Move glad files to thirdparty dir
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55b601d62b
commit
dc0d08cc93
7 changed files with 13 additions and 28 deletions
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@ -3,28 +3,18 @@
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Import('env')
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if (env["platform"] in ["haiku", "osx", "windows", "x11"]):
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# FIXME: Dead code, now using GLAD
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"""
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# Thirdparty source files
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if (env['builtin_glew'] != 'no'): # builtin
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thirdparty_dir = "#thirdparty/glew/"
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thirdparty_dir = "#thirdparty/glad/"
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thirdparty_sources = [
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"glew.c",
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"glad.c",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env.add_source_files(env.drivers_sources, thirdparty_sources)
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env.Append(CPPFLAGS=['-DGLEW_STATIC'])
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env.Append(CPPPATH=[thirdparty_dir])
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env.Append(CPPFLAGS=['-DGLEW_ENABLED'])
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"""
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env.add_source_files(env.drivers_sources,"glad.c")
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env.Append(CPPFLAGS = ['-DGLAD_ENABLED'])
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env.Append(CPPFLAGS = ['-DGLES_OVER_GL'])
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env.Append(CPPPATH = ['.'])
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env.Append(CPPFLAGS=['-DGLAD_ENABLED'])
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env.Append(CPPFLAGS=['-DGLES_OVER_GL'])
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# Godot source files
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env.add_source_files(env.drivers_sources, "*.cpp")
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@ -28,7 +28,5 @@
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/*************************************************************************/
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#include <alloca.h>
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//#define GLES2_INCLUDE_H "GL/glew.h"
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//#define GLES3_INCLUDE_H "GL/glew.h"
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#define GLES3_INCLUDE_H "gl_context/glad/glad.h"
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#define GLES3_INCLUDE_H "glad/glad.h"
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#define PTHREAD_RENAME_SELF
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@ -30,5 +30,4 @@
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//#else
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//#include <alloca.h>
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//#endif
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//#define GLES2_INCLUDE_H "GL/glew.h"
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#define GLES3_INCLUDE_H "gl_context/glad/glad.h"
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#define GLES3_INCLUDE_H "glad/glad.h"
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@ -34,6 +34,4 @@
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#define PTHREAD_BSD_SET_NAME
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#endif
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#define GLES2_INCLUDE_H "GL/glew.h"
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//#define GLES3_INCLUDE_H "GL/glew.h"
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#define GLES3_INCLUDE_H "gl_context/glad/glad.h"
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#define GLES3_INCLUDE_H "glad/glad.h"
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@ -85,7 +85,7 @@ GLAPI int gladLoadGL(void);
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GLAPI int gladLoadGLLoader(GLADloadproc);
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#include <stddef.h>
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#include <gl_context/KHR/khrplatform.h>
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#include <KHR/khrplatform.h>
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#ifndef GLEXT_64_TYPES_DEFINED
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/* This code block is duplicated in glxext.h, so must be protected */
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#define GLEXT_64_TYPES_DEFINED
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