commit
dc976cac57
31 changed files with 2104 additions and 244 deletions
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@ -152,6 +152,8 @@ public:
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Error insert(int p_pos, const T &p_val);
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void append_array(const Vector<T> &p_other);
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template <class C>
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void sort_custom() {
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@ -407,6 +409,17 @@ Error Vector<T>::insert(int p_pos, const T &p_val) {
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return OK;
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}
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template <class T>
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void Vector<T>::append_array(const Vector<T> &p_other) {
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const int ds = p_other.size();
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if (ds == 0)
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return;
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const int bs = size();
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resize(bs + ds);
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for (int i = 0; i < ds; ++i)
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operator[](bs + i) = p_other[i];
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}
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template <class T>
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Vector<T>::Vector(const Vector &p_from) {
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@ -3240,7 +3240,7 @@ void RasterizerStorageGLES3::mesh_surface_update_region(RID p_mesh, int p_surfac
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PoolVector<uint8_t>::Read r = p_data.read();
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glBindBuffer(GL_ARRAY_BUFFER, mesh->surfaces[p_surface]->array_id);
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glBindBuffer(GL_ARRAY_BUFFER, mesh->surfaces[p_surface]->vertex_id);
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glBufferSubData(GL_ARRAY_BUFFER, p_offset, total_size, r.ptr());
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glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
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}
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@ -3404,6 +3404,7 @@ Vector<PoolVector<uint8_t> > RasterizerStorageGLES3::mesh_surface_get_blend_shap
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return bsarr;
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}
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Vector<AABB> RasterizerStorageGLES3::mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const {
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const Mesh *mesh = mesh_owner.getornull(p_mesh);
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@ -3455,6 +3456,7 @@ void RasterizerStorageGLES3::mesh_remove_surface(RID p_mesh, int p_surface) {
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mesh->instance_change_notify();
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}
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int RasterizerStorageGLES3::mesh_get_surface_count(RID p_mesh) const {
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const Mesh *mesh = mesh_owner.getornull(p_mesh);
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@ -3468,6 +3470,7 @@ void RasterizerStorageGLES3::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb
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ERR_FAIL_COND(!mesh);
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mesh->custom_aabb = p_aabb;
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mesh->instance_change_notify();
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}
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AABB RasterizerStorageGLES3::mesh_get_custom_aabb(RID p_mesh) const {
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@ -693,7 +693,6 @@ public:
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AABB custom_aabb;
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mutable uint64_t last_pass;
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SelfList<MultiMesh>::List multimeshes;
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_FORCE_INLINE_ void update_multimeshes() {
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SelfList<MultiMesh> *mm = multimeshes.first();
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56
editor/icons/icon_soft_body.svg
Normal file
56
editor/icons/icon_soft_body.svg
Normal file
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@ -0,0 +1,56 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<svg
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xmlns:dc="http://purl.org/dc/elements/1.1/"
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xmlns:cc="http://creativecommons.org/ns#"
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xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
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xmlns:svg="http://www.w3.org/2000/svg"
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xmlns="http://www.w3.org/2000/svg"
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xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
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xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
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width="16"
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height="16"
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version="1.1"
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viewBox="0 0 16 16"
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id="svg2"
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inkscape:version="0.91 r13725"
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sodipodi:docname="icon_soft_body.svg">
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<metadata
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id="metadata14">
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<rdf:RDF>
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<cc:Work
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rdf:about="">
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<dc:format>image/svg+xml</dc:format>
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<dc:type
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rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
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</cc:Work>
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</rdf:RDF>
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</metadata>
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<defs
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id="defs12" />
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<sodipodi:namedview
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pagecolor="#ffffff"
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bordercolor="#666666"
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borderopacity="1"
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objecttolerance="10"
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gridtolerance="10"
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guidetolerance="10"
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inkscape:pageopacity="0"
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inkscape:pageshadow="2"
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inkscape:window-width="1920"
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inkscape:window-height="1027"
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id="namedview10"
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showgrid="false"
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inkscape:zoom="18.792233"
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inkscape:cx="2.8961304"
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inkscape:cy="4.3816933"
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inkscape:window-x="-8"
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inkscape:window-y="-8"
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inkscape:window-maximized="1"
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inkscape:current-layer="svg2" />
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<path
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style="opacity:1;fill:#fc9c9c;fill-opacity:0.99607843;fill-rule:nonzero;stroke:none;stroke-width:1.42799997;stroke-linecap:square;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1"
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d="m 2.3447105,1.6091897 c -0.011911,1.9816766 -1.4168958,3.9344766 0,5.9495986 1.4168957,2.0151221 0,6.6693597 0,6.6693597 l 10.9510055,0 c 0,0 1.780829,-4.4523824 0,-6.489075 -1.780829,-2.0366925 -0.183458,-4.119112 0,-6.1298833 z m 1.8894067,0.7549031 7.4390658,0 c -0.431995,1.5996085 -1.62289,4.0426807 0,5.3749802 1.622888,1.3322996 0,5.887932 0,5.887932 l -7.4390658,0 c 0,0 1.3903413,-4.3680495 0,-5.9780743 -1.3903412,-1.6100247 -0.3951213,-3.7149271 0,-5.2848379 z"
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id="rect4142"
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inkscape:connector-curvature="0"
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sodipodi:nodetypes="czcczcccczcczc" />
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</svg>
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After Width: | Height: | Size: 2.2 KiB |
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@ -60,6 +60,7 @@ public:
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virtual Variant get_handle_value(int p_idx) const;
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virtual void set_handle(int p_idx, Camera *p_camera, const Point2 &p_point);
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virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);
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virtual bool is_gizmo_handle_highlighted(int idx) const { return false; }
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virtual bool intersect_frustum(const Camera *p_camera, const Vector<Plane> &p_frustum);
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virtual bool intersect_ray(Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle = NULL, bool p_sec_first = false);
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@ -33,6 +33,7 @@
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#include "geometry.h"
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#include "quick_hull.h"
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#include "scene/3d/camera.h"
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#include "scene/3d/soft_body.h"
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#include "scene/resources/box_shape.h"
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#include "scene/resources/capsule_shape.h"
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#include "scene/resources/convex_polygon_shape.h"
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@ -256,8 +257,12 @@ void EditorSpatialGizmo::add_handles(const Vector<Vector3> &p_handles, bool p_bi
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for (int i = 0; i < p_handles.size(); i++) {
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Color col(1, 1, 1, 1);
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if (is_gizmo_handle_highlighted(i))
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col = Color(0, 0, 1, 0.9);
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if (SpatialEditor::get_singleton()->get_over_gizmo_handle() != i)
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col = Color(0.9, 0.9, 0.9, 0.9);
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col.a = 0.8;
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w[i] = col;
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}
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}
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@ -1914,6 +1919,100 @@ VehicleWheelSpatialGizmo::VehicleWheelSpatialGizmo(VehicleWheel *p_car_wheel) {
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///////////
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void SoftBodySpatialGizmo::redraw() {
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clear();
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if (!soft_body || soft_body->get_mesh().is_null()) {
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return;
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}
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// find mesh
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Vector<Vector3> lines;
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soft_body->get_mesh()->generate_debug_mesh_lines(lines);
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if (!lines.size()) {
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return;
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}
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Vector<Vector3> points;
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soft_body->get_mesh()->generate_debug_mesh_indices(points);
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soft_body->get_mesh()->clear_cache();
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Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
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Ref<Material> material = create_material("shape_material", gizmo_color);
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add_lines(lines, material);
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add_collision_segments(lines);
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add_handles(points);
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}
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bool SoftBodySpatialGizmo::intersect_ray(Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle, bool p_sec_first) {
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return EditorSpatialGizmo::intersect_ray(p_camera, p_point, r_pos, r_normal, r_gizmo_handle, p_sec_first);
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/* Perform a shape cast but doesn't work with softbody
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PhysicsDirectSpaceState *space_state = PhysicsServer::get_singleton()->space_get_direct_state(SceneTree::get_singleton()->get_root()->get_world()->get_space());
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if (!physics_sphere_shape.is_valid()) {
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physics_sphere_shape = PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_SPHERE);
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real_t radius = 0.02;
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PhysicsServer::get_singleton()->shape_set_data(physics_sphere_shape, radius);
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}
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Vector3 sphere_motion(p_camera->project_ray_normal(p_point));
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real_t closest_safe;
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real_t closest_unsafe;
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PhysicsDirectSpaceState::ShapeRestInfo result;
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bool collided = space_state->cast_motion(
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physics_sphere_shape,
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p_camera->get_transform(),
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sphere_motion * Vector3(1000, 1000, 1000),
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0.f,
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closest_safe,
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closest_unsafe,
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Set<RID>(),
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0xFFFFFFFF,
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0xFFFFFFFF,
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&result);
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if (collided) {
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if (result.collider_id == soft_body->get_instance_id()) {
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print_line("Collided");
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} else {
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print_line("Collided but with wrong object: " + itos(result.collider_id));
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}
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} else {
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print_line("Not collided, motion: x: " + rtos(sphere_motion[0]) + " y: " + rtos(sphere_motion[1]) + " z: " + rtos(sphere_motion[2]));
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}
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return false;
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*/
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}
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void SoftBodySpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
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soft_body->pin_point_toggle(p_idx);
