doc: Mention iOS support for Input gravity/gyroscope sensors

It has been implemented for iOS a long time ago already with #7127.

(cherry picked from commit 2d0fda3ca2)
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Rémi Verschelde 2020-11-27 11:55:56 +01:00
parent 037a6c5b57
commit dbb69f8f49
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@ -49,7 +49,7 @@
<return type="Vector3"> <return type="Vector3">
</return> </return>
<description> <description>
Returns the acceleration of the device's accelerometer, if the device has one. Otherwise, the method returns [constant Vector3.ZERO]. Returns the acceleration of the device's accelerometer sensor, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].
Note this method returns an empty [Vector3] when running from the editor even when your device has an accelerometer. You must export your project to a supported device to read values from the accelerometer. Note this method returns an empty [Vector3] when running from the editor even when your device has an accelerometer. You must export your project to a supported device to read values from the accelerometer.
[b]Note:[/b] This method only works on iOS, Android, and UWP. On other platforms, it always returns [constant Vector3.ZERO]. [b]Note:[/b] This method only works on iOS, Android, and UWP. On other platforms, it always returns [constant Vector3.ZERO].
</description> </description>
@ -81,7 +81,7 @@
<return type="Vector3"> <return type="Vector3">
</return> </return>
<description> <description>
Returns the gravity of the device's accelerometer, if the device has one. Otherwise, the method returns [constant Vector3.ZERO]. Returns the gravity of the device's accelerometer sensor, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].
[b]Note:[/b] This method only works on Android and iOS. On other platforms, it always returns [constant Vector3.ZERO]. [b]Note:[/b] This method only works on Android and iOS. On other platforms, it always returns [constant Vector3.ZERO].
</description> </description>
</method> </method>
@ -89,8 +89,8 @@
<return type="Vector3"> <return type="Vector3">
</return> </return>
<description> <description>
Returns the rotation rate in rad/s around a device's X, Y, and Z axes of the gyroscope, if the device has one. Otherwise, the method returns [constant Vector3.ZERO]. Returns the rotation rate in rad/s around a device's X, Y, and Z axes of the gyroscope sensor, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].
[b]Note:[/b] This method only works on Android. On other platforms, it always returns [constant Vector3.ZERO]. [b]Note:[/b] This method only works on Android and iOS. On other platforms, it always returns [constant Vector3.ZERO].
</description> </description>
</method> </method>
<method name="get_joy_axis" qualifiers="const"> <method name="get_joy_axis" qualifiers="const">
@ -187,8 +187,8 @@
<return type="Vector3"> <return type="Vector3">
</return> </return>
<description> <description>
Returns the the magnetic field strength in micro-Tesla for all axes of the device's magnetometer, if the device has one. Otherwise, the method returns [constant Vector3.ZERO]. Returns the the magnetic field strength in micro-Tesla for all axes of the device's magnetometer sensor, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].
[b]Note:[/b] This method only works on Android and UWP. On other platforms, it always returns [constant Vector3.ZERO]. [b]Note:[/b] This method only works on Android, iOS and UWP. On other platforms, it always returns [constant Vector3.ZERO].
</description> </description>
</method> </method>
<method name="get_mouse_button_mask" qualifiers="const"> <method name="get_mouse_button_mask" qualifiers="const">
@ -391,7 +391,7 @@
</argument> </argument>
<description> <description>
Vibrate Android and iOS devices. Vibrate Android and iOS devices.
[b]Note:[/b] It needs VIBRATE permission for Android at export settings. iOS does not support duration. [b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export settings. iOS does not support duration.
</description> </description>
</method> </method>
<method name="warp_mouse_position"> <method name="warp_mouse_position">