This will disable png arm neon optimizing for android template if compile on windows, but make compiling successful.

And arm neon opt is enabled if not on windows.
This commit is contained in:
volzhs 2016-03-07 21:20:32 +09:00
parent 17e92a896e
commit db89a47e28

View file

@ -22,17 +22,16 @@ png_sources = [
"png/image_loader_png.cpp"
]
if ("neon_enabled" in env and env["neon_enabled"]):
# Currently .ASM filter_neon.S does not compile on NT.
import os
if ("neon_enabled" in env and env["neon_enabled"]) and os.name!="nt":
env.Append(CPPFLAGS=["-DPNG_ARM_NEON_OPT=2"])
env_neon = env.Clone();
if "S_compiler" in env:
env_neon['CC'] = env['S_compiler']
#env_neon.Append(CPPFLAGS=["-DPNG_ARM_NEON"])
import os
# Currently .ASM filter_neon.S does not compile on NT.
if (os.name!="nt"):
png_sources.append(env_neon.Object("#drivers/png/arm/arm_init.c"))
png_sources.append(env_neon.Object("#drivers/png/arm/filter_neon.S"))
png_sources.append(env_neon.Object("#drivers/png/arm/arm_init.c"))
png_sources.append(env_neon.Object("#drivers/png/arm/filter_neon.S"))
else:
env.Append(CPPFLAGS=["-DPNG_ARM_NEON_OPT=0"])