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redraw();
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}
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bool SoftBodySpatialGizmo::is_gizmo_handle_highlighted(int idx) const {
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return soft_body->is_point_pinned(idx);
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}
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SoftBodySpatialGizmo::SoftBodySpatialGizmo(SoftBody *p_soft_physics_body) :
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EditorSpatialGizmo(),
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soft_body(p_soft_physics_body) {
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set_spatial_node(p_soft_physics_body);
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}
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SoftBodySpatialGizmo::~SoftBodySpatialGizmo() {
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//if (!physics_sphere_shape.is_valid()) {
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// PhysicsServer::get_singleton()->free(physics_sphere_shape);
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//}
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}
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///////////
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String CollisionShapeSpatialGizmo::get_handle_name(int p_idx) const {
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Ref<Shape> s = cs->get_shape();
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@ -4051,6 +4150,12 @@ Ref<SpatialEditorGizmo> SpatialEditorGizmos::get_gizmo(Spatial *p_spatial) {
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return lsg;
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}
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if (Object::cast_to<SoftBody>(p_spatial)) {
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Ref<SoftBodySpatialGizmo> misg = memnew(SoftBodySpatialGizmo(Object::cast_to<SoftBody>(p_spatial)));
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return misg;
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}
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if (Object::cast_to<MeshInstance>(p_spatial)) {
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Ref<MeshInstanceSpatialGizmo> misg = memnew(MeshInstanceSpatialGizmo(Object::cast_to<MeshInstance>(p_spatial)));
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@ -4081,6 +4186,7 @@ Ref<SpatialEditorGizmo> SpatialEditorGizmos::get_gizmo(Spatial *p_spatial) {
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return misg;
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}
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*/
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if (Object::cast_to<CollisionShape>(p_spatial)) {
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Ref<CollisionShapeSpatialGizmo> misg = memnew(CollisionShapeSpatialGizmo(Object::cast_to<CollisionShape>(p_spatial)));
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@ -331,6 +331,23 @@ public:
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BakedIndirectLightGizmo(BakedLightmap *p_baker = NULL);
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};
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class SoftBodySpatialGizmo : public EditorSpatialGizmo {
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GDCLASS(SoftBodySpatialGizmo, EditorSpatialGizmo);
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class SoftBody *soft_body;
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//RID physics_sphere_shape; // Used for raycast that doesn't work, in this moment, with softbody
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public:
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void redraw();
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virtual bool intersect_ray(Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle = NULL, bool p_sec_first = false);
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virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel);
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virtual bool is_gizmo_handle_highlighted(int idx) const;
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SoftBodySpatialGizmo(SoftBody *p_soft_physics_body = NULL);
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~SoftBodySpatialGizmo();
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};
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class CollisionShapeSpatialGizmo : public EditorSpatialGizmo {
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GDCLASS(CollisionShapeSpatialGizmo, EditorSpatialGizmo);
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@ -169,7 +169,7 @@ real_t BulletPhysicsServer::shape_get_custom_solver_bias(RID p_shape) const {
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}
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RID BulletPhysicsServer::space_create() {
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SpaceBullet *space = bulletnew(SpaceBullet(false));
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SpaceBullet *space = bulletnew(SpaceBullet);
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CreateThenReturnRID(space_owner, space);
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}
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@ -567,9 +567,6 @@ void BulletPhysicsServer::body_clear_shapes(RID p_body) {
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void BulletPhysicsServer::body_attach_object_instance_id(RID p_body, uint32_t p_ID) {
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CollisionObjectBullet *body = get_collisin_object(p_body);
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if (!body) {
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body = soft_body_owner.get(p_body);
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}
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ERR_FAIL_COND(!body);
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body->set_instance_id(p_ID);
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@ -867,6 +864,13 @@ RID BulletPhysicsServer::soft_body_create(bool p_init_sleeping) {
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CreateThenReturnRID(soft_body_owner, body);
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}
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void BulletPhysicsServer::soft_body_update_visual_server(RID p_body, class SoftBodyVisualServerHandler *p_visual_server_handler) {
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SoftBodyBullet *body = soft_body_owner.get(p_body);
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ERR_FAIL_COND(!body);
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body->update_visual_server(p_visual_server_handler);
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}
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void BulletPhysicsServer::soft_body_set_space(RID p_body, RID p_space) {
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SoftBodyBullet *body = soft_body_owner.get(p_body);
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ERR_FAIL_COND(!body);
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@ -893,11 +897,11 @@ RID BulletPhysicsServer::soft_body_get_space(RID p_body) const {
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return space->get_self();
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}
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void BulletPhysicsServer::soft_body_set_trimesh_body_shape(RID p_body, PoolVector<int> p_indices, PoolVector<Vector3> p_vertices, int p_triangles_num) {
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void BulletPhysicsServer::soft_body_set_mesh(RID p_body, const REF &p_mesh) {
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SoftBodyBullet *body = soft_body_owner.get(p_body);
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ERR_FAIL_COND(!body);
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body->set_trimesh_body_shape(p_indices, p_vertices, p_triangles_num);
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body->set_soft_mesh(p_mesh);
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}
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void BulletPhysicsServer::soft_body_set_collision_layer(RID p_body, uint32_t p_layer) {
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@ -975,14 +979,16 @@ void BulletPhysicsServer::soft_body_set_transform(RID p_body, const Transform &p
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SoftBodyBullet *body = soft_body_owner.get(p_body);
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ERR_FAIL_COND(!body);
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body->set_transform(p_transform);
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body->set_soft_transform(p_transform);
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}
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Transform BulletPhysicsServer::soft_body_get_transform(RID p_body) const {
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Vector3 BulletPhysicsServer::soft_body_get_vertex_position(RID p_body, int vertex_index) const {
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const SoftBodyBullet *body = soft_body_owner.get(p_body);
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ERR_FAIL_COND_V(!body, Transform());
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Vector3 pos;
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ERR_FAIL_COND_V(!body, pos);
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return body->get_transform();
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body->get_node_position(vertex_index, pos);
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return pos;
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}
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void BulletPhysicsServer::soft_body_set_ray_pickable(RID p_body, bool p_enable) {
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@ -997,6 +1003,154 @@ bool BulletPhysicsServer::soft_body_is_ray_pickable(RID p_body) const {
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return body->is_ray_pickable();
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}
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void BulletPhysicsServer::soft_body_set_simulation_precision(RID p_body, int p_simulation_precision) {
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SoftBodyBullet *body = soft_body_owner.get(p_body);
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ERR_FAIL_COND(!body);
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body->set_simulation_precision(p_simulation_precision);
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}
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int BulletPhysicsServer::soft_body_get_simulation_precision(RID p_body) {
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SoftBodyBullet *body = soft_body_owner.get(p_body);
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ERR_FAIL_COND_V(!body, 0.f);
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return body->get_simulation_precision();
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}
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void BulletPhysicsServer::soft_body_set_total_mass(RID p_body, real_t p_total_mass) {
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||||
SoftBodyBullet *body = soft_body_owner.get(p_body);
|
||||
ERR_FAIL_COND(!body);
|
||||
body->set_total_mass(p_total_mass);
|
||||
}
|
||||
|
||||
real_t BulletPhysicsServer::soft_body_get_total_mass(RID p_body) {
|
||||
SoftBodyBullet *body = soft_body_owner.get(p_body);
|
||||
ERR_FAIL_COND_V(!body, 0.f);
|
||||
return body->get_total_mass();
|
||||
}
|
||||
|
||||
void BulletPhysicsServer::soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) {
|
||||
SoftBodyBullet *body = soft_body_owner.get(p_body);
|
||||
ERR_FAIL_COND(!body);
|
||||
body->set_linear_stiffness(p_stiffness);
|
||||
}
|
||||
|
||||
real_t BulletPhysicsServer::soft_body_get_linear_stiffness(RID p_body) {
|
||||
SoftBodyBullet *body = soft_body_owner.get(p_body);
|
||||
ERR_FAIL_COND_V(!body, 0.f);
|
||||
return body->get_linear_stiffness();
|
||||
}
|
||||
|
||||
void BulletPhysicsServer::soft_body_set_areaAngular_stiffness(RID p_body, real_t p_stiffness) {
|
||||
SoftBodyBullet *body = soft_body_owner.get(p_body);
|
||||
ERR_FAIL_COND(!body);
|
||||
body->set_areaAngular_stiffness(p_stiffness);
|
||||
}
|
||||
|
||||
real_t BulletPhysicsServer::soft_body_get_areaAngular_stiffness(RID p_body) {
|
||||
SoftBodyBullet *body = soft_body_owner.get(p_body);
|
||||
ERR_FAIL_COND_V(!body, 0.f);
|
||||
return body->get_areaAngular_stiffness();
|
||||
}
|
||||
|
||||
void BulletPhysicsServer::soft_body_set_volume_stiffness(RID p_body, real_t p_stiffness) {
|
||||
SoftBodyBullet *body = soft_body_owner.get(p_body);
|
||||
ERR_FAIL_COND(!body);
|
||||
body->set_volume_stiffness(p_stiffness);
|
||||
}
|
||||
|
||||
real_t BulletPhysicsServer::soft_body_get_volume_stiffness(RID p_body) {
|
||||
SoftBodyBullet *body = soft_body_owner.get(p_body);
|
||||
ERR_FAIL_COND_V(!body, 0.f);
|
||||
return body->get_volume_stiffness();
|
||||
}
|
||||
|
||||
void BulletPhysicsServer::soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) {
|
||||
SoftBodyBullet *body = soft_body_owner.get(p_body);
|
||||
ERR_FAIL_COND(!body);
|
||||
body->set_pressure_coefficient(p_pressure_coefficient);
|
||||
}
|
||||
|
||||
real_t BulletPhysicsServer::soft_body_get_pressure_coefficient(RID p_body) {
|
||||
SoftBodyBullet *body = soft_body_owner.get(p_body);
|
||||
ERR_FAIL_COND_V(!body, 0.f);
|
||||
return body->get_pressure_coefficient();
|
||||
}
|
||||
|
||||
void BulletPhysicsServer::soft_body_set_pose_matching_coefficient(RID p_body, real_t p_pose_matching_coefficient) {
|
||||
SoftBodyBullet *body = soft_body_owner.get(p_body);
|
||||
ERR_FAIL_COND(!body);
|
||||
return body->set_pose_matching_coefficient(p_pose_matching_coefficient);
|
||||
}
|
||||
|
||||
real_t BulletPhysicsServer::soft_body_get_pose_matching_coefficient(RID p_body) {
|
||||
SoftBodyBullet *body = soft_body_owner.get(p_body);
|
||||
ERR_FAIL_COND_V(!body, 0.f);
|
||||
return body->get_pose_matching_coefficient();
|
||||
}
|
||||
|
||||
void BulletPhysicsServer::soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient) {
|
||||
SoftBodyBullet *body = soft_body_owner.get(p_body);
|
||||
ERR_FAIL_COND(!body);
|
||||
body->set_damping_coefficient(p_damping_coefficient);
|
||||
}
|
||||
|
||||
real_t BulletPhysicsServer::soft_body_get_damping_coefficient(RID p_body) {
|
||||
SoftBodyBullet *body = soft_body_owner.get(p_body);
|
||||
ERR_FAIL_COND_V(!body, 0.f);
|
||||
return body->get_damping_coefficient();
|
||||
}
|
||||
|
||||
void BulletPhysicsServer::soft_body_set_drag_coefficient(RID p_body, real_t p_drag_coefficient) {
|
||||
SoftBodyBullet *body = soft_body_owner.get(p_body);
|
||||
ERR_FAIL_COND(!body);
|
||||
body->set_drag_coefficient(p_drag_coefficient);
|
||||
}
|
||||
|
||||
real_t BulletPhysicsServer::soft_body_get_drag_coefficient(RID p_body) {
|
||||
SoftBodyBullet *body = soft_body_owner.get(p_body);
|
||||
ERR_FAIL_COND_V(!body, 0.f);
|
||||
return body->get_drag_coefficient();
|
||||
}
|
||||
|
||||
void BulletPhysicsServer::soft_body_move_point(RID p_body, int p_point_index, const Vector3 &p_global_position) {
|
||||
SoftBodyBullet *body = soft_body_owner.get(p_body);
|
||||
ERR_FAIL_COND(!body);
|
||||
body->set_node_position(p_point_index, p_global_position);
|
||||
}
|
||||
|
||||
Vector3 BulletPhysicsServer::soft_body_get_point_global_position(RID p_body, int p_point_index) {
|
||||
SoftBodyBullet *body = soft_body_owner.get(p_body);
|
||||
ERR_FAIL_COND_V(!body, Vector3(0., 0., 0.));
|
||||
Vector3 pos;
|
||||
body->get_node_position(p_point_index, pos);
|
||||
return pos;
|
||||
}
|
||||
|
||||
Vector3 BulletPhysicsServer::soft_body_get_point_offset(RID p_body, int p_point_index) const {
|
||||
SoftBodyBullet *body = soft_body_owner.get(p_body);
|
||||
ERR_FAIL_COND_V(!body, Vector3());
|
||||
Vector3 res;
|
||||
body->get_node_offset(p_point_index, res);
|
||||
return res;
|
||||
}
|
||||
|
||||
void BulletPhysicsServer::soft_body_remove_all_pinned_points(RID p_body) {
|
||||
SoftBodyBullet *body = soft_body_owner.get(p_body);
|
||||
ERR_FAIL_COND(!body);
|
||||
body->reset_all_node_mass();
|
||||
}
|
||||
|
||||
void BulletPhysicsServer::soft_body_pin_point(RID p_body, int p_point_index, bool p_pin) {
|
||||
SoftBodyBullet *body = soft_body_owner.get(p_body);
|
||||
ERR_FAIL_COND(!body);
|
||||
body->set_node_mass(p_point_index, p_pin ? 0 : 1);
|
||||
}
|
||||
|
||||
bool BulletPhysicsServer::soft_body_is_point_pinned(RID p_body, int p_point_index) {
|
||||
SoftBodyBullet *body = soft_body_owner.get(p_body);
|
||||
ERR_FAIL_COND_V(!body, 0.f);
|
||||
return body->get_node_mass(p_point_index);
|
||||
}
|
||||
|
||||
PhysicsServer::JointType BulletPhysicsServer::joint_get_type(RID p_joint) const {
|
||||
JointBullet *joint = joint_owner.get(p_joint);
|
||||
ERR_FAIL_COND_V(!joint, JOINT_PIN);
|
||||
|
|
|
@ -262,10 +262,12 @@ public:
|
|||
|
||||
virtual RID soft_body_create(bool p_init_sleeping = false);
|
||||
|
||||
virtual void soft_body_update_visual_server(RID p_body, class SoftBodyVisualServerHandler *p_visual_server_handler);
|
||||
|
||||
virtual void soft_body_set_space(RID p_body, RID p_space);
|
||||
