diff --git a/servers/physics_2d/godot_body_2d.cpp b/servers/physics_2d/godot_body_2d.cpp index 9b975833008..6d1c5539aaf 100644 --- a/servers/physics_2d/godot_body_2d.cpp +++ b/servers/physics_2d/godot_body_2d.cpp @@ -185,6 +185,9 @@ void GodotBody2D::set_param(PhysicsServer2D::BodyParameter p_param, const Varian _update_transform_dependent(); } break; case PhysicsServer2D::BODY_PARAM_GRAVITY_SCALE: { + if (Math::is_zero_approx(gravity_scale)) { + wakeup(); + } gravity_scale = p_value; } break; case PhysicsServer2D::BODY_PARAM_LINEAR_DAMP_MODE: { diff --git a/servers/physics_3d/godot_body_3d.cpp b/servers/physics_3d/godot_body_3d.cpp index 0e21dd303fa..40d946655de 100644 --- a/servers/physics_3d/godot_body_3d.cpp +++ b/servers/physics_3d/godot_body_3d.cpp @@ -227,6 +227,9 @@ void GodotBody3D::set_param(PhysicsServer3D::BodyParameter p_param, const Varian _update_transform_dependent(); } break; case PhysicsServer3D::BODY_PARAM_GRAVITY_SCALE: { + if (Math::is_zero_approx(gravity_scale)) { + wakeup(); + } gravity_scale = p_value; } break; case PhysicsServer3D::BODY_PARAM_LINEAR_DAMP_MODE: {