Don't show tooltips for paused controls
This commit is contained in:
parent
89a4ab6c11
commit
dc5f6ac4cf
1 changed files with 2 additions and 4 deletions
|
@ -1707,12 +1707,10 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
|
|||
if (mm->get_button_mask() == MouseButton::NONE) {
|
||||
// Nothing pressed.
|
||||
|
||||
bool can_tooltip = true;
|
||||
|
||||
bool is_tooltip_shown = false;
|
||||
|
||||
if (gui.tooltip_popup) {
|
||||
if (can_tooltip && gui.tooltip_control) {
|
||||
if (gui.tooltip_control) {
|
||||
String tooltip = _gui_get_tooltip(over, gui.tooltip_control->get_global_transform().xform_inv(mpos));
|
||||
|
||||
if (tooltip.length() == 0) {
|
||||
|
@ -1737,7 +1735,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
|
|||
}
|
||||
}
|
||||
|
||||
if (can_tooltip && !is_tooltip_shown) {
|
||||
if (!is_tooltip_shown && over->can_process()) {
|
||||
if (gui.tooltip_timer.is_valid()) {
|
||||
gui.tooltip_timer->release_connections();
|
||||
gui.tooltip_timer = Ref<SceneTreeTimer>();
|
||||
|
|
Loading…
Reference in a new issue