virtual RID soft_body_get_space(RID p_body) const;
|
||||
|
||||
virtual void soft_body_set_trimesh_body_shape(RID p_body, PoolVector<int> p_indices, PoolVector<Vector3> p_vertices, int p_triangles_num);
|
||||
virtual void soft_body_set_mesh(RID p_body, const REF &p_mesh);
|
||||
|
||||
virtual void soft_body_set_collision_layer(RID p_body, uint32_t p_layer);
|
||||
virtual uint32_t soft_body_get_collision_layer(RID p_body) const;
|
||||
|
@ -280,12 +282,49 @@ public:
|
|||
virtual void soft_body_set_state(RID p_body, BodyState p_state, const Variant &p_variant);
|
||||
virtual Variant soft_body_get_state(RID p_body, BodyState p_state) const;
|
||||
|
||||
/// Special function. This function has bad performance
|
||||
virtual void soft_body_set_transform(RID p_body, const Transform &p_transform);
|
||||
virtual Transform soft_body_get_transform(RID p_body) const;
|
||||
virtual Vector3 soft_body_get_vertex_position(RID p_body, int vertex_index) const;
|
||||
|
||||
virtual void soft_body_set_ray_pickable(RID p_body, bool p_enable);
|
||||
virtual bool soft_body_is_ray_pickable(RID p_body) const;
|
||||
|
||||
virtual void soft_body_set_simulation_precision(RID p_body, int p_simulation_precision);
|
||||
virtual int soft_body_get_simulation_precision(RID p_body);
|
||||
|
||||
virtual void soft_body_set_total_mass(RID p_body, real_t p_total_mass);
|
||||
virtual real_t soft_body_get_total_mass(RID p_body);
|
||||
|
||||
virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness);
|
||||
virtual real_t soft_body_get_linear_stiffness(RID p_body);
|
||||
|
||||
virtual void soft_body_set_areaAngular_stiffness(RID p_body, real_t p_stiffness);
|
||||
virtual real_t soft_body_get_areaAngular_stiffness(RID p_body);
|
||||
|
||||
virtual void soft_body_set_volume_stiffness(RID p_body, real_t p_stiffness);
|
||||
virtual real_t soft_body_get_volume_stiffness(RID p_body);
|
||||
|
||||
virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient);
|
||||
virtual real_t soft_body_get_pressure_coefficient(RID p_body);
|
||||
|
||||
virtual void soft_body_set_pose_matching_coefficient(RID p_body, real_t p_pose_matching_coefficient);
|
||||
virtual real_t soft_body_get_pose_matching_coefficient(RID p_body);
|
||||
|
||||
virtual void soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient);
|
||||
virtual real_t soft_body_get_damping_coefficient(RID p_body);
|
||||
|
||||
virtual void soft_body_set_drag_coefficient(RID p_body, real_t p_drag_coefficient);
|
||||
virtual real_t soft_body_get_drag_coefficient(RID p_body);
|
||||
|
||||
virtual void soft_body_move_point(RID p_body, int p_point_index, const Vector3 &p_global_position);
|
||||
virtual Vector3 soft_body_get_point_global_position(RID p_body, int p_point_index);
|
||||
|
||||
virtual Vector3 soft_body_get_point_offset(RID p_body, int p_point_index) const;
|
||||
|
||||
virtual void soft_body_remove_all_pinned_points(RID p_body);
|
||||
virtual void soft_body_pin_point(RID p_body, int p_point_index, bool p_pin);
|
||||
virtual bool soft_body_is_point_pinned(RID p_body, int p_point_index);
|
||||
|
||||
/* JOINT API */
|
||||
|
||||
virtual JointType joint_get_type(RID p_joint) const;
|
||||
|
|
|
@ -111,6 +111,8 @@ void CollisionObjectBullet::setupBulletCollisionObject(btCollisionObject *p_coll
|
|||
|
||||
void CollisionObjectBullet::add_collision_exception(const CollisionObjectBullet *p_ignoreCollisionObject) {
|
||||
exceptions.insert(p_ignoreCollisionObject->get_self());
|
||||
if (!bt_collision_object)
|
||||
return;
|
||||
bt_collision_object->setIgnoreCollisionCheck(p_ignoreCollisionObject->bt_collision_object, true);
|
||||
if (space)
|
||||
space->get_broadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bt_collision_object->getBroadphaseHandle(), space->get_dispatcher());
|
||||
|
|
|
@ -32,6 +32,7 @@
|
|||
|
||||
#include "bullet_physics_server.h"
|
||||
#include "class_db.h"
|
||||
#include "project_settings.h"
|
||||
|
||||
/**
|
||||
@author AndreaCatania
|
||||
|
@ -47,6 +48,9 @@ void register_bullet_types() {
|
|||
#ifndef _3D_DISABLED
|
||||
PhysicsServerManager::register_server("Bullet", &_createBulletPhysicsCallback);
|
||||
PhysicsServerManager::set_default_server("Bullet", 1);
|
||||
|
||||
GLOBAL_DEF("physics/3d/active_soft_world", true);
|
||||
ProjectSettings::get_singleton()->set_custom_property_info("physics/3d/active_soft_world", PropertyInfo(Variant::BOOL, "physics/3d/active_soft_world"));
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
|
@ -32,42 +32,24 @@
|
|||
|
||||
#include "bullet_types_converter.h"
|
||||
#include "bullet_utilities.h"
|
||||
#include "scene/3d/immediate_geometry.h"
|
||||
#include "scene/3d/soft_body.h"
|
||||
#include "space_bullet.h"
|
||||
|
||||
/**
|
||||
@author AndreaCatania
|
||||
*/
|
||||
|
||||
SoftBodyBullet::SoftBodyBullet() :
|
||||
CollisionObjectBullet(CollisionObjectBullet::TYPE_SOFT_BODY),
|
||||
mass(1),
|
||||
total_mass(1),
|
||||
simulation_precision(5),
|
||||
stiffness(0.5f),
|
||||
pressure_coefficient(50),
|
||||
damping_coefficient(0.005),
|
||||
drag_coefficient(0.005),
|
||||
linear_stiffness(0.5),
|
||||
areaAngular_stiffness(0.5),
|
||||
volume_stiffness(0.5),
|
||||
pressure_coefficient(0.),
|
||||
pose_matching_coefficient(0.),
|
||||
damping_coefficient(0.01),
|
||||
drag_coefficient(0.),
|
||||
bt_soft_body(NULL),
|
||||
soft_shape_type(SOFT_SHAPETYPE_NONE),
|
||||
isScratched(false),
|
||||
soft_body_shape_data(NULL) {
|
||||
|
||||
test_geometry = memnew(ImmediateGeometry);
|
||||
|
||||
red_mat = Ref<SpatialMaterial>(memnew(SpatialMaterial));
|
||||
red_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
|
||||
red_mat->set_line_width(20.0);
|
||||
red_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
|
||||
red_mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
|
||||
red_mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
|
||||
red_mat->set_albedo(Color(1, 0, 0, 1));
|
||||
test_geometry->set_material_override(red_mat);
|
||||
|
||||
test_is_in_scene = false;
|
||||
}
|
||||
isScratched(false) {}
|
||||
|
||||
SoftBodyBullet::~SoftBodyBullet() {
|
||||
bulletdelete(soft_body_shape_data);
|
||||
}
|
||||
|
||||
void SoftBodyBullet::reload_body() {
|
||||
|
@ -80,8 +62,6 @@ void SoftBodyBullet::reload_body() {
|
|||
void SoftBodyBullet::set_space(SpaceBullet *p_space) {
|
||||
if (space) {
|
||||
isScratched = false;
|
||||
|
||||
// Remove this object from the physics world
|
||||
space->remove_soft_body(this);
|
||||
}
|
||||
|
||||
|
@ -90,86 +70,181 @@ void SoftBodyBullet::set_space(SpaceBullet *p_space) {
|
|||
if (space) {
|
||||
space->add_soft_body(this);
|
||||
}
|
||||
|
||||
reload_soft_body();
|
||||
}
|
||||
|
||||
void SoftBodyBullet::dispatch_callbacks() {
|
||||
if (!bt_soft_body) {
|
||||
void SoftBodyBullet::dispatch_callbacks() {}
|
||||
|
||||
void SoftBodyBullet::on_collision_filters_change() {}
|
||||
|
||||
void SoftBodyBullet::on_collision_checker_start() {}
|
||||
|
||||
void SoftBodyBullet::on_enter_area(AreaBullet *p_area) {}
|
||||
|
||||
void SoftBodyBullet::on_exit_area(AreaBullet *p_area) {}
|
||||
|
||||
void SoftBodyBullet::update_visual_server(SoftBodyVisualServerHandler *p_visual_server_handler) {
|
||||
if (!bt_soft_body)
|
||||
return;
|
||||
|
||||
/// Update visual server vertices
|
||||
const btSoftBody::tNodeArray &nodes(bt_soft_body->m_nodes);
|
||||
const int nodes_count = nodes.size();
|
||||
|
||||
Vector<int> *vs_indices;
|
||||
const void *vertex_position;
|
||||
const void *vertex_normal;
|
||||
|
||||
for (int vertex_index = 0; vertex_index < nodes_count; ++vertex_index) {
|
||||
vertex_position = reinterpret_cast<const void *>(&nodes[vertex_index].m_x);
|
||||
vertex_normal = reinterpret_cast<const void *>(&nodes[vertex_index].m_n);
|
||||
|
||||
vs_indices = &indices_table[vertex_index];
|
||||
|
||||
const int vs_indices_size(vs_indices->size());
|
||||
for (int x = 0; x < vs_indices_size; ++x) {
|
||||
p_visual_server_handler->set_vertex((*vs_indices)[x], vertex_position);
|
||||
p_visual_server_handler->set_normal((*vs_indices)[x], vertex_normal);
|
||||
}
|
||||
}
|
||||
|
||||
/// Generate AABB
|
||||
btVector3 aabb_min;
|
||||
btVector3 aabb_max;
|
||||
bt_soft_body->getAabb(aabb_min, aabb_max);
|
||||
|
||||
btVector3 size(aabb_max - aabb_min);
|
||||
|
||||
AABB aabb;
|
||||
B_TO_G(aabb_min, aabb.position);
|
||||
B_TO_G(size, aabb.size);
|
||||
|
||||
p_visual_server_handler->set_aabb(aabb);
|
||||
}
|
||||
|
||||
void SoftBodyBullet::set_soft_mesh(const Ref<Mesh> &p_mesh) {
|
||||
|
||||
if (p_mesh.is_null() || !p_mesh->surface_is_softbody_friendly(0))
|
||||
soft_mesh.unref();
|
||||
else
|
||||
soft_mesh = p_mesh;
|
||||
|
||||
if (soft_mesh.is_null()) {
|
||||
|
||||
destroy_soft_body();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!test_is_in_scene) {
|
||||
test_is_in_scene = true;
|
||||
SceneTree::get_singleton()->get_current_scene()->add_child(test_geometry);
|
||||
Array arrays = soft_mesh->surface_get_arrays(0);
|
||||
ERR_FAIL_COND(!(soft_mesh->surface_get_format(0) & VS::ARRAY_FORMAT_INDEX));
|
||||
set_trimesh_body_shape(arrays[VS::ARRAY_INDEX], arrays[VS::ARRAY_VERTEX]);
|
||||
}
|
||||
|
||||
test_geometry->clear();
|
||||
test_geometry->begin(Mesh::PRIMITIVE_LINES, NULL);
|
||||
bool first = true;
|
||||
Vector3 pos;
|
||||
for (int i = 0; i < bt_soft_body->m_nodes.size(); ++i) {
|
||||
const btSoftBody::Node &n = bt_soft_body->m_nodes[i];
|
||||
B_TO_G(n.m_x, pos);
|
||||
test_geometry->add_vertex(pos);
|
||||
if (!first) {
|
||||
test_geometry->add_vertex(pos);
|
||||
} else {
|
||||
first = false;
|
||||
}
|
||||
}
|
||||
test_geometry->end();
|
||||
void SoftBodyBullet::destroy_soft_body() {
|
||||
|
||||
if (!bt_soft_body)
|
||||
return;
|
||||
|
||||
if (space) {
|
||||
/// Remove from world before deletion
|
||||
space->remove_soft_body(this);
|
||||
}
|
||||
|
||||
void SoftBodyBullet::on_collision_filters_change() {
|
||||
destroyBulletCollisionObject();
|
||||
bt_soft_body = NULL;
|
||||
}
|
||||
|
||||
void SoftBodyBullet::on_collision_checker_start() {
|
||||
void SoftBodyBullet::set_soft_transform(const Transform &p_transform) {
|
||||
reset_all_node_positions();
|
||||
move_all_nodes(p_transform);
|
||||
}
|
||||
|
||||
void SoftBodyBullet::on_enter_area(AreaBullet *p_area) {
|
||||
void SoftBodyBullet::move_all_nodes(const Transform &p_transform) {
|
||||
if (!bt_soft_body)
|
||||
return;
|
||||
btTransform bt_transf;
|
||||
G_TO_B(p_transform, bt_transf);
|
||||
bt_soft_body->transform(bt_transf);
|
||||
}
|
||||
|
||||
void SoftBodyBullet::on_exit_area(AreaBullet *p_area) {
|
||||
void SoftBodyBullet::set_node_position(int p_node_index, const Vector3 &p_global_position) {
|
||||
btVector3 bt_pos;
|
||||
G_TO_B(p_global_position, bt_pos);
|
||||
set_node_position(p_node_index, bt_pos);
|
||||
}
|
||||
|
||||
void SoftBodyBullet::set_trimesh_body_shape(PoolVector<int> p_indices, PoolVector<Vector3> p_vertices, int p_triangles_num) {
|
||||
|
||||
TrimeshSoftShapeData *shape_data = bulletnew(TrimeshSoftShapeData);
|
||||
shape_data->m_triangles_indices = p_indices;
|
||||
shape_data->m_vertices = p_vertices;
|
||||
shape_data->m_triangles_num = p_triangles_num;
|
||||
|
||||
set_body_shape_data(shape_data, SOFT_SHAPE_TYPE_TRIMESH);
|
||||
reload_soft_body();
|
||||
}
|
||||
|
||||
void SoftBodyBullet::set_body_shape_data(SoftShapeData *p_soft_shape_data, SoftShapeType p_type) {
|
||||
bulletdelete(soft_body_shape_data);
|
||||
soft_body_shape_data = p_soft_shape_data;
|
||||
soft_shape_type = p_type;
|
||||
}
|
||||
|
||||
void SoftBodyBullet::set_transform(const Transform &p_transform) {
|
||||
transform = p_transform;
|
||||
void SoftBodyBullet::set_node_position(int p_node_index, const btVector3 &p_global_position) {
|
||||
if (bt_soft_body) {
|
||||
// TODO the softbody set new transform considering the current transform as center of world
|
||||
// like if it's local transform, so I must fix this by setting nwe transform considering the old
|
||||
btTransform bt_trans;
|
||||
G_TO_B(transform, bt_trans);
|
||||
//bt_soft_body->transform(bt_trans);
|
||||
bt_soft_body->m_nodes[p_node_index].m_x = p_global_position;
|
||||
}
|
||||
}
|
||||
|
||||
const Transform &SoftBodyBullet::get_transform() const {
|
||||
return transform;
|
||||
void SoftBodyBullet::get_node_position(int p_node_index, Vector3 &r_position) const {
|
||||
if (bt_soft_body) {
|
||||
B_TO_G(bt_soft_body->m_nodes[p_node_index].m_x, r_position);
|
||||
}
|
||||
}
|
||||
|
||||
void SoftBodyBullet::get_first_node_origin(btVector3 &p_out_origin) const {
|
||||
if (bt_soft_body && bt_soft_body->m_nodes.size()) {
|
||||
p_out_origin = bt_soft_body->m_nodes[0].m_x;
|
||||
void SoftBodyBullet::get_node_offset(int p_node_index, Vector3 &r_offset) const {
|
||||
if (soft_mesh.is_null())
|
||||
return;
|
||||
|
||||
Array arrays = soft_mesh->surface_get_arrays(0);
|
||||
PoolVector<Vector3> vertices(arrays[VS::ARRAY_VERTEX]);
|
||||
|
||||
if (0 <= p_node_index && vertices.size() > p_node_index) {
|
||||
r_offset = vertices[p_node_index];
|
||||
}
|
||||
}
|
||||
|
||||
void SoftBodyBullet::get_node_offset(int p_node_index, btVector3 &r_offset) const {
|
||||
Vector3 off;
|
||||
get_node_offset(p_node_index, off);
|
||||
G_TO_B(off, r_offset);
|
||||
}
|
||||
|
||||
void SoftBodyBullet::set_node_mass(int node_index, btScalar p_mass) {
|
||||
if (0 >= p_mass) {
|
||||
pin_node(node_index);
|
||||
} else {
|
||||
p_out_origin.setZero();
|
||||
unpin_node(node_index);
|
||||
}
|
||||
if (bt_soft_body) {
|
||||
bt_soft_body->setMass(node_index, p_mass);
|
||||
}
|
||||
}
|
||||
|
||||
btScalar SoftBodyBullet::get_node_mass(int node_index) const {
|
||||
if (bt_soft_body) {
|
||||
return bt_soft_body->getMass(node_index);
|
||||
} else {
|
||||
return -1 == search_node_pinned(node_index) ? 1 : 0;
|
||||
}
|
||||
}
|
||||
|
||||
void SoftBodyBullet::reset_all_node_mass() {
|
||||
if (bt_soft_body) {
|
||||
for (int i = pinned_nodes.size() - 1; 0 <= i; --i) {
|
||||
bt_soft_body->setMass(pinned_nodes[i], 1);
|
||||
}
|
||||
}
|
||||
pinned_nodes.resize(0);
|
||||
}
|
||||
|
||||
void SoftBodyBullet::reset_all_node_positions() {
|
||||
if (soft_mesh.is_null())
|
||||
return;
|
||||
|
||||
Array arrays = soft_mesh->surface_get_arrays(0);
|
||||
PoolVector<Vector3> vs_vertices(arrays[VS::ARRAY_VERTEX]);
|
||||
PoolVector<Vector3>::Read vs_vertices_read = vs_vertices.read();
|
||||
|
||||
for (int vertex_index = bt_soft_body->m_nodes.size() - 1; 0 <= vertex_index; --vertex_index) {
|
||||
|
||||
G_TO_B(vs_vertices_read[indices_table[vertex_index][0]], bt_soft_body->m_nodes[vertex_index].m_x);
|
||||
|
||||
bt_soft_body->m_nodes[vertex_index].m_q = bt_soft_body->m_nodes[vertex_index].m_x;
|
||||
bt_soft_body->m_nodes[vertex_index].m_v = btVector3(0, 0, 0);
|
||||
bt_soft_body->m_nodes[vertex_index].m_f = btVector3(0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -181,22 +256,34 @@ void SoftBodyBullet::set_activation_state(bool p_active) {
|
|||
}
|
||||
}
|
||||
|
||||
void SoftBodyBullet::set_mass(real_t p_val) {
|
||||
void SoftBodyBullet::set_total_mass(real_t p_val) {
|
||||
if (0 >= p_val) {
|
||||
p_val = 1;
|
||||
}
|
||||
mass = p_val;
|
||||
total_mass = p_val;
|
||||
if (bt_soft_body) {
|
||||
bt_soft_body->setTotalMass(mass);
|
||||
bt_soft_body->setTotalMass(total_mass);
|
||||
}
|
||||
}
|
||||
|
||||
void SoftBodyBullet::set_stiffness(real_t p_val) {
|
||||
stiffness = p_val;
|
||||
void SoftBodyBullet::set_linear_stiffness(real_t p_val) {
|
||||
linear_stiffness = p_val;
|
||||
if (bt_soft_body) {
|
||||
mat0->m_kAST = stiffness;
|
||||
mat0->m_kLST = stiffness;
|
||||
mat0->m_kVST = stiffness;
|
||||
mat0->m_kLST = linear_stiffness;
|
||||
}
|
||||
}
|
||||
|
||||
void SoftBodyBullet::set_areaAngular_stiffness(real_t p_val) {
|
||||
areaAngular_stiffness = p_val;
|
||||
if (bt_soft_body) {
|
||||
mat0->m_kAST = areaAngular_stiffness;
|
||||
}
|
||||
}
|
||||
|
||||
void SoftBodyBullet::set_volume_stiffness(real_t p_val) {
|
||||
volume_stiffness = p_val;
|
||||
if (bt_soft_body) {
|
||||
mat0->m_kVST = volume_stiffness;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -204,6 +291,9 @@ void SoftBodyBullet::set_simulation_precision(int p_val) {
|
|||
simulation_precision = p_val;
|
||||
if (bt_soft_body) {
|
||||
bt_soft_body->m_cfg.piterations = simulation_precision;
|
||||
bt_soft_body->m_cfg.viterations = simulation_precision;
|
||||
bt_soft_body->m_cfg.diterations = simulation_precision;
|
||||
bt_soft_body->m_cfg.citerations = simulation_precision;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -214,6 +304,13 @@ void SoftBodyBullet::set_pressure_coefficient(real_t p_val) {
|
|||
}
|
||||
}
|
||||
|
||||
void SoftBodyBullet::set_pose_matching_coefficient(real_t p_val) {
|
||||
pose_matching_coefficient = p_val;
|
||||
if (bt_soft_body) {
|
||||
bt_soft_body->m_cfg.kMT = pose_matching_coefficient;
|
||||
}
|
||||
}
|
||||
|
||||
void SoftBodyBullet::set_damping_coefficient(real_t p_val) {
|
||||
damping_coefficient = p_val;
|
||||
if (bt_soft_body) {
|
||||
|
@ -228,89 +325,156 @@ void SoftBodyBullet::set_drag_coefficient(real_t p_val) {
|
|||
}
|
||||
}
|
||||
|
||||
void SoftBodyBullet::reload_soft_body() {
|
||||
|
||||
void SoftBodyBullet::set_trimesh_body_shape(PoolVector<int> p_indices, PoolVector<Vector3> p_vertices) {
|
||||
/// Assert the current soft body is destroyed
|
||||
destroy_soft_body();
|
||||
create_soft_body();
|
||||
|
||||
if (bt_soft_body) {
|
||||
/// Parse visual server indices to physical indices.
