Merge pull request #26712 from neikeq/issue-26681
Mono: Make 'Build' button generate solution if it doesn't exist
This commit is contained in:
commit
db7928849b
2 changed files with 14 additions and 1 deletions
|
@ -185,6 +185,16 @@ void GodotSharpEditor::_toggle_about_dialog_on_start(bool p_enabled) {
|
|||
}
|
||||
}
|
||||
|
||||
void GodotSharpEditor::_build_solution_pressed() {
|
||||
|
||||
if (!FileAccess::exists(GodotSharpDirs::get_project_sln_path())) {
|
||||
if (!_create_project_solution())
|
||||
return; // Failed to create solution
|
||||
}
|
||||
|
||||
MonoBottomPanel::get_singleton()->call("_build_project_pressed");
|
||||
}
|
||||
|
||||
void GodotSharpEditor::_menu_option_pressed(int p_id) {
|
||||
|
||||
switch (p_id) {
|
||||
|
@ -220,6 +230,7 @@ void GodotSharpEditor::_notification(int p_notification) {
|
|||
|
||||
void GodotSharpEditor::_bind_methods() {
|
||||
|
||||
ClassDB::bind_method(D_METHOD("_build_solution_pressed"), &GodotSharpEditor::_build_solution_pressed);
|
||||
ClassDB::bind_method(D_METHOD("_create_project_solution"), &GodotSharpEditor::_create_project_solution);
|
||||
ClassDB::bind_method(D_METHOD("_make_api_solutions_if_needed"), &GodotSharpEditor::_make_api_solutions_if_needed);
|
||||
ClassDB::bind_method(D_METHOD("_remove_create_sln_menu_option"), &GodotSharpEditor::_remove_create_sln_menu_option);
|
||||
|
@ -482,7 +493,7 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) {
|
|||
build_button->set_text("Build");
|
||||
build_button->set_tooltip("Build solution");
|
||||
build_button->set_focus_mode(Control::FOCUS_NONE);
|
||||
build_button->connect("pressed", MonoBottomPanel::get_singleton(), "_build_project_pressed");
|
||||
build_button->connect("pressed", this, "_build_solution_pressed");
|
||||
editor->get_menu_hb()->add_child(build_button);
|
||||
|
||||
// External editor settings
|
||||
|
|
|
@ -65,6 +65,8 @@ class GodotSharpEditor : public Node {
|
|||
|
||||
void _menu_option_pressed(int p_id);
|
||||
|
||||
void _build_solution_pressed();
|
||||
|
||||
static GodotSharpEditor *singleton;
|
||||
|
||||
protected:
|
||||
|
|
Loading…
Reference in a new issue