Stop (cancel) the timer.
Stop (cancel) the Timer.
</description>
</method>
</methods>
<members>
<member name="autostart" type="bool" setter="set_autostart" getter="has_autostart" brief="">
If [code]true[/code], Timer will automatically start when entering the scene tree. Default value: [code]false[/code].
</member>
<member name="one_shot" type="bool" setter="set_one_shot" getter="is_one_shot" brief="">
If [code]true[/code], Timer will stop when reaching 0. If [code]false[/code], it will restart. Default value: [code]false[/code].
</member>
<member name="process_mode" type="int" setter="set_timer_process_mode" getter="get_timer_process_mode" brief="" enum="Timer.TimerProcessMode">
Processing mode. Uses TIMER_PROCESS_* constants as value.
</member>
<member name="wait_time" type="float" setter="set_wait_time" getter="get_wait_time" brief="">
Wait time in seconds.
</member>
</members>
<signals>
<signal name="timeout">
<description>
Emitted when the time runs out.
Emitted when the Timer reaches 0.
</description>
</signal>
</signals>
<constants>
<constant name="TIMER_PROCESS_FIXED" value="0">
Update the timer at fixed intervals (framerate processing).
Update the Timer at fixed intervals (framerate processing).
</constant>
<constant name="TIMER_PROCESS_IDLE" value="1">
Update the timer during the idle time at each frame.
Update the Timer during the idle time at each frame.
</constant>
</constants>
</class>