Provide warning when using polygon shapes in CollisionShape2D
node
`ConvexPolygonShape2D` and `ConcavePolygonShape2D` are only meant to be used directly in code and not in the editor for physics-based use cases specifically. Developers are advised to use `CollisionPolygon2D` instead, which does generate those shapes under the hood, handling polygon convexivity, proper orientation etc.
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2 changed files with 7 additions and 2 deletions
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@ -242,9 +242,11 @@ void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) {
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} break;
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case CONCAVE_POLYGON_SHAPE: {
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// Cannot be edited directly, use CollisionPolygon2D instead.
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} break;
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case CONVEX_POLYGON_SHAPE: {
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// Cannot be edited directly, use CollisionPolygon2D instead.
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} break;
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case LINE_SHAPE: {
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@ -176,11 +176,14 @@ String CollisionShape2D::get_configuration_warning() const {
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if (!Object::cast_to<CollisionObject2D>(get_parent())) {
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return TTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.");
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}
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if (!shape.is_valid()) {
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return TTR("A shape must be provided for CollisionShape2D to function. Please create a shape resource for it!");
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}
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Ref<ConvexPolygonShape2D> convex = shape;
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Ref<ConcavePolygonShape2D> concave = shape;
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if (convex.is_valid() || concave.is_valid()) {
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return TTR("Polygon-based shapes are not meant be used nor edited directly through the CollisionShape2D node. Please use the CollisionPolygon2D node instead.");
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}
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return String();
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}
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