|
||||
/// Merge all overlapping vertices and create a map of physical vertices to visual server
|
||||
|
||||
// TODO the softbody set new transform considering the current transform as center of world
|
||||
// like if it's local transform, so I must fix this by setting nwe transform considering the old
|
||||
btTransform bt_trans;
|
||||
G_TO_B(transform, bt_trans);
|
||||
bt_soft_body->transform(bt_trans);
|
||||
{
|
||||
/// This is the map of visual server indices to physics indices (So it's the inverse of idices_map), Thanks to it I don't need make a heavy search in the indices_map
|
||||
Vector<int> vs_indices_to_physics_table;
|
||||
|
||||
{ // Map vertices
|
||||
indices_table.resize(0);
|
||||
|
||||
int index = 0;
|
||||
Map<Vector3, int> unique_vertices;
|
||||
|
||||
const int vs_vertices_size(p_vertices.size());
|
||||
|
||||
PoolVector<Vector3>::Read p_vertices_read = p_vertices.read();
|
||||
|
||||
for (int vs_vertex_index = 0; vs_vertex_index < vs_vertices_size; ++vs_vertex_index) {
|
||||
|
||||
Map<Vector3, int>::Element *e = unique_vertices.find(p_vertices_read[vs_vertex_index]);
|
||||
int vertex_id;
|
||||
if (e) {
|
||||
// Already rxisting
|
||||
vertex_id = e->value();
|
||||
} else {
|
||||
// Create new one
|
||||
unique_vertices[p_vertices_read[vs_vertex_index]] = vertex_id = index++;
|
||||
indices_table.push_back(Vector<int>());
|
||||
}
|
||||
|
||||
indices_table[vertex_id].push_back(vs_vertex_index);
|
||||
vs_indices_to_physics_table.push_back(vertex_id);
|
||||
}
|
||||
}
|
||||
|
||||
const int indices_map_size(indices_table.size());
|
||||
|
||||
Vector<btScalar> bt_vertices;
|
||||
|
||||
{ // Parse vertices to bullet
|
||||
|
||||
bt_vertices.resize(indices_map_size * 3);
|
||||
PoolVector<Vector3>::Read p_vertices_read = p_vertices.read();
|
||||
|
||||
for (int i = 0; i < indices_map_size; ++i) {
|
||||
bt_vertices[3 * i + 0] = p_vertices_read[indices_table[i][0]].x;
|
||||
bt_vertices[3 * i + 1] = p_vertices_read[indices_table[i][0]].y;
|
||||
bt_vertices[3 * i + 2] = p_vertices_read[indices_table[i][0]].z;
|
||||
}
|
||||
}
|
||||
|
||||
Vector<int> bt_triangles;
|
||||
const int triangles_size(p_indices.size() / 3);
|
||||
|
||||
{ // Parse indices
|
||||
|
||||
bt_triangles.resize(triangles_size * 3);
|
||||
|
||||
PoolVector<int>::Read p_indices_read = p_indices.read();
|
||||
|
||||
for (int i = 0; i < triangles_size; ++i) {
|
||||
bt_triangles[3 * i + 0] = vs_indices_to_physics_table[p_indices_read[3 * i + 2]];
|
||||
bt_triangles[3 * i + 1] = vs_indices_to_physics_table[p_indices_read[3 * i + 1]];
|
||||
bt_triangles[3 * i + 2] = vs_indices_to_physics_table[p_indices_read[3 * i + 0]];
|
||||
}
|
||||
}
|
||||
|
||||
btSoftBodyWorldInfo fake_world_info;
|
||||
bt_soft_body = btSoftBodyHelpers::CreateFromTriMesh(fake_world_info, &bt_vertices[0], &bt_triangles[0], triangles_size, false);
|
||||
setup_soft_body();
|
||||
}
|
||||
}
|
||||
|
||||
void SoftBodyBullet::setup_soft_body() {
|
||||
|
||||
if (!bt_soft_body)
|
||||
return;
|
||||
|
||||
// Soft body setup
|
||||
setupBulletCollisionObject(bt_soft_body);
|
||||
bt_soft_body->m_worldInfo = NULL; // Remove fake world info
|
||||
bt_soft_body->getCollisionShape()->setMargin(0.01);
|
||||
bt_soft_body->setCollisionFlags(bt_soft_body->getCollisionFlags() & (~(btCollisionObject::CF_KINEMATIC_OBJECT | btCollisionObject::CF_STATIC_OBJECT)));
|
||||
|
||||
// Space setup
|
||||
if (space) {
|
||||
space->add_soft_body(this);
|
||||
}
|
||||
|
||||
mat0 = bt_soft_body->appendMaterial();
|
||||
|
||||
// Assign soft body data
|
||||
bt_soft_body->generateBendingConstraints(2, mat0);
|
||||
mat0->m_kAST = stiffness;
|
||||
mat0->m_kLST = stiffness;
|
||||
mat0->m_kVST = stiffness;
|
||||
|
||||
mat0->m_kLST = linear_stiffness;
|
||||
mat0->m_kAST = areaAngular_stiffness;
|
||||
mat0->m_kVST = volume_stiffness;
|
||||
|
||||
// Clusters allow to have Soft vs Soft collision but doesn't work well right now
|
||||
|
||||
//bt_soft_body->m_cfg.kSRHR_CL = 1;// Soft vs rigid hardness [0,1] (cluster only)
|
||||
//bt_soft_body->m_cfg.kSKHR_CL = 1;// Soft vs kinematic hardness [0,1] (cluster only)
|
||||
//bt_soft_body->m_cfg.kSSHR_CL = 1;// Soft vs soft hardness [0,1] (cluster only)
|
||||
//bt_soft_body->m_cfg.kSR_SPLT_CL = 1; // Soft vs rigid impulse split [0,1] (cluster only)
|
||||
//bt_soft_body->m_cfg.kSK_SPLT_CL = 1; // Soft vs kinematic impulse split [0,1] (cluster only)
|
||||
//bt_soft_body->m_cfg.kSS_SPLT_CL = 1; // Soft vs Soft impulse split [0,1] (cluster only)
|
||||
//bt_soft_body->m_cfg.collisions = btSoftBody::fCollision::CL_SS + btSoftBody::fCollision::CL_RS + btSoftBody::fCollision::VF_SS;
|
||||
//bt_soft_body->generateClusters(64);
|
||||
|
||||
bt_soft_body->m_cfg.piterations = simulation_precision;
|
||||
bt_soft_body->m_cfg.viterations = simulation_precision;
|
||||
bt_soft_body->m_cfg.diterations = simulation_precision;
|
||||
bt_soft_body->m_cfg.citerations = simulation_precision;
|
||||
bt_soft_body->m_cfg.kDP = damping_coefficient;
|
||||
bt_soft_body->m_cfg.kDG = drag_coefficient;
|
||||
bt_soft_body->m_cfg.kPR = pressure_coefficient;
|
||||
bt_soft_body->setTotalMass(mass);
|
||||
}
|
||||
if (space) {
|
||||
// TODO remove this please
|
||||
space->add_soft_body(this);
|
||||
bt_soft_body->m_cfg.kMT = pose_matching_coefficient;
|
||||
bt_soft_body->setTotalMass(total_mass);
|
||||
|
||||
btSoftBodyHelpers::ReoptimizeLinkOrder(bt_soft_body);
|
||||
bt_soft_body->updateBounds();
|
||||
|
||||
// Set pinned nodes
|
||||
for (int i = pinned_nodes.size() - 1; 0 <= i; --i) {
|
||||
bt_soft_body->setMass(pinned_nodes[i], 0);
|
||||
}
|
||||
}
|
||||
|
||||
void SoftBodyBullet::create_soft_body() {
|
||||
if (!space || !soft_body_shape_data) {
|
||||
return;
|
||||
void SoftBodyBullet::pin_node(int p_node_index) {
|
||||
if (-1 == search_node_pinned(p_node_index)) {
|
||||
pinned_nodes.push_back(p_node_index);
|
||||
}
|
||||
ERR_FAIL_COND(!space->is_using_soft_world());
|
||||
switch (soft_shape_type) {
|
||||
case SOFT_SHAPE_TYPE_TRIMESH: {
|
||||
TrimeshSoftShapeData *trimesh_data = static_cast<TrimeshSoftShapeData *>(soft_body_shape_data);
|
||||
|
||||
Vector<int> indices;
|
||||
Vector<btScalar> vertices;
|
||||
|
||||
int i;
|
||||
const int indices_size = trimesh_data->m_triangles_indices.size();
|
||||
const int vertices_size = trimesh_data->m_vertices.size();
|
||||
indices.resize(indices_size);
|
||||
vertices.resize(vertices_size * 3);
|
||||
|
||||
PoolVector<int>::Read i_r = trimesh_data->m_triangles_indices.read();
|
||||
for (i = 0; i < indices_size; ++i) {
|
||||
indices[i] = i_r[i];
|
||||
}
|
||||
i_r = PoolVector<int>::Read();
|
||||
|
||||
PoolVector<Vector3>::Read f_r = trimesh_data->m_vertices.read();
|
||||
for (int j = i = 0; i < vertices_size; ++i, j += 3) {
|
||||
vertices[j + 0] = f_r[i][0];
|
||||
vertices[j + 1] = f_r[i][1];
|
||||
vertices[j + 2] = f_r[i][2];
|
||||
}
|
||||
f_r = PoolVector<Vector3>::Read();
|
||||
|
||||
bt_soft_body = btSoftBodyHelpers::CreateFromTriMesh(*space->get_soft_body_world_info(), vertices.ptr(), indices.ptr(), trimesh_data->m_triangles_num);
|
||||
} break;
|
||||
default:
|
||||
ERR_PRINT("Shape type not supported");
|
||||
return;
|
||||
}
|
||||
|
||||
setupBulletCollisionObject(bt_soft_body);
|
||||
bt_soft_body->getCollisionShape()->setMargin(0.001f);
|
||||
bt_soft_body->setCollisionFlags(bt_soft_body->getCollisionFlags() & (~(btCollisionObject::CF_KINEMATIC_OBJECT | btCollisionObject::CF_STATIC_OBJECT)));
|
||||
mat0 = bt_soft_body->appendMaterial();
|
||||
void SoftBodyBullet::unpin_node(int p_node_index) {
|
||||
const int id = search_node_pinned(p_node_index);
|
||||
if (-1 != id) {
|
||||
pinned_nodes.remove(id);
|
||||
}
|
||||
}
|
||||
|
||||
void SoftBodyBullet::destroy_soft_body() {
|
||||
if (space) {
|
||||
/// This step is required to assert that the body is not into the world during deletion
|
||||
/// This step is required since to change the body shape the body must be re-created.
|
||||
/// Here is handled the case when the body is assigned into a world and the body
|
||||
/// shape is changed.
|
||||
space->remove_soft_body(this);
|
||||
int SoftBodyBullet::search_node_pinned(int p_node_index) const {
|
||||
for (int i = pinned_nodes.size() - 1; 0 <= i; --i) {
|
||||
if (p_node_index == pinned_nodes[i]) {
|
||||
return i;
|
||||
}
|
||||
destroyBulletCollisionObject();
|
||||
bt_soft_body = NULL;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
|
|
@ -40,7 +40,10 @@
|
|||
#define x11_None 0L
|
||||
#endif
|
||||
|
||||
#include <BulletSoftBody/btSoftBodyHelpers.h>
|
||||
#include "BulletSoftBody/btSoftBodyHelpers.h"
|
||||
#include "collision_object_bullet.h"
|
||||
#include "scene/resources/mesh.h"
|
||||
#include "servers/physics_server.h"
|
||||
|
||||
#ifdef x11_None
|
||||
/// This is required to re add the macro None defined by x11 compiler
|
||||
|
@ -52,39 +55,34 @@
|
|||
@author AndreaCatania
|
||||
*/
|
||||
|
||||
struct SoftShapeData {};
|
||||
struct TrimeshSoftShapeData : public SoftShapeData {
|
||||
PoolVector<int> m_triangles_indices;
|
||||
PoolVector<Vector3> m_vertices;
|
||||
int m_triangles_num;
|
||||
};
|
||||
|
||||
class SoftBodyBullet : public CollisionObjectBullet {
|
||||
public:
|
||||
enum SoftShapeType {
|
||||
SOFT_SHAPETYPE_NONE = 0,
|
||||
SOFT_SHAPE_TYPE_TRIMESH
|
||||
};
|
||||
|
||||
private:
|
||||
btSoftBody *bt_soft_body;
|
||||
Vector<Vector<int> > indices_table;
|
||||
btSoftBody::Material *mat0; // This is just a copy of pointer managed by btSoftBody
|
||||
SoftShapeType soft_shape_type;
|
||||
bool isScratched;
|
||||
|
||||
SoftShapeData *soft_body_shape_data;
|
||||
Ref<Mesh> soft_mesh;
|
||||
|
||||
Transform transform;
|
||||
int simulation_precision;
|
||||
real_t mass;
|
||||
real_t stiffness; // [0,1]
|
||||
real_t total_mass;
|
||||
real_t linear_stiffness; // [0,1]
|
||||
real_t areaAngular_stiffness; // [0,1]
|
||||
real_t volume_stiffness; // [0,1]
|
||||
real_t pressure_coefficient; // [-inf,+inf]
|
||||
real_t pose_matching_coefficient; // [0,1]
|
||||
real_t damping_coefficient; // [0,1]
|
||||
real_t drag_coefficient; // [0,1]
|
||||
Vector<int> pinned_nodes;
|
||||
|
||||
class ImmediateGeometry *test_geometry; // TODO remove this please
|
||||
Ref<SpatialMaterial> red_mat; // TODO remove this please
|
||||
bool test_is_in_scene; // TODO remove this please
|
||||
// Other property to add
|
||||
//btScalar kVC; // Volume conversation coefficient [0,+inf]
|
||||
//btScalar kDF; // Dynamic friction coefficient [0,1]
|
||||
//btScalar kMT; // Pose matching coefficient [0,1]
|
||||
//btScalar kCHR; // Rigid contacts hardness [0,1]
|
||||
//btScalar kKHR; // Kinetic contacts hardness [0,1]
|
||||
//btScalar kSHR; // Soft contacts hardness [0,1]
|
||||
|
||||
public:
|
||||
SoftBodyBullet();
|
||||
|
@ -101,39 +99,64 @@ public:
|
|||
|
||||
_FORCE_INLINE_ btSoftBody *get_bt_soft_body() const { return bt_soft_body; }
|
||||
|
||||
void set_trimesh_body_shape(PoolVector<int> p_indices, PoolVector<Vector3> p_vertices, int p_triangles_num);
|
||||
void set_body_shape_data(SoftShapeData *p_soft_shape_data, SoftShapeType p_type);
|
||||
void update_visual_server(class SoftBodyVisualServerHandler *p_visual_server_handler);
|
||||
|
||||
void set_transform(const Transform &p_transform);
|
||||
/// This function doesn't return the exact COM transform.
|
||||
/// It returns the origin only of first node (vertice) of current soft body
|
||||
/// ---
|
||||
/// The soft body doesn't have a fixed center of mass, but is a group of nodes (vertices)
|
||||
/// that each has its own position in the world.
|
||||
/// For this reason return the correct COM is not so simple and must be calculate
|
||||
/// Check this to improve this function http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=8803
|
||||
const Transform &get_transform() const;
|
||||
void get_first_node_origin(btVector3 &p_out_origin) const;
|
||||
void set_soft_mesh(const Ref<Mesh> &p_mesh);
|
||||
void destroy_soft_body();
|
||||
|
||||
// Special function. This function has bad performance
|
||||
void set_soft_transform(const Transform &p_transform);
|
||||
|
||||
void move_all_nodes(const Transform &p_transform);
|
||||
void set_node_position(int node_index, const Vector3 &p_global_position);
|
||||
void set_node_position(int node_index, const btVector3 &p_global_position);
|
||||
void get_node_position(int node_index, Vector3 &r_position) const;
|
||||
// Heavy function, Please cache this info
|
||||
void get_node_offset(int node_index, Vector3 &r_offset) const;
|
||||
// Heavy function, Please cache this info
|
||||
void get_node_offset(int node_index, btVector3 &r_offset) const;
|
||||
|
||||
void set_node_mass(int node_index, btScalar p_mass);
|
||||
btScalar get_node_mass(int node_index) const;
|
||||
void reset_all_node_mass();
|
||||
void reset_all_node_positions();
|
||||
|
||||
void set_activation_state(bool p_active);
|
||||
|
||||
void set_mass(real_t p_val);
|
||||
_FORCE_INLINE_ real_t get_mass() const { return mass; }
|
||||
void set_stiffness(real_t p_val);
|
||||
_FORCE_INLINE_ real_t get_stiffness() const { return stiffness; }
|
||||
void set_total_mass(real_t p_val);
|
||||
_FORCE_INLINE_ real_t get_total_mass() const { return total_mass; }
|
||||
|
||||
void set_linear_stiffness(real_t p_val);
|
||||
_FORCE_INLINE_ real_t get_linear_stiffness() const { return linear_stiffness; }
|
||||
|
||||
void set_areaAngular_stiffness(real_t p_val);
|
||||
_FORCE_INLINE_ real_t get_areaAngular_stiffness() const { return areaAngular_stiffness; }
|
||||
|
||||
void set_volume_stiffness(real_t p_val);
|
||||
_FORCE_INLINE_ real_t get_volume_stiffness() const { return volume_stiffness; }
|
||||
|
||||
void set_simulation_precision(int p_val);
|
||||
_FORCE_INLINE_ int get_simulation_precision() const { return simulation_precision; }
|
||||
|
||||
void set_pressure_coefficient(real_t p_val);
|
||||
_FORCE_INLINE_ real_t get_pressure_coefficient() const { return pressure_coefficient; }
|
||||
|
||||
void set_pose_matching_coefficient(real_t p_val);
|
||||
_FORCE_INLINE_ real_t get_pose_matching_coefficient() const { return pose_matching_coefficient; }
|
||||
|
||||
void set_damping_coefficient(real_t p_val);
|
||||
_FORCE_INLINE_ real_t get_damping_coefficient() const { return damping_coefficient; }
|
||||
|
||||
void set_drag_coefficient(real_t p_val);
|
||||
_FORCE_INLINE_ real_t get_drag_coefficient() const { return drag_coefficient; }
|
||||
|
||||
private:
|
||||
void reload_soft_body();
|
||||
void create_soft_body();
|
||||
void destroy_soft_body();
|
||||
void set_trimesh_body_shape(PoolVector<int> p_indices, PoolVector<Vector3> p_vertices);
|
||||
void setup_soft_body();
|
||||
|
||||
void pin_node(int p_node_index);
|
||||
void unpin_node(int p_node_index);
|
||||
int search_node_pinned(int p_node_index) const;
|
||||
};
|
||||
|
||||
#endif // SOFT_BODY_BULLET_H
|
||||
|
|
|
@ -36,6 +36,7 @@
|
|||
#include "constraint_bullet.h"
|
||||
#include "godot_collision_configuration.h"
|
||||
#include "godot_collision_dispatcher.h"
|
||||
#include "project_settings.h"
|
||||
#include "rigid_body_bullet.h"
|
||||
#include "servers/physics_server.h"
|
||||
#include "soft_body_bullet.h"
|
||||
|
@ -325,7 +326,7 @@ Vector3 BulletPhysicsDirectSpaceState::get_closest_point_to_object_volume(RID p_
|
|||
}
|
||||
}
|
||||
|
||||
SpaceBullet::SpaceBullet(bool p_create_soft_world) :
|
||||
SpaceBullet::SpaceBullet() :
|
||||
broadphase(NULL),
|
||||
dispatcher(NULL),
|
||||
solver(NULL),
|
||||
|
@ -338,7 +339,7 @@ SpaceBullet::SpaceBullet(bool p_create_soft_world) :
|
|||
gravityMagnitude(10),
|
||||
contactDebugCount(0) {
|
||||
|
||||
create_empty_world(p_create_soft_world);
|
||||
create_empty_world(GLOBAL_DEF("physics/3d/active_soft_world", true));
|
||||
direct_access = memnew(BulletPhysicsDirectSpaceState(this));
|
||||
}
|
||||
|
||||
|
@ -355,6 +356,7 @@ void SpaceBullet::flush_queries() {
|
|||
}
|
||||
|
||||
void SpaceBullet::step(real_t p_delta_time) {
|
||||
delta_time = p_delta_time;
|
||||
dynamicsWorld->stepSimulation(p_delta_time, 0, 0);
|
||||
}
|
||||
|
||||
|
@ -483,6 +485,7 @@ void SpaceBullet::reload_collision_filters(RigidBodyBullet *p_body) {
|
|||
void SpaceBullet::add_soft_body(SoftBodyBullet *p_body) {
|
||||
if (is_using_soft_world()) {
|
||||
if (p_body->get_bt_soft_body()) {
|
||||
p_body->get_bt_soft_body()->m_worldInfo = get_soft_body_world_info();
|
||||
static_cast<btSoftRigidDynamicsWorld *>(dynamicsWorld)->addSoftBody(p_body->get_bt_soft_body(), p_body->get_collision_layer(), p_body->get_collision_mask());
|
||||
}
|
||||
} else {
|
||||
|
@ -494,6 +497,7 @@ void SpaceBullet::remove_soft_body(SoftBodyBullet *p_body) {
|
|||
if (is_using_soft_world()) {
|
||||
if (p_body->get_bt_soft_body()) {
|
||||
static_cast<btSoftRigidDynamicsWorld *>(dynamicsWorld)->removeSoftBody(p_body->get_bt_soft_body());
|
||||
p_body->get_bt_soft_body()->m_worldInfo = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -84,7 +84,7 @@ public:
|
|||
};
|
||||
|
||||
class SpaceBullet : public RIDBullet {
|
||||
private:
|
||||
|
||||
friend class AreaBullet;
|
||||
friend void onBulletTickCallback(btDynamicsWorld *world, btScalar timeStep);
|
||||
friend class BulletPhysicsDirectSpaceState;
|
||||
|
@ -109,12 +109,14 @@ private:
|
|||
|
||||
Vector<Vector3> contactDebug;
|
||||
int contactDebugCount;
|
||||
real_t delta_time;
|
||||
|
||||
public:
|
||||
SpaceBullet(bool p_create_soft_world);
|
||||
SpaceBullet();
|
||||
virtual ~SpaceBullet();
|
||||
|
||||
void flush_queries();
|
||||
real_t get_delta_time() { return delta_time; }
|
||||
void step(real_t p_delta_time);
|
||||
|
||||
_FORCE_INLINE_ btBroadphaseInterface *get_broadphase() { return broadphase; }
|
||||
|
|
|
@ -39,6 +39,7 @@ class CollisionObject : public Spatial {
|
|||
GDCLASS(CollisionObject, Spatial);
|
||||
|
||||
bool area;
|
||||
|
||||
RID rid;
|
||||
|
||||
struct ShapeData {
|
||||
|
|
|
@ -49,6 +49,7 @@ class CollisionShape : public Spatial {
|
|||
void resource_changed(RES res);
|
||||
bool disabled;
|
||||
|
||||
protected:
|
||||
void _create_debug_shape();
|
||||
|
||||
void _update_in_shape_owner(bool p_xform_only = false);
|
||||
|
|
|
@ -36,6 +36,7 @@
|
|||
#include "scene/resources/material.h"
|
||||
#include "scene/scene_string_names.h"
|
||||
#include "skeleton.h"
|
||||
|
||||
bool MeshInstance::_set(const StringName &p_name, const Variant &p_value) {
|
||||
|
||||
//this is not _too_ bad performance wise, really. it only arrives here if the property was not set anywhere else.
|
||||
|
|
|
@ -41,6 +41,7 @@ class MeshInstance : public GeometryInstance {
|
|||
|
||||
GDCLASS(MeshInstance, GeometryInstance);
|
||||
|
||||
protected:
|
||||
Ref<Mesh> mesh;
|
||||
NodePath skeleton_path;
|
||||
|
||||
|
|
|
@ -122,23 +122,23 @@ bool PhysicsBody::get_collision_layer_bit(int p_bit) const {
|
|||
void PhysicsBody::add_collision_exception_with(Node *p_node) {
|
||||
|
||||
ERR_FAIL_NULL(p_node);
|
||||
PhysicsBody *physics_body = Object::cast_to<PhysicsBody>(p_node);
|
||||
if (!physics_body) {
|
||||
ERR_EXPLAIN("Collision exception only works between two objects of PhysicsBody type");
|
||||
CollisionObject *collision_object = Object::cast_to<CollisionObject>(p_node);
|
||||
if (!collision_object) {
|
||||
ERR_EXPLAIN("Collision exception only works between two CollisionObject");
|
||||
}
|
||||
ERR_FAIL_COND(!physics_body);
|
||||
PhysicsServer::get_singleton()->body_add_collision_exception(get_rid(), physics_body->get_rid());
|
||||
ERR_FAIL_COND(!collision_object);
|
||||
PhysicsServer::get_singleton()->body_add_collision_exception(get_rid(), collision_object->get_rid());
|
||||
}
|
||||
|
||||
void PhysicsBody::remove_collision_exception_with(Node *p_node) {
|
||||
|
||||
ERR_FAIL_NULL(p_node);
|
||||
PhysicsBody *physics_body = Object::cast_to<PhysicsBody>(p_node);
|
||||
if (!physics_body) {
|
||||
ERR_EXPLAIN("Collision exception only works between two objects of PhysicsBody type");
|
||||
CollisionObject *collision_object = Object::cast_to<CollisionObject>(p_node);
|
||||
if (!collision_object) {
|
||||
ERR_EXPLAIN("Collision exception only works between two CollisionObject");
|
||||
}
|
||||
ERR_FAIL_COND(!physics_body);
|
||||
PhysicsServer::get_singleton()->body_remove_collision_exception(get_rid(), physics_body->get_rid());
|
||||
ERR_FAIL_COND(!collision_object);
|
||||
PhysicsServer::get_singleton()->body_remove_collision_exception(get_rid(), collision_object->get_rid());
|
||||
}
|
||||
|
||||
void PhysicsBody::_set_layers(uint32_t p_mask) {
|
||||
|
|
740
scene/3d/soft_body.cpp
Normal file
740
scene/3d/soft_body.cpp
Normal file
|
@ -0,0 +1,740 @@
|
|||
/*************************************************************************/
|
||||
/* soft_physics_body.cpp */
|
||||
/* Author: AndreaCatania */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "soft_body.h"
|
||||
#include "os/os.h"
|
||||
#include "scene/3d/collision_object.h"
|
||||
#include "scene/3d/skeleton.h"
|
||||
#include "servers/physics_server.h"
|
||||
|
||||
SoftBodyVisualServerHandler::SoftBodyVisualServerHandler() {}
|
||||
|
||||
void SoftBodyVisualServerHandler::prepare(RID p_mesh, int p_surface) {
|
||||
clear();
|
||||
|
||||
ERR_FAIL_COND(!p_mesh.is_valid());
|
||||
|
||||
mesh = p_mesh;
|
||||
surface = p_surface;
|
||||
|
||||
const uint32_t surface_format = VS::get_singleton()->mesh_surface_get_format(mesh, surface);
|
||||
const int surface_vertex_len = VS::get_singleton()->mesh_surface_get_array_len(mesh, p_surface);
|
||||
const int surface_index_len = VS::get_singleton()->mesh_surface_get_array_index_len(mesh, p_surface);
|
||||
uint32_t surface_offsets[VS::ARRAY_MAX];
|
||||
|
||||
buffer = VS::get_singleton()->mesh_surface_get_array(mesh, surface);
|
||||
stride = VS::get_singleton()->mesh_surface_make_offsets_from_format(surface_format, surface_vertex_len, surface_index_len, surface_offsets);
|
||||
offset_vertices = surface_offsets[VS::ARRAY_VERTEX];
|
||||
offset_normal = surface_offsets[VS::ARRAY_NORMAL];
|
||||
}
|
||||
|
||||
void SoftBodyVisualServerHandler::clear() {
|
||||
|
||||
if (mesh.is_valid()) {
|
||||
buffer.resize(0);
|
||||
}
|
||||
|
||||
mesh = RID();
|
||||
}
|
||||
|
||||
void SoftBodyVisualServerHandler::open() {
|
||||
write_buffer = buffer.write();
|
||||
}
|
||||
|
||||
void SoftBodyVisualServerHandler::close() {
|
||||
write_buffer = PoolVector<uint8_t>::Write();
|
||||
}
|
||||
|
||||
void SoftBodyVisualServerHandler::commit_changes() {
|
||||
VS::get_singleton()->mesh_surface_update_region(mesh, surface, 0, buffer);
|
||||
}
|
||||
|
||||
void SoftBodyVisualServerHandler::set_vertex(int p_vertex_id, const void *p_vector3) {
|
||||
copymem(&write_buffer[p_vertex_id * stride + offset_vertices], p_vector3, sizeof(float) * 3);
|
||||
}
|
||||
|
||||
void SoftBodyVisualServerHandler::set_normal(int p_vertex_id, const void *p_vector3) {
|
||||
copymem(&write_buffer[p_vertex_id * stride + offset_normal], p_vector3, sizeof(float) * 3);
|
||||
}
|
||||
|
||||
void SoftBodyVisualServerHandler::set_aabb(const AABB &p_aabb) {
|
||||
VS::get_singleton()->mesh_set_custom_aabb(mesh, p_aabb);
|
||||
}
|
||||
|
||||
SoftBody::PinnedPoint::PinnedPoint() :
|
||||
point_index(-1),
|
||||
spatial_attachment(NULL) {
|
||||
}
|
||||
|
||||
SoftBody::PinnedPoint::PinnedPoint(const PinnedPoint &obj_tocopy) {
|
||||
point_index = obj_tocopy.point_index;
|
||||
spatial_attachment_path = obj_tocopy.spatial_attachment_path;
|
||||
spatial_attachment = obj_tocopy.spatial_attachment;
|
||||
vertex_offset_transform = obj_tocopy.vertex_offset_transform;
|
||||
}
|
||||
|
||||
void SoftBody::_update_pickable() {
|
||||
if (!is_inside_tree())
|
||||
return;
|
||||
bool pickable = ray_pickable && is_inside_tree() && is_visible_in_tree();
|
||||
PhysicsServer::get_singleton()->soft_body_set_ray_pickable(physics_rid, pickable);
|
||||
}
|
||||
|
||||
bool SoftBody::_set(const StringName &p_name, const Variant &p_value) {
|
||||
String name = p_name;
|
||||
String which = name.get_slicec('/', 0);
|
||||
|
||||
if ("pinned_points" == which) {
|
||||
|
||||
return _set_property_pinned_points_indices(p_value);
|
||||
|
||||
} else if ("attachments" == which) {
|
||||
|
||||
int idx = name.get_slicec('/', 1).to_int();
|
||||
String what = name.get_slicec('/', 2);
|
||||
|
||||
return _set_property_pinned_points_attachment(idx, what, p_value);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SoftBody::_get(const StringName &p_name, Variant &r_ret) const {
|
||||
String name = p_name;
|
||||
String which = name.get_slicec('/', 0);
|
||||
|
||||
if ("pinned_points" == which) {
|
||||
Array arr_ret;
|
||||
const int pinned_points_indices_size = pinned_points_indices.size();
|
||||
PoolVector<PinnedPoint>::Read r = pinned_points_indices.read();
|
||||
arr_ret.resize(pinned_points_indices_size);
|
||||
|
||||
for (int i = 0; i < pinned_points_indices_size; ++i) {
|
||||
arr_ret[i] = r[i].point_index;
|
||||
}
|
||||
|
||||
r_ret = arr_ret;
|
||||
return true;
|
||||
|
||||
} else if ("attachments" == which) {
|
||||
|
||||
int idx = name.get_slicec('/', 1).to_int();
|
||||
String what = name.get_slicec('/', 2);
|
||||
|
||||
return _get_property_pinned_points(idx, what, r_ret);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void SoftBody::_get_property_list(List<PropertyInfo> *p_list) const {
|
||||
|
||||
const int pinned_points_indices_size = pinned_points_indices.size();
|
||||
|
||||
p_list->push_back(PropertyInfo(Variant::POOL_INT_ARRAY, "pinned_points"));
|
||||
|
||||
for (int i = 0; i < pinned_points_indices_size; ++i) {
|
||||
p_list->push_back(PropertyInfo(Variant::INT, "attachments/" + itos(i) + "/point_index"));
|
||||
p_list->push_back(PropertyInfo(Variant::NODE_PATH, "attachments/" + itos(i) + "/spatial_attachment_path"));
|
||||
}
|
||||
}
|
||||
|
||||
bool SoftBody::_set_property_pinned_points_indices(const Array &p_indices) {
|
||||
|
||||
const int p_indices_size = p_indices.size();
|
||||
|
||||
{ // Remove the pined points on physics server that will be removed by resize
|
||||
PoolVector<PinnedPoint>::Read r = pinned_points_indices.read();
|
||||
if (p_indices_size < pinned_points_indices.size()) {
|
||||
for (int i = pinned_points_indices.size() - 1; i >= p_indices_size; --i) {
|
||||
pin_point(r[i].point_index, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pinned_points_indices.resize(p_indices_size);
|
||||
|
||||
PoolVector<PinnedPoint>::Write w = pinned_points_indices.write();
|
||||
int point_index;
|
||||
for (int i = 0; i < p_indices_size; ++i) {
|
||||
point_index = p_indices.get(i);
|
||||
if (w[i].point_index != point_index) {
|
||||
if (-1 != w[i].point_index)
|
||||
pin_point(w[i].point_index, false);
|
||||
w[i].point_index = point_index;
|
||||
pin_point(w[i].point_index, true);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SoftBody::_set_property_pinned_points_attachment(int p_item, const String &p_what, const Variant &p_value) {
|
||||
if (pinned_points_indices.size() <= p_item) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if ("spatial_attachment_path" == p_what) {
|
||||
PoolVector<PinnedPoint>::Write w = pinned_points_indices.write();
|
||||
pin_point(w[p_item].point_index, true, p_value);
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SoftBody::_get_property_pinned_points(int p_item, const String &p_what, Variant &r_ret) const {
|
||||
if (pinned_points_indices.size() <= p_item) {
|
||||
return false;
|
||||
}
|
||||
PoolVector<PinnedPoint>::Read r = pinned_points_indices.read();
|
||||
|
||||
if ("point_index" == p_what) {
|
||||
r_ret = r[p_item].point_index;
|
||||
} else if ("spatial_attachment_path" == p_what) {
|
||||
r_ret = r[p_item].spatial_attachment_path;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void SoftBody::_changed_callback(Object *p_changed, const char *p_prop) {
|
||||
#ifdef TOOLS_ENABLED
|
||||
if (p_changed == this) {
|
||||
update_configuration_warning();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void SoftBody::_notification(int p_what) {
|
||||
switch (p_what) {
|
||||
case NOTIFICATION_ENTER_WORLD: {
|
||||
|
||||
if (Engine::get_singleton()->is_editor_hint())
|
||||
add_change_receptor(this);
|
||||
|
||||
RID space = get_world()->get_space();
|
||||
PhysicsServer::get_singleton()->soft_body_set_space(physics_rid, space);
|
||||
PhysicsServer::get_singleton()->soft_body_set_transform(physics_rid, get_global_transform());
|
||||
update_physics_server();
|
||||
} break;
|
||||
case NOTIFICATION_READY: {
|
||||
if (!parent_collision_ignore.is_empty())
|
||||
add_collision_exception_with(get_node(parent_collision_ignore));
|
||||
|
||||
} break;
|
||||
case NOTIFICATION_TRANSFORM_CHANGED: {
|
||||
|
||||
if (!simulation_started) {
|
||||
PhysicsServer::get_singleton()->soft_body_set_transform(physics_rid, get_global_transform());
|
||||
|
||||
_update_cache_pin_points_datas();
|
||||
// Submit bone attachment
|
||||
const int pinned_points_indices_size = pinned_points_indices.size();
|
||||
PoolVector<PinnedPoint>::Read r = pinned_points_indices.read();
|
||||
for (int i = 0; i < pinned_points_indices_size; ++i) {
|
||||
if (!r[i].spatial_attachment) {
|
||||
// Use soft body position to update the point position
|
||||
PhysicsServer::get_singleton()->soft_body_move_point(physics_rid, r[i].point_index, (get_global_transform() * r[i].vertex_offset_transform).origin);
|
||||
} else {
|
||||
PhysicsServer::get_singleton()->soft_body_move_point(physics_rid, r[i].point_index, (r[i].spatial_attachment->get_global_transform() * r[i].vertex_offset_transform).origin);
|
||||
}
|
||||
}
|
||||
}
|
||||
} break;
|
||||
case NOTIFICATION_VISIBILITY_CHANGED: {
|
||||
|
||||
_update_pickable();
|
||||
|
||||
} break;
|
||||
case NOTIFICATION_EXIT_WORLD: {
|
||||
|
||||
PhysicsServer::get_singleton()->soft_body_set_space(physics_rid, RID());
|
||||
|
||||
} break;
|
||||
}
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
|
||||
if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
|
||||
if (Engine::get_singleton()->is_editor_hint()) {
|
||||
update_configuration_warning();
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
void SoftBody::_bind_methods() {
|
||||
|
||||
ClassDB::bind_method(D_METHOD("_draw_soft_mesh"), &SoftBody::_draw_soft_mesh);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &SoftBody::set_collision_mask);
|
||||
ClassDB::bind_method(D_METHOD("get_collision_mask"), &SoftBody::get_collision_mask);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &SoftBody::set_collision_layer);
|
||||
ClassDB::bind_method(D_METHOD("get_collision_layer"), &SoftBody::get_collision_layer);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &SoftBody::set_collision_mask_bit);
|
||||
ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &SoftBody::get_collision_mask_bit);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &SoftBody::set_collision_layer_bit);
|
||||
ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &SoftBody::get_collision_layer_bit);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_parent_collision_ignore", "parent_collision_ignore"), &SoftBody::set_parent_collision_ignore);
|
||||
ClassDB::bind_method(D_METHOD("get_parent_collision_ignore"), &SoftBody::get_parent_collision_ignore);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &SoftBody::add_collision_exception_with);
|
||||
ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &SoftBody::remove_collision_exception_with);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_simulation_precision", "simulation_precision"), &SoftBody::set_simulation_precision);
|
||||
ClassDB::bind_method(D_METHOD("get_simulation_precision"), &SoftBody::get_simulation_precision);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_total_mass", "mass"), &SoftBody::set_total_mass);
|
||||
ClassDB::bind_method(D_METHOD("get_total_mass"), &SoftBody::get_total_mass);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_linear_stiffness", "linear_stiffness"), &SoftBody::set_linear_stiffness);
|
||||
ClassDB::bind_method(D_METHOD("get_linear_stiffness"), &SoftBody::get_linear_stiffness);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_areaAngular_stiffness", "areaAngular_stiffness"), &SoftBody::set_areaAngular_stiffness);
|
||||
ClassDB::bind_method(D_METHOD("get_areaAngular_stiffness"), &SoftBody::get_areaAngular_stiffness);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_volume_stiffness", "volume_stiffness"), &SoftBody::set_volume_stiffness);
