Merge pull request #88417 from dsnopek/gdextension-compatibility-maximum

Allow GDExtensions to set a `compatibility_maximum`
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Rémi Verschelde 2024-02-19 00:08:14 +01:00
commit dc41f2504b
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@ -910,6 +910,35 @@ Error GDExtensionResourceLoader::load_gdextension_resource(const String &p_path,
return ERR_INVALID_DATA;
}
// Optionally check maximum compatibility.
if (config->has_section_key("configuration", "compatibility_maximum")) {
uint32_t compatibility_maximum[3] = { 0, 0, 0 };
String compat_string = config->get_value("configuration", "compatibility_maximum");
Vector<int> parts = compat_string.split_ints(".");
for (int i = 0; i < 3; i++) {
if (i < parts.size() && parts[i] >= 0) {
compatibility_maximum[i] = parts[i];
} else {
// If a version part is missing, set the maximum to an arbitrary high value.
compatibility_maximum[i] = 9999;
}
}
compatible = true;
if (VERSION_MAJOR != compatibility_maximum[0]) {
compatible = VERSION_MAJOR < compatibility_maximum[0];
} else if (VERSION_MINOR != compatibility_maximum[1]) {
compatible = VERSION_MINOR < compatibility_maximum[1];
} else {
compatible = VERSION_PATCH <= compatibility_maximum[2];
}
if (!compatible) {
ERR_PRINT(vformat("GDExtension only compatible with Godot version %s or earlier: %s", compat_string, p_path));
return ERR_INVALID_DATA;
}
}
String library_path = GDExtension::find_extension_library(p_path, config, [](const String &p_feature) { return OS::get_singleton()->has_feature(p_feature); });
if (library_path.is_empty()) {