Don't store frame of playing AnimatedSprite
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0784bff4d9
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2 changed files with 12 additions and 0 deletions
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@ -347,6 +347,11 @@ void AnimatedSprite::_validate_property(PropertyInfo &property) const {
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}
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if (property.name == "frame") {
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if (playing) {
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property.usage = PROPERTY_USAGE_EDITOR;
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return;
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}
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property.hint = PROPERTY_HINT_RANGE;
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if (frames->has_animation(animation) && frames->get_frame_count(animation) > 1) {
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property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
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@ -590,6 +595,7 @@ void AnimatedSprite::set_playing(bool p_playing) {
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playing = p_playing;
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_reset_timeout();
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set_process_internal(playing);
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property_list_changed_notify();
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}
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bool AnimatedSprite::is_playing() const {
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@ -987,6 +987,11 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &property) const {
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}
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if (property.name == "frame") {
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if (playing) {
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property.usage = PROPERTY_USAGE_EDITOR;
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return;
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}
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property.hint = PROPERTY_HINT_RANGE;
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if (frames->has_animation(animation) && frames->get_frame_count(animation) > 1) {
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property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
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@ -1139,6 +1144,7 @@ void AnimatedSprite3D::_set_playing(bool p_playing) {
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playing = p_playing;
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_reset_timeout();
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set_process_internal(playing);
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property_list_changed_notify();
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}
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bool AnimatedSprite3D::_is_playing() const {
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