|
||||
ClassDB::bind_method(D_METHOD("get_volume_stiffness"), &SoftBody::get_volume_stiffness);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_pressure_coefficient", "pressure_coefficient"), &SoftBody::set_pressure_coefficient);
|
||||
ClassDB::bind_method(D_METHOD("get_pressure_coefficient"), &SoftBody::get_pressure_coefficient);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_pose_matching_coefficient", "pose_matching_coefficient"), &SoftBody::set_pose_matching_coefficient);
|
||||
ClassDB::bind_method(D_METHOD("get_pose_matching_coefficient"), &SoftBody::get_pose_matching_coefficient);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_damping_coefficient", "damping_coefficient"), &SoftBody::set_damping_coefficient);
|
||||
ClassDB::bind_method(D_METHOD("get_damping_coefficient"), &SoftBody::get_damping_coefficient);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_drag_coefficient", "drag_coefficient"), &SoftBody::set_drag_coefficient);
|
||||
ClassDB::bind_method(D_METHOD("get_drag_coefficient"), &SoftBody::get_drag_coefficient);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &SoftBody::set_ray_pickable);
|
||||
ClassDB::bind_method(D_METHOD("is_ray_pickable"), &SoftBody::is_ray_pickable);
|
||||
|
||||
ADD_GROUP("Collision", "collision_");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "parent_collision_ignore", PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE, "Parent collision object"), "set_parent_collision_ignore", "get_parent_collision_ignore");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "simulation_precision", PROPERTY_HINT_RANGE, "1,100,1"), "set_simulation_precision", "get_simulation_precision");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "total_mass", PROPERTY_HINT_RANGE, "0.01,10000,1"), "set_total_mass", "get_total_mass");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_linear_stiffness", "get_linear_stiffness");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "areaAngular_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_areaAngular_stiffness", "get_areaAngular_stiffness");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "volume_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_volume_stiffness", "get_volume_stiffness");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "pressure_coefficient"), "set_pressure_coefficient", "get_pressure_coefficient");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "damping_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_damping_coefficient", "get_damping_coefficient");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "drag_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_coefficient", "get_drag_coefficient");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "pose_matching_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_pose_matching_coefficient", "get_pose_matching_coefficient");
|
||||
}
|
||||
|
||||
String SoftBody::get_configuration_warning() const {
|
||||
|
||||
String warning = MeshInstance::get_configuration_warning();
|
||||
|
||||
if (get_mesh().is_null()) {
|
||||
if (!warning.empty())
|
||||
warning += "\n\n";
|
||||
|
||||
warning += TTR("This body will be ignored until you set a mesh");
|
||||
}
|
||||
|
||||
Transform t = get_transform();
|
||||
if ((ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(0).length() - 1.0) > 0.05)) {
|
||||
if (!warning.empty())
|
||||
warning += "\n\n";
|
||||
|
||||
warning += TTR("Size changes to SoftBody will be overriden by the physics engine when running.\nChange the size in children collision shapes instead.");
|
||||
}
|
||||
|
||||
return warning;
|
||||
}
|
||||
|
||||
void SoftBody::_draw_soft_mesh() {
|
||||
if (get_mesh().is_null())
|
||||
return;
|
||||
|
||||
if (!visual_server_handler.is_ready()) {
|
||||
|
||||
visual_server_handler.prepare(get_mesh()->get_rid(), 0);
|
||||
|
||||
/// Necessary in order to render the mesh correctly (Soft body nodes are in global space)
|
||||
simulation_started = true;
|
||||
call_deferred("set_as_toplevel", true);
|
||||
call_deferred("set_transform", Transform());
|
||||
}
|
||||
|
||||
visual_server_handler.open();
|
||||
PhysicsServer::get_singleton()->soft_body_update_visual_server(physics_rid, &visual_server_handler);
|
||||
visual_server_handler.close();
|
||||
|
||||
visual_server_handler.commit_changes();
|
||||
}
|
||||
|
||||
void SoftBody::update_physics_server() {
|
||||
|
||||
if (Engine::get_singleton()->is_editor_hint())
|
||||
return;
|
||||
|
||||
if (get_mesh().is_valid()) {
|
||||
|
||||
become_mesh_owner();
|
||||
PhysicsServer::get_singleton()->soft_body_set_mesh(physics_rid, get_mesh());
|
||||
VS::get_singleton()->connect("frame_pre_draw", this, "_draw_soft_mesh");
|
||||
} else {
|
||||
|
||||
PhysicsServer::get_singleton()->soft_body_set_mesh(physics_rid, NULL);
|
||||
VS::get_singleton()->disconnect("frame_pre_draw", this, "_draw_soft_mesh");
|
||||
}
|
||||
}
|
||||
|
||||
void SoftBody::become_mesh_owner() {
|
||||
if (mesh.is_null())
|
||||
return;
|
||||
|
||||
if (!mesh_owner) {
|
||||
mesh_owner = true;
|
||||
|
||||
ERR_FAIL_COND(!mesh->get_surface_count());
|
||||
|
||||
// Get current mesh array and create new mesh array with necessary flag for softbody
|
||||
Array surface_arrays = mesh->surface_get_arrays(0);
|
||||
Array surface_blend_arrays = mesh->surface_get_blend_shape_arrays(0);
|
||||
uint32_t surface_format = mesh->surface_get_format(0);
|
||||
|
||||
surface_format &= ~(Mesh::ARRAY_COMPRESS_VERTEX | Mesh::ARRAY_COMPRESS_NORMAL);
|
||||
surface_format |= Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE;
|
||||
|
||||
Ref<ArrayMesh> soft_mesh;
|
||||
soft_mesh.instance();
|
||||
soft_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, surface_arrays, surface_blend_arrays, surface_format);
|
||||
|
||||
set_mesh(soft_mesh);
|
||||
|
||||
Vector<Ref<Material> > copy_materials;
|
||||
copy_materials.append_array(materials);
|
||||
for (int i = copy_materials.size() - 1; 0 <= i; --i) {
|
||||
set_surface_material(i, copy_materials[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SoftBody::set_collision_mask(uint32_t p_mask) {
|
||||
collision_mask = p_mask;
|
||||
PhysicsServer::get_singleton()->soft_body_set_collision_mask(physics_rid, p_mask);
|
||||
}
|
||||
|
||||
uint32_t SoftBody::get_collision_mask() const {
|
||||
return collision_mask;
|
||||
}
|
||||
void SoftBody::set_collision_layer(uint32_t p_layer) {
|
||||
collision_layer = p_layer;
|
||||
PhysicsServer::get_singleton()->soft_body_set_collision_layer(physics_rid, p_layer);
|
||||
}
|
||||
|
||||
uint32_t SoftBody::get_collision_layer() const {
|
||||
return collision_layer;
|
||||
}
|
||||
|
||||
void SoftBody::set_collision_mask_bit(int p_bit, bool p_value) {
|
||||
uint32_t mask = get_collision_mask();
|
||||
if (p_value)
|
||||
mask |= 1 << p_bit;
|
||||
else
|
||||
mask &= ~(1 << p_bit);
|
||||
set_collision_mask(mask);
|
||||
}
|
||||
|
||||
bool SoftBody::get_collision_mask_bit(int p_bit) const {
|
||||
return get_collision_mask() & (1 << p_bit);
|
||||
}
|
||||
|
||||
void SoftBody::set_collision_layer_bit(int p_bit, bool p_value) {
|
||||
uint32_t layer = get_collision_layer();
|
||||
if (p_value)
|
||||
layer |= 1 << p_bit;
|
||||
else
|
||||
layer &= ~(1 << p_bit);
|
||||
set_collision_layer(layer);
|
||||
}
|
||||
|
||||
bool SoftBody::get_collision_layer_bit(int p_bit) const {
|
||||
return get_collision_layer() & (1 << p_bit);
|
||||
}
|
||||
|
||||
void SoftBody::set_parent_collision_ignore(const NodePath &p_parent_collision_ignore) {
|
||||
parent_collision_ignore = p_parent_collision_ignore;
|
||||
}
|
||||
|
||||
const NodePath &SoftBody::get_parent_collision_ignore() const {
|
||||
return parent_collision_ignore;
|
||||
}
|
||||
|
||||
void SoftBody::set_pinned_points_indices(PoolVector<SoftBody::PinnedPoint> p_pinned_points_indices) {
|
||||
pinned_points_indices = p_pinned_points_indices;
|
||||
PoolVector<PinnedPoint>::Read w = pinned_points_indices.read();
|
||||
for (int i = pinned_points_indices.size() - 1; 0 <= i; --i) {
|
||||
pin_point(p_pinned_points_indices[i].point_index, true);
|
||||
}
|
||||
}
|
||||
|
||||
PoolVector<SoftBody::PinnedPoint> SoftBody::get_pinned_points_indices() {
|
||||
return pinned_points_indices;
|
||||
}
|
||||
|
||||
void SoftBody::add_collision_exception_with(Node *p_node) {
|
||||
ERR_FAIL_NULL(p_node);
|
||||
CollisionObject *collision_object = Object::cast_to<CollisionObject>(p_node);
|
||||
if (!collision_object) {
|
||||
ERR_EXPLAIN("Collision exception only works between two CollisionObject");
|
||||
}
|
||||
ERR_FAIL_COND(!collision_object);
|
||||
PhysicsServer::get_singleton()->soft_body_add_collision_exception(physics_rid, collision_object->get_rid());
|
||||
}
|
||||
|
||||
void SoftBody::remove_collision_exception_with(Node *p_node) {
|
||||
ERR_FAIL_NULL(p_node);
|
||||
CollisionObject *collision_object = Object::cast_to<CollisionObject>(p_node);
|
||||
if (!collision_object) {
|
||||
ERR_EXPLAIN("Collision exception only works between two CollisionObject");
|
||||
}
|
||||
ERR_FAIL_COND(!collision_object);
|
||||
PhysicsServer::get_singleton()->soft_body_remove_collision_exception(physics_rid, collision_object->get_rid());
|
||||
}
|
||||
|
||||
int SoftBody::get_simulation_precision() {
|
||||
return PhysicsServer::get_singleton()->soft_body_get_simulation_precision(physics_rid);
|
||||
}
|
||||
|
||||
void SoftBody::set_simulation_precision(int p_simulation_precision) {
|
||||
PhysicsServer::get_singleton()->soft_body_set_simulation_precision(physics_rid, p_simulation_precision);
|
||||
}
|
||||
|
||||
real_t SoftBody::get_total_mass() {
|
||||
return PhysicsServer::get_singleton()->soft_body_get_total_mass(physics_rid);
|
||||
}
|
||||
|
||||
void SoftBody::set_total_mass(real_t p_total_mass) {
|
||||
PhysicsServer::get_singleton()->soft_body_set_total_mass(physics_rid, p_total_mass);
|
||||
}
|
||||
|
||||
void SoftBody::set_linear_stiffness(real_t p_linear_stiffness) {
|
||||
PhysicsServer::get_singleton()->soft_body_set_linear_stiffness(physics_rid, p_linear_stiffness);
|
||||
}
|
||||
|
||||
real_t SoftBody::get_linear_stiffness() {
|
||||
return PhysicsServer::get_singleton()->soft_body_get_linear_stiffness(physics_rid);
|
||||
}
|
||||
|
||||
void SoftBody::set_areaAngular_stiffness(real_t p_areaAngular_stiffness) {
|
||||
PhysicsServer::get_singleton()->soft_body_set_areaAngular_stiffness(physics_rid, p_areaAngular_stiffness);
|
||||
}
|
||||
|
||||
real_t SoftBody::get_areaAngular_stiffness() {
|
||||
return PhysicsServer::get_singleton()->soft_body_get_areaAngular_stiffness(physics_rid);
|
||||
}
|
||||
|
||||
void SoftBody::set_volume_stiffness(real_t p_volume_stiffness) {
|
||||
PhysicsServer::get_singleton()->soft_body_set_volume_stiffness(physics_rid, p_volume_stiffness);
|
||||
}
|
||||
|
||||
real_t SoftBody::get_volume_stiffness() {
|
||||
return PhysicsServer::get_singleton()->soft_body_get_volume_stiffness(physics_rid);
|
||||
}
|
||||
|
||||
real_t SoftBody::get_pressure_coefficient() {
|
||||
return PhysicsServer::get_singleton()->soft_body_get_pressure_coefficient(physics_rid);
|
||||
}
|
||||
|
||||
void SoftBody::set_pose_matching_coefficient(real_t p_pose_matching_coefficient) {
|
||||
PhysicsServer::get_singleton()->soft_body_set_pose_matching_coefficient(physics_rid, p_pose_matching_coefficient);
|
||||
}
|
||||
|
||||
real_t SoftBody::get_pose_matching_coefficient() {
|
||||
return PhysicsServer::get_singleton()->soft_body_get_pose_matching_coefficient(physics_rid);
|
||||
}
|
||||
|
||||
void SoftBody::set_pressure_coefficient(real_t p_pressure_coefficient) {
|
||||
PhysicsServer::get_singleton()->soft_body_set_pressure_coefficient(physics_rid, p_pressure_coefficient);
|
||||
}
|
||||
|
||||
real_t SoftBody::get_damping_coefficient() {
|
||||
return PhysicsServer::get_singleton()->soft_body_get_damping_coefficient(physics_rid);
|
||||
}
|
||||
|
||||
void SoftBody::set_damping_coefficient(real_t p_damping_coefficient) {
|
||||
PhysicsServer::get_singleton()->soft_body_set_damping_coefficient(physics_rid, p_damping_coefficient);
|
||||
}
|
||||
|
||||
real_t SoftBody::get_drag_coefficient() {
|
||||
return PhysicsServer::get_singleton()->soft_body_get_drag_coefficient(physics_rid);
|
||||
}
|
||||
|
||||
void SoftBody::set_drag_coefficient(real_t p_drag_coefficient) {
|
||||
PhysicsServer::get_singleton()->soft_body_set_drag_coefficient(physics_rid, p_drag_coefficient);
|
||||
}
|
||||
|
||||
Vector3 SoftBody::get_point_transform(int p_point_index) {
|
||||
return PhysicsServer::get_singleton()->soft_body_get_point_global_position(physics_rid, p_point_index);
|
||||
}
|
||||
|
||||
void SoftBody::pin_point_toggle(int p_point_index) {
|
||||
pin_point(p_point_index, !(-1 != _has_pinned_point(p_point_index)));
|
||||
}
|
||||
|
||||
void SoftBody::pin_point(int p_point_index, bool pin, const NodePath &p_spatial_attachment_path) {
|
||||
_pin_point_on_physics_server(p_point_index, pin);
|
||||
if (pin) {
|
||||
_add_pinned_point(p_point_index, p_spatial_attachment_path);
|
||||
} else {
|
||||
_remove_pinned_point(p_point_index);
|
||||
}
|
||||
}
|
||||
|
||||
bool SoftBody::is_point_pinned(int p_point_index) const {
|
||||
return -1 != _has_pinned_point(p_point_index);
|
||||
}
|
||||
|
||||
void SoftBody::set_ray_pickable(bool p_ray_pickable) {
|
||||
|
||||
ray_pickable = p_ray_pickable;
|
||||
_update_pickable();
|
||||
}
|
||||
|
||||
bool SoftBody::is_ray_pickable() const {
|
||||
|
||||
return ray_pickable;
|
||||
}
|
||||
|
||||
SoftBody::SoftBody() :
|
||||
MeshInstance(),
|
||||
physics_rid(PhysicsServer::get_singleton()->soft_body_create()),
|
||||
mesh_owner(false),
|
||||
collision_mask(1),
|
||||
collision_layer(1),
|
||||
simulation_started(false),
|
||||
pinned_points_cache_dirty(true) {
|
||||
|
||||
PhysicsServer::get_singleton()->body_attach_object_instance_id(physics_rid, get_instance_id());
|
||||
}
|
||||
|
||||
SoftBody::~SoftBody() {
|
||||
}
|
||||
|
||||
void SoftBody::reset_softbody_pin() {
|
||||
PhysicsServer::get_singleton()->soft_body_remove_all_pinned_points(physics_rid);
|
||||
PoolVector<PinnedPoint>::Read pps = pinned_points_indices.read();
|
||||
for (int i = pinned_points_indices.size() - 1; 0 < i; --i) {
|
||||
PhysicsServer::get_singleton()->soft_body_pin_point(physics_rid, pps[i].point_index, true);
|
||||
}
|
||||
}
|
||||
|
||||
void SoftBody::_update_cache_pin_points_datas() {
|
||||
if (pinned_points_cache_dirty) {
|
||||
pinned_points_cache_dirty = false;
|
||||
|
||||
PoolVector<PinnedPoint>::Write w = pinned_points_indices.write();
|
||||
for (int i = pinned_points_indices.size() - 1; 0 <= i; --i) {
|
||||
|
||||
if (!w[i].spatial_attachment_path.is_empty()) {
|
||||
w[i].spatial_attachment = Object::cast_to<Spatial>(get_node(w[i].spatial_attachment_path));
|
||||
if (w[i].spatial_attachment) {
|
||||
|
||||
Transform point_global_transform(get_global_transform());
|
||||
point_global_transform.translate(PhysicsServer::get_singleton()->soft_body_get_point_offset(physics_rid, w[i].point_index));
|
||||
|
||||
// Local transform relative to spatial attachment node
|
||||
w[i].vertex_offset_transform = w[i].spatial_attachment->get_global_transform().affine_inverse() * point_global_transform;
|
||||
continue;
|
||||
} else {
|
||||
ERR_PRINTS("The node with path: " + String(w[i].spatial_attachment_path) + " was not found or is not a spatial node.");
|
||||
}
|
||||
}
|
||||
// Local transform relative to Soft body
|
||||
w[i].vertex_offset_transform.origin = PhysicsServer::get_singleton()->soft_body_get_point_offset(physics_rid, w[i].point_index);
|
||||
w[i].vertex_offset_transform.basis = Basis();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SoftBody::_pin_point_on_physics_server(int p_point_index, bool pin) {
|
||||
PhysicsServer::get_singleton()->soft_body_pin_point(physics_rid, p_point_index, pin);
|
||||
}
|
||||
|
||||
void SoftBody::_add_pinned_point(int p_point_index, const NodePath &p_spatial_attachment_path) {
|
||||
SoftBody::PinnedPoint *pinned_point;
|
||||
if (-1 == _get_pinned_point(p_point_index, pinned_point)) {
|
||||
// Create new
|
||||
PinnedPoint pp;
|
||||
pp.point_index = p_point_index;
|
||||
pp.spatial_attachment_path = p_spatial_attachment_path;
|
||||
pinned_points_indices.push_back(pp);
|
||||
} else {
|
||||
// Update
|
||||
pinned_point->point_index = p_point_index;
|
||||
pinned_point->spatial_attachment_path = p_spatial_attachment_path;
|
||||
}
|
||||
}
|
||||
|
||||
void SoftBody::_remove_pinned_point(int p_point_index) {
|
||||
const int id(_has_pinned_point(p_point_index));
|
||||
if (-1 != id) {
|
||||
pinned_points_indices.remove(id);
|
||||
}
|
||||
}
|
||||
|
||||
int SoftBody::_get_pinned_point(int p_point_index, SoftBody::PinnedPoint *&r_point) const {
|
||||
const int id = _has_pinned_point(p_point_index);
|
||||
if (-1 == id) {
|
||||
r_point = NULL;
|
||||
return -1;
|
||||
} else {
|
||||
r_point = const_cast<SoftBody::PinnedPoint *>(&pinned_points_indices.read()[id]);
|
||||
return id;
|
||||
}
|
||||
}
|
||||
|
||||
int SoftBody::_has_pinned_point(int p_point_index) const {
|
||||
PoolVector<PinnedPoint>::Read r = pinned_points_indices.read();
|
||||
for (int i = pinned_points_indices.size() - 1; 0 <= i; --i) {
|
||||
if (p_point_index == r[i].point_index) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
197
scene/3d/soft_body.h
Normal file
197
scene/3d/soft_body.h
Normal file
|
@ -0,0 +1,197 @@
|
|||
/*************************************************************************/
|
||||
/* soft_physics_body.h */
|
||||
/* Author: AndreaCatania */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef SOFT_PHYSICS_BODY_H
|
||||
#define SOFT_PHYSICS_BODY_H
|
||||
|
||||
#include "scene/3d/mesh_instance.h"
|
||||
|
||||
class SoftBody;
|
||||
|
||||
class SoftBodyVisualServerHandler {
|
||||
|
||||
friend class SoftBody;
|
||||
|
||||
RID mesh;
|
||||
int surface;
|
||||
PoolVector<uint8_t> buffer;
|
||||
uint32_t stride;
|
||||
uint32_t offset_vertices;
|
||||
uint32_t offset_normal;
|
||||
|
||||
PoolVector<uint8_t>::Write write_buffer;
|
||||
|
||||
private:
|
||||
SoftBodyVisualServerHandler();
|
||||
bool is_ready() { return mesh.is_valid(); }
|
||||
void prepare(RID p_mesh_rid, int p_surface);
|
||||
void clear();
|
||||
void open();
|
||||
void close();
|
||||
void commit_changes();
|
||||
|
||||
public:
|
||||
void set_vertex(int p_vertex_id, const void *p_vector3);
|
||||
void set_normal(int p_vertex_id, const void *p_vector3);
|
||||
void set_aabb(const AABB &p_aabb);
|
||||
};
|
||||
|
||||
class SoftBody : public MeshInstance {
|
||||
GDCLASS(SoftBody, MeshInstance);
|
||||
|
||||
public:
|
||||
struct PinnedPoint {
|
||||
int point_index;
|
||||
NodePath spatial_attachment_path;
|
||||
Spatial *spatial_attachment; // Cache
|
||||
/// This is the offset from the soft body to point or attachment to point
|
||||
/// Depend if the spatial_attachment_node is NULL or not
|
||||
Transform vertex_offset_transform; // Cache
|
||||
|
||||
PinnedPoint();
|
||||
PinnedPoint(const PinnedPoint &obj_tocopy);
|
||||
};
|
||||
|
||||
private:
|
||||
SoftBodyVisualServerHandler visual_server_handler;
|
||||
|
||||
RID physics_rid;
|
||||
|
||||
bool mesh_owner;
|
||||
uint32_t collision_mask;
|
||||
uint32_t collision_layer;
|
||||
NodePath parent_collision_ignore;
|
||||
PoolVector<PinnedPoint> pinned_points_indices;
|
||||
bool simulation_started;
|
||||
bool pinned_points_cache_dirty;
|
||||
|
||||
Ref<ArrayMesh> debug_mesh_cache;
|
||||
class MeshInstance *debug_mesh;
|
||||
|
||||
bool capture_input_on_drag;
|
||||
bool ray_pickable;
|
||||
|
||||
void _update_pickable();
|
||||
|
||||
protected:
|
||||
bool _set(const StringName &p_name, const Variant &p_value);
|
||||
bool _get(const StringName &p_name, Variant &r_ret) const;
|
||||
void _get_property_list(List<PropertyInfo> *p_list) const;
|
||||
|
||||
bool _set_property_pinned_points_indices(const Array &p_indices);
|
||||
bool _set_property_pinned_points_attachment(int p_item, const String &p_what, const Variant &p_value);
|
||||
bool _get_property_pinned_points(int p_item, const String &p_what, Variant &r_ret) const;
|
||||
|
||||
virtual void _changed_callback(Object *p_changed, const char *p_prop);
|
||||
|
||||
void _notification(int p_what);
|
||||
static void _bind_methods();
|
||||
|
||||
virtual String get_configuration_warning() const;
|
||||
|
||||
protected:
|
||||
void _draw_soft_mesh();
|
||||
|
||||
public:
|
||||
void update_physics_server();
|
||||
void become_mesh_owner();
|
||||
|
||||
void set_collision_mask(uint32_t p_mask);
|
||||
uint32_t get_collision_mask() const;
|
||||
|
||||
void set_collision_layer(uint32_t p_layer);
|
||||
uint32_t get_collision_layer() const;
|
||||
|
||||
void set_collision_mask_bit(int p_bit, bool p_value);
|
||||
bool get_collision_mask_bit(int p_bit) const;
|
||||
|
||||
void set_collision_layer_bit(int p_bit, bool p_value);
|
||||
bool get_collision_layer_bit(int p_bit) const;
|
||||
|
||||
void set_parent_collision_ignore(const NodePath &p_parent_collision_ignore);
|
||||
const NodePath &get_parent_collision_ignore() const;
|
||||
|
||||
void set_pinned_points_indices(PoolVector<PinnedPoint> p_pinned_points_indices);
|
||||
PoolVector<PinnedPoint> get_pinned_points_indices();
|
||||
|
||||
void set_simulation_precision(int p_simulation_precision);
|
||||
int get_simulation_precision();
|
||||
|
||||
void set_total_mass(real_t p_total_mass);
|
||||
real_t get_total_mass();
|
||||
|
||||
void set_linear_stiffness(real_t p_linear_stiffness);
|
||||
real_t get_linear_stiffness();
|
||||
|
||||
void set_areaAngular_stiffness(real_t p_areaAngular_stiffness);
|
||||
real_t get_areaAngular_stiffness();
|
||||
|
||||
void set_volume_stiffness(real_t p_volume_stiffness);
|
||||
real_t get_volume_stiffness();
|
||||
|
||||
void set_pressure_coefficient(real_t p_pressure_coefficient);
|
||||
real_t get_pressure_coefficient();
|
||||
|
||||
void set_pose_matching_coefficient(real_t p_pose_matching_coefficient);
|
||||
real_t get_pose_matching_coefficient();
|
||||
|
||||
void set_damping_coefficient(real_t p_damping_coefficient);
|
||||
real_t get_damping_coefficient();
|
||||
|
||||
void set_drag_coefficient(real_t p_drag_coefficient);
|
||||
real_t get_drag_coefficient();
|
||||
|
||||
void add_collision_exception_with(Node *p_node);
|
||||
void remove_collision_exception_with(Node *p_node);
|
||||
|
||||
Vector3 get_point_transform(int p_point_index);
|
||||
|
||||
void pin_point_toggle(int p_point_index);
|
||||
void pin_point(int p_point_index, bool pin, const NodePath &p_spatial_attachment_path = NodePath());
|
||||
bool is_point_pinned(int p_point_index) const;
|
||||
|
||||
void set_ray_pickable(bool p_ray_pickable);
|
||||
bool is_ray_pickable() const;
|
||||
|
||||
SoftBody();
|
||||
~SoftBody();
|
||||
|
||||
private:
|
||||
void reset_softbody_pin();
|
||||
void _update_cache_pin_points_datas();
|
||||
void _pin_point_on_physics_server(int p_point_index, bool pin);
|
||||
void _add_pinned_point(int p_point_index, const NodePath &p_spatial_attachment_path);
|
||||
void _remove_pinned_point(int p_point_index);
|
||||
int _get_pinned_point(int p_point_index, PinnedPoint *&r_point) const;
|
||||
int _has_pinned_point(int p_point_index) const;
|
||||
};
|
||||
|
||||
#endif // SOFT_PHYSICS_BODY_H
|
|
@ -199,6 +199,7 @@
|
|||
#include "scene/3d/remote_transform.h"
|
||||
#include "scene/3d/room_instance.h"
|
||||
#include "scene/3d/skeleton.h"
|
||||
#include "scene/3d/soft_body.h"
|
||||
#include "scene/3d/sprite_3d.h"
|
||||
#include "scene/3d/vehicle_body.h"
|
||||
#include "scene/3d/visibility_notifier.h"
|
||||
|
@ -428,6 +429,7 @@ void register_scene_types() {
|
|||
ClassDB::register_class<KinematicCollision>();
|
||||
ClassDB::register_class<KinematicBody>();
|
||||
ClassDB::register_class<PhysicalBone>();
|
||||
ClassDB::register_class<SoftBody>();
|
||||
|
||||
ClassDB::register_class<VehicleBody>();
|
||||
ClassDB::register_class<VehicleWheel>();
|
||||
|
|
|
@ -40,7 +40,6 @@
|
|||
void Mesh::_clear_triangle_mesh() const {
|
||||
|
||||
triangle_mesh.unref();
|
||||
;
|
||||
}
|
||||
|
||||
Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
|
||||
|
@ -110,6 +109,54 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
|
|||
return triangle_mesh;
|
||||
}
|
||||
|
||||
void Mesh::generate_debug_mesh_lines(Vector<Vector3> &r_lines) {
|
||||
|
||||
Ref<TriangleMesh> tm = generate_triangle_mesh();
|
||||
if (tm.is_null())
|
||||
return;
|
||||
|
||||
PoolVector<int> triangle_indices;
|
||||
tm->get_indices(&triangle_indices);
|
||||
const int triangles_num = tm->get_triangles().size();
|
||||
PoolVector<Vector3> vertices = tm->get_vertices();
|
||||
|
||||
r_lines.resize(tm->get_triangles().size() * 6); // 3 lines x 2 points each line
|
||||
|
||||
PoolVector<int>::Read ind_r = triangle_indices.read();
|
||||
PoolVector<Vector3>::Read ver_r = vertices.read();
|
||||
for (int j = 0, x = 0, i = 0; i < triangles_num; j += 6, x += 3, ++i) {
|
||||
// Triangle line 1
|
||||
r_lines[j + 0] = ver_r[ind_r[x + 0]];
|
||||
r_lines[j + 1] = ver_r[ind_r[x + 1]];
|
||||
|
||||
// Triangle line 2
|
||||
r_lines[j + 2] = ver_r[ind_r[x + 1]];
|
||||
r_lines[j + 3] = ver_r[ind_r[x + 2]];
|
||||
|
||||
// Triangle line 3
|
||||
r_lines[j + 4] = ver_r[ind_r[x + 2]];
|
||||
r_lines[j + 5] = ver_r[ind_r[x + 0]];
|
||||
}
|
||||
}
|
||||
void Mesh::generate_debug_mesh_indices(Vector<Vector3> &r_points) {
|
||||
Ref<TriangleMesh> tm = generate_triangle_mesh();
|
||||
if (tm.is_null())
|
||||
return;
|
||||
|
||||
PoolVector<Vector3> vertices = tm->get_vertices();
|
||||
|
||||
int vertices_size = vertices.size();
|
||||
r_points.resize(vertices_size);
|
||||
for (int i = 0; i < vertices_size; ++i) {
|
||||
r_points[i] = vertices[i];
|
||||
}
|
||||
}
|
||||
|
||||
bool Mesh::surface_is_softbody_friendly(int p_idx) const {
|
||||
const uint32_t surface_format = surface_get_format(p_idx);
|
||||
return (surface_format & Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE && (!(surface_format & Mesh::ARRAY_COMPRESS_VERTEX)) && (!(surface_format & Mesh::ARRAY_COMPRESS_NORMAL)));
|
||||
}
|
||||
|
||||
PoolVector<Face3> Mesh::get_faces() const {
|
||||
|
||||
Ref<TriangleMesh> tm = generate_triangle_mesh();
|
||||
|
@ -484,6 +531,10 @@ void Mesh::_bind_methods() {
|
|||
BIND_ENUM_CONSTANT(ARRAY_MAX);
|
||||
}
|
||||
|
||||
void Mesh::clear_cache() {
|
||||
_clear_triangle_mesh();
|
||||
}
|
||||
|
||||
Mesh::Mesh() {
|
||||
}
|
||||
|
||||
|
|
|
@ -123,6 +123,7 @@ public:
|
|||
virtual int get_surface_count() const = 0;
|
||||
virtual int surface_get_array_len(int p_idx) const = 0;
|
||||
virtual int surface_get_array_index_len(int p_idx) const = 0;
|
||||
virtual bool surface_is_softbody_friendly(int p_idx) const;
|
||||
virtual Array surface_get_arrays(int p_surface) const = 0;
|
||||
virtual Array surface_get_blend_shape_arrays(int p_surface) const = 0;
|
||||
virtual uint32_t surface_get_format(int p_idx) const = 0;
|
||||
|
@ -133,6 +134,8 @@ public:
|
|||
|
||||
PoolVector<Face3> get_faces() const;
|
||||
Ref<TriangleMesh> generate_triangle_mesh() const;
|
||||
void generate_debug_mesh_lines(Vector<Vector3> &r_lines);
|
||||
void generate_debug_mesh_indices(Vector<Vector3> &r_points);
|
||||
|
||||
Ref<Shape> create_trimesh_shape() const;
|
||||
Ref<Shape> create_convex_shape() const;
|
||||
|
@ -143,6 +146,7 @@ public:
|
|||
|
||||
void set_lightmap_size_hint(const Vector2 &p_size);
|
||||
Size2 get_lightmap_size_hint() const;
|
||||
void clear_cache();
|
||||
|
||||
Mesh();
|
||||
};
|
||||
|
|
|
@ -421,6 +421,7 @@ Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing, uint32_t p_
|
|||
Array a = commit_to_arrays();
|
||||
|
||||
mesh->add_surface_from_arrays(primitive, a, Array(), p_flags);
|
||||
|
||||
if (material.is_valid())
|
||||
mesh->surface_set_material(surface, material);
|
||||
|
||||
|
|
|
@ -234,6 +234,72 @@ public:
|
|||
// this function only works on physics process, errors and returns null otherwise
|
||||
virtual PhysicsDirectBodyState *body_get_direct_state(RID p_body);
|
||||
|
||||
/* SOFT BODY */
|
||||
|
||||
virtual RID soft_body_create(bool p_init_sleeping = false) { return RID(); }
|
||||
|
||||
virtual void soft_body_update_visual_server(RID p_body, class SoftBodyVisualServerHandler *p_visual_server_handler) {}
|
||||
|
||||
virtual void soft_body_set_space(RID p_body, RID p_space) {}
|
||||
virtual RID soft_body_get_space(RID p_body) const { return RID(); }
|
||||
|
||||
virtual void soft_body_set_collision_layer(RID p_body, uint32_t p_layer) {}
|
||||
virtual uint32_t soft_body_get_collision_layer(RID p_body) const { return 0; }
|
||||
|
||||
virtual void soft_body_set_collision_mask(RID p_body, uint32_t p_mask) {}
|
||||
virtual uint32_t soft_body_get_collision_mask(RID p_body) const { return 0; }
|
||||
|
||||
virtual void soft_body_add_collision_exception(RID p_body, RID p_body_b) {}
|
||||
virtual void soft_body_remove_collision_exception(RID p_body, RID p_body_b) {}
|
||||
virtual void soft_body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) {}
|
||||
|
||||
virtual void soft_body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) {}
|
||||
virtual Variant soft_body_get_state(RID p_body, BodyState p_state) const { return Variant(); }
|
||||
|
||||
virtual void soft_body_set_transform(RID p_body, const Transform &p_transform) {}
|
||||
virtual Vector3 soft_body_get_vertex_position(RID p_body, int vertex_index) const { return Vector3(); }
|
||||
|
||||
virtual void soft_body_set_ray_pickable(RID p_body, bool p_enable) {}
|
||||
virtual bool soft_body_is_ray_pickable(RID p_body) const { return false; }
|
||||
|
||||
virtual void soft_body_set_simulation_precision(RID p_body, int p_simulation_precision) {}
|
||||
virtual int soft_body_get_simulation_precision(RID p_body) { return 0; }
|
||||
|
||||
virtual void soft_body_set_total_mass(RID p_body, real_t p_total_mass) {}
|
||||
virtual real_t soft_body_get_total_mass(RID p_body) { return 0.; }
|
||||
|
||||
virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) {}
|
||||
virtual real_t soft_body_get_linear_stiffness(RID p_body) { return 0.; }
|
||||
|
||||
virtual void soft_body_set_areaAngular_stiffness(RID p_body, real_t p_stiffness) {}
|
||||
virtual real_t soft_body_get_areaAngular_stiffness(RID p_body) { return 0.; }
|
||||
|
||||
virtual void soft_body_set_volume_stiffness(RID p_body, real_t p_stiffness) {}
|
||||
virtual real_t soft_body_get_volume_stiffness(RID p_body) { return 0.; }
|
||||
|
||||
virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) {}
|
||||
virtual real_t soft_body_get_pressure_coefficient(RID p_body) { return 0.; }
|
||||
|
||||
virtual void soft_body_set_pose_matching_coefficient(RID p_body, real_t p_pose_matching_coefficient) {}
|
||||
virtual real_t soft_body_get_pose_matching_coefficient(RID p_body) { return 0.; }
|
||||
|
||||
virtual void soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient) {}
|
||||
virtual real_t soft_body_get_damping_coefficient(RID p_body) { return 0.; }
|
||||
|
||||
virtual void soft_body_set_drag_coefficient(RID p_body, real_t p_drag_coefficient) {}
|
||||
virtual real_t soft_body_get_drag_coefficient(RID p_body) { return 0.; }
|
||||
|
||||
virtual void soft_body_set_mesh(RID p_body, const REF &p_mesh) {}
|
||||
|
||||
virtual void soft_body_move_point(RID p_body, int p_point_index, const Vector3 &p_global_position) {}
|
||||
virtual Vector3 soft_body_get_point_global_position(RID p_body, int p_point_index) { return Vector3(); }
|
||||
|
||||
virtual Vector3 soft_body_get_point_offset(RID p_body, int p_point_index) const { return Vector3(); }
|
||||
|
||||
virtual void soft_body_remove_all_pinned_points(RID p_body) {}
|
||||
virtual void soft_body_pin_point(RID p_body, int p_point_index, bool p_pin) {}
|
||||
virtual bool soft_body_is_point_pinned(RID p_body, int p_point_index) { return 0; }
|
||||
|
||||
/* JOINT API */
|
||||
|
||||
virtual RID joint_create_pin(RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B);
|
||||
|
|
|
@ -490,6 +490,72 @@ public:
|
|||
|
||||
virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = NULL) = 0;
|
||||
|
||||
/* SOFT BODY */
|
||||
|
||||
virtual RID soft_body_create(bool p_init_sleeping = false) = 0;
|
||||
|
||||
virtual void soft_body_update_visual_server(RID p_body, class SoftBodyVisualServerHandler *p_visual_server_handler) = 0;
|
||||
|
||||
virtual void soft_body_set_space(RID p_body, RID p_space) = 0;
|
||||
virtual RID soft_body_get_space(RID p_body) const = 0;
|
||||
|
||||
virtual void soft_body_set_mesh(RID p_body, const REF &p_mesh) = 0;
|
||||
|
||||
virtual void soft_body_set_collision_layer(RID p_body, uint32_t p_layer) = 0;
|
||||
virtual uint32_t soft_body_get_collision_layer(RID p_body) const = 0;
|
||||
|
||||
virtual void soft_body_set_collision_mask(RID p_body, uint32_t p_mask) = 0;
|
||||
virtual uint32_t soft_body_get_collision_mask(RID p_body) const = 0;
|
||||
|
||||
virtual void soft_body_add_collision_exception(RID p_body, RID p_body_b) = 0;
|
||||
virtual void soft_body_remove_collision_exception(RID p_body, RID p_body_b) = 0;
|
||||
virtual void soft_body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) = 0;
|
||||
|
||||
virtual void soft_body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) = 0;
|
||||
virtual Variant soft_body_get_state(RID p_body, BodyState p_state) const = 0;
|
||||
|
||||
virtual void soft_body_set_transform(RID p_body, const Transform &p_transform) = 0;
|
||||
virtual Vector3 soft_body_get_vertex_position(RID p_body, int vertex_index) const = 0;
|
||||
|
||||
virtual void soft_body_set_ray_pickable(RID p_body, bool p_enable) = 0;
|
||||
virtual bool soft_body_is_ray_pickable(RID p_body) const = 0;
|
||||
|
||||
virtual void soft_body_set_simulation_precision(RID p_body, int p_simulation_precision) = 0;
|
||||
virtual int soft_body_get_simulation_precision(RID p_body) = 0;
|
||||
|
||||
virtual void soft_body_set_total_mass(RID p_body, real_t p_total_mass) = 0;
|
||||
virtual real_t soft_body_get_total_mass(RID p_body) = 0;
|
||||
|
||||
virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) = 0;
|
||||
virtual real_t soft_body_get_linear_stiffness(RID p_body) = 0;
|
||||
|
||||
virtual void soft_body_set_areaAngular_stiffness(RID p_body, real_t p_stiffness) = 0;
|
||||
virtual real_t soft_body_get_areaAngular_stiffness(RID p_body) = 0;
|
||||
|
||||
virtual void soft_body_set_volume_stiffness(RID p_body, real_t p_stiffness) = 0;
|
||||
virtual real_t soft_body_get_volume_stiffness(RID p_body) = 0;
|
||||
|
||||
virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) = 0;
|
||||
virtual real_t soft_body_get_pressure_coefficient(RID p_body) = 0;
|
||||
|
||||
virtual void soft_body_set_pose_matching_coefficient(RID p_body, real_t p_pose_matching_coefficient) = 0;
|
||||
virtual real_t soft_body_get_pose_matching_coefficient(RID p_body) = 0;
|
||||
|
||||
virtual void soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient) = 0;
|
||||
virtual real_t soft_body_get_damping_coefficient(RID p_body) = 0;
|
||||
|
||||
virtual void soft_body_set_drag_coefficient(RID p_body, real_t p_drag_coefficient) = 0;
|
||||
virtual real_t soft_body_get_drag_coefficient(RID p_body) = 0;
|
||||
|
||||
virtual void soft_body_move_point(RID p_body, int p_point_index, const Vector3 &p_global_position) = 0;
|
||||
virtual Vector3 soft_body_get_point_global_position(RID p_body, int p_point_index) = 0;
|
||||
|
||||
virtual Vector3 soft_body_get_point_offset(RID p_body, int p_point_index) const = 0;
|
||||
|
||||
virtual void soft_body_remove_all_pinned_points(RID p_body) = 0;
|
||||
virtual void soft_body_pin_point(RID p_body, int p_point_index, bool p_pin) = 0;
|
||||
virtual bool soft_body_is_point_pinned(RID p_body, int p_point_index) = 0;
|
||||
|
||||
/* JOINT API */
|
||||
|
||||
enum JointType {
|
||||
|
|
|
@ -280,6 +280,7 @@ public:
|
|||
virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0;
|
||||
|
||||
virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton) const = 0;
|
||||
|
||||
virtual void mesh_clear(RID p_mesh) = 0;
|
||||
|
||||
/* MULTIMESH API */
|
||||
|
|
|
@ -795,6 +795,140 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
|
|||
return OK;
|
||||
}
|
||||
|
||||
uint32_t VisualServer::mesh_surface_get_format_offset(uint32_t p_format, int p_vertex_len, int p_index_len, int p_array_index) const {
|
||||
uint32_t offsets[ARRAY_MAX];
|
||||
mesh_surface_make_offsets_from_format(p_format, p_vertex_len, p_index_len, offsets);
|
||||
return offsets[p_array_index];
|
||||
}
|
||||
|
||||
uint32_t VisualServer::mesh_surface_get_format_stride(uint32_t p_format, int p_vertex_len, int p_index_len) const {
|
||||
uint32_t offsets[ARRAY_MAX];
|
||||
return mesh_surface_make_offsets_from_format(p_format, p_vertex_len, p_index_len, offsets);
|
||||
}
|
||||
|
||||
uint32_t VisualServer::mesh_surface_make_offsets_from_format(uint32_t p_format, int p_vertex_len, int p_index_len, uint32_t *r_offsets) const {
|
||||
|
||||
int total_elem_size = 0;
|
||||
|
||||
for (int i = 0; i < VS::ARRAY_MAX; i++) {
|
||||
|
||||
r_offsets[i] = 0; //reset
|
||||
|
||||
if (!(p_format & (1 << i))) // no array
|
||||
continue;
|
||||
|
||||
int elem_size = 0;
|
||||
|
||||
switch (i) {
|
||||
|
||||
case VS::ARRAY_VERTEX: {
|
||||
|
||||
if (p_format & ARRAY_FLAG_USE_2D_VERTICES) {
|
||||
elem_size = 2;
|
||||
} else {
|
||||
elem_size = 3;
|
||||
}
|
||||
|
||||
if (p_format & ARRAY_COMPRESS_VERTEX) {
|
||||
elem_size *= sizeof(int16_t);
|
||||
} else {
|
||||
elem_size *= sizeof(float);
|
||||
}
|
||||
|
||||
if (elem_size == 6) {
|
||||
elem_size = 8;
|
||||
}
|
||||
|
||||
} break;
|
||||
case VS::ARRAY_NORMAL: {
|
||||
|
||||
if (p_format & ARRAY_COMPRESS_NORMAL) {
|
||||
elem_size = sizeof(uint32_t);
|
||||
} else {
|
||||
elem_size = sizeof(float) * 3;
|
||||
}
|
||||
|
||||
} break;
|
||||
|
||||
case VS::ARRAY_TANGENT: {
|
||||
if (p_format & ARRAY_COMPRESS_TANGENT) {
|
||||
elem_size = sizeof(uint32_t);
|
||||
} else {
|
||||
elem_size = sizeof(float) * 4;
|
||||
}
|
||||
|
||||
} break;
|
||||
case VS::ARRAY_COLOR: {
|
||||
|
||||
if (p_format & ARRAY_COMPRESS_COLOR) {
|
||||
elem_size = sizeof(uint32_t);
|
||||
} else {
|
||||
elem_size = sizeof(float) * 4;
|
||||
}
|
||||
} break;
|
||||
case VS::ARRAY_TEX_UV: {
|
||||
if (p_format & ARRAY_COMPRESS_TEX_UV) {
|
||||
elem_size = sizeof(uint32_t);
|
||||
} else {
|
||||
elem_size = sizeof(float) * 2;
|
||||
}
|
||||
|
||||
} break;
|
||||
|
||||
case VS::ARRAY_TEX_UV2: {
|
||||
if (p_format & ARRAY_COMPRESS_TEX_UV2) {
|
||||
elem_size = sizeof(uint32_t);
|
||||
} else {
|
||||
elem_size = sizeof(float) * 2;
|
||||
}
|
||||
|
||||
} break;
|
||||
case VS::ARRAY_WEIGHTS: {
|
||||
|
||||
if (p_format & ARRAY_COMPRESS_WEIGHTS) {
|
||||
elem_size = sizeof(uint16_t) * 4;
|
||||
} else {
|
||||
elem_size = sizeof(float) * 4;
|
||||
}
|
||||
|
||||
} break;
|
||||
case VS::ARRAY_BONES: {
|
||||
|
||||
if (p_format & ARRAY_FLAG_USE_16_BIT_BONES) {
|
||||
elem_size = sizeof(uint16_t) * 4;
|
||||
} else {
|
||||
elem_size = sizeof(uint32_t);
|
||||
}
|
||||
|
||||
} break;
|
||||
case VS::ARRAY_INDEX: {
|
||||
|
||||
if (p_index_len <= 0) {
|
||||
ERR_PRINT("index_array_len==NO_INDEX_ARRAY");
|
||||
break;
|
||||
}
|
||||
/* determine whether using 16 or 32 bits indices */
|
||||
if (p_vertex_len >= (1 << 16)) {
|
||||
|
||||
elem_size = 4;
|
||||
|
||||
} else {
|
||||
elem_size = 2;
|
||||
}
|
||||
r_offsets[i] = elem_size;
|
||||
continue;
|
||||
} break;
|
||||
default: {
|
||||
ERR_FAIL_V(0);
|
||||
}
|
||||
}
|
||||
|
||||
r_offsets[i] = total_elem_size;
|
||||
total_elem_size += elem_size;
|
||||
}
|
||||
return total_elem_size;
|
||||
}
|
||||
|
||||
void VisualServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, uint32_t p_compress_format) {
|
||||
|
||||
ERR_FAIL_INDEX(p_primitive, VS::PRIMITIVE_MAX);
|
||||
|
@ -1564,11 +1698,14 @@ void VisualServer::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("material_set_next_pass", "material", "next_material"), &VisualServer::material_set_next_pass);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("mesh_create"), &VisualServer::mesh_create);
|
||||
ClassDB::bind_method(D_METHOD("mesh_surface_get_format_offset", "format", "vertex_len", "index_len", "array_index"), &VisualServer::mesh_surface_get_format_offset);
|
||||
ClassDB::bind_method(D_METHOD("mesh_surface_get_format_stride", "format", "vertex_len", "index_len"), &VisualServer::mesh_surface_get_format_stride);
|
||||
ClassDB::bind_method(D_METHOD("mesh_add_surface_from_arrays", "mesh", "primtive", "arrays", "blend_shapes", "compress_format"), &VisualServer::mesh_add_surface_from_arrays, DEFVAL(Array()), DEFVAL(ARRAY_COMPRESS_DEFAULT));
|
||||
ClassDB::bind_method(D_METHOD("mesh_set_blend_shape_count", "mesh", "amount"), &VisualServer::mesh_set_blend_shape_count);
|
||||
ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_count", "mesh"), &VisualServer::mesh_get_blend_shape_count);
|
||||
ClassDB::bind_method(D_METHOD("mesh_set_blend_shape_mode", "mesh", "mode"), &VisualServer::mesh_set_blend_shape_mode);
|
||||
ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_mode", "mesh"), &VisualServer::mesh_get_blend_shape_mode);
|
||||
ClassDB::bind_method(D_METHOD("mesh_surface_update_region", "mesh", "surface", "offset", "data"), &VisualServer::mesh_surface_update_region);
|
||||
ClassDB::bind_method(D_METHOD("mesh_surface_set_material", "mesh", "surface", "material"), &VisualServer::mesh_surface_set_material);
|
||||
ClassDB::bind_method(D_METHOD("mesh_surface_get_material", "mesh", "surface"), &VisualServer::mesh_surface_get_material);
|
||||
ClassDB::bind_method(D_METHOD("mesh_surface_get_array_len", "mesh", "surface"), &VisualServer::mesh_