Merge pull request #79155 from Owl-A/bugfix-57779
Add 3.x compatibility for animation loop mode
This commit is contained in:
commit
dbec337532
1 changed files with 5 additions and 0 deletions
|
@ -427,6 +427,11 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
|
|||
} else {
|
||||
return false;
|
||||
}
|
||||
#ifndef DISABLE_DEPRECATED
|
||||
} else if (prop_name == "loop" && p_value.operator bool()) { // Compatibility with Godot 3.x.
|
||||
loop_mode = Animation::LoopMode::LOOP_LINEAR;
|
||||
return true;
|
||||
#endif // DISABLE_DEPRECATED
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue