Fix GDScript exports having the wrong type of default value by converting it
Also, initialize elements of PoolArrays when resizing them in the editor. Fixes #26066.
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2 changed files with 22 additions and 2 deletions
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@ -418,13 +418,14 @@ void EditorPropertyArray::_length_changed(double p_page) {
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return;
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Variant array = object->get_array();
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int previous_size = array.call("size");
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array.call("resize", int(p_page));
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emit_changed(get_edited_property(), array, "", false);
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if (array.get_type() == Variant::ARRAY) {
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if (subtype != Variant::NIL) {
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int size = array.call("size");
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for (int i = 0; i < size; i++) {
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for (int i = previous_size; i < size; i++) {
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if (array.get(i).get_type() == Variant::NIL) {
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Variant::CallError ce;
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array.set(i, Variant::construct(subtype, NULL, 0, ce));
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@ -432,7 +433,16 @@ void EditorPropertyArray::_length_changed(double p_page) {
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}
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}
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array = array.call("duplicate"); //dupe, so undo/redo works better
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} else {
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int size = array.call("size");
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// Pool*Array don't initialize their elements, have to do it manually
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for (int i = previous_size; i < size; i++) {
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Variant::CallError ce;
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array.set(i, Variant::construct(array.get(i).get_type(), NULL, 0, ce));
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}
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}
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emit_changed(get_edited_property(), array, "", false);
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object->set_array(array);
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update_property();
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}
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@ -4691,6 +4691,16 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
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ConstantNode *cn = static_cast<ConstantNode *>(subexpr);
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if (cn->value.get_type() != Variant::NIL) {
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if (member._export.type != Variant::NIL && cn->value.get_type() != member._export.type) {
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if (Variant::can_convert(cn->value.get_type(), member._export.type)) {
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Variant::CallError err;
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const Variant *args = &cn->value;
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cn->value = Variant::construct(member._export.type, &args, 1, err);
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} else {
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_set_error("Cannot convert the provided value to the export type.");
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return;
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}
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}
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member.default_value = cn->value;
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}
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}
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