diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index 6f9f67e1721..bd6bb163e50 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -241,6 +241,37 @@
[/codeblock]
+
+
+
+
+
+
+ Called by the engine when the 3D editor's viewport is updated. Use the [code]overlay[/code] [Control] for drawing. You can update the viewport manually by calling [method update_overlays].
+ [codeblock]
+ func forward_spatial_draw_over_viewport(overlay):
+ # Draw a circle at cursor position.
+ overlay.draw_circle(overlay.get_local_mouse_position(), 64)
+
+ func forward_spatial_gui_input(camera, event):
+ if event is InputEventMouseMotion:
+ # Redraw viewport when cursor is moved.
+ update_overlays()
+ return true
+ return false
+ [/codeblock]
+
+
+
+
+
+
+
+
+ This method is the same as [method forward_spatial_draw_over_viewport], except it draws on top of everything. Useful when you need an extra layer that shows over anything else.
+ You need to enable calling of this method by using [method set_force_draw_over_forwarding_enabled].
+
+
@@ -490,7 +521,7 @@
- Enables calling of [method forward_canvas_force_draw_over_viewport] when the 2D editor's viewport is updated. You need to call this method only once and it will work permanently for this plugin.
+ Enables calling of [method forward_canvas_force_draw_over_viewport] for the 2D editor and [method forward_spatial_force_draw_over_viewport] for the 3D editor when their viewports are updated. You need to call this method only once and it will work permanently for this plugin.
@@ -522,7 +553,7 @@
- Updates the overlays of the 2D and 3D editor viewport. Causes [method forward_canvas_draw_over_viewport] and [method forward_canvas_force_draw_over_viewport] to be called.
+ Updates the overlays of the 2D and 3D editor viewport. Causes methods [method forward_canvas_draw_over_viewport], [method forward_canvas_force_draw_over_viewport], [method forward_spatial_draw_over_viewport] and [method forward_spatial_force_draw_over_viewport] to be called.
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp
index a34148086a0..6b50bb7a02a 100644
--- a/editor/editor_plugin.cpp
+++ b/editor/editor_plugin.cpp
@@ -904,6 +904,8 @@ void EditorPlugin::_bind_methods() {
ClassDB::add_virtual_method(get_class_static(), MethodInfo("forward_canvas_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
ClassDB::add_virtual_method(get_class_static(), MethodInfo("forward_canvas_force_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "forward_spatial_gui_input", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
+ ClassDB::add_virtual_method(get_class_static(), MethodInfo("forward_spatial_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
+ ClassDB::add_virtual_method(get_class_static(), MethodInfo("forward_spatial_force_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::STRING, "get_plugin_name"));
ClassDB::add_virtual_method(get_class_static(), MethodInfo(PropertyInfo(Variant::OBJECT, "icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "get_plugin_icon"));
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "has_main_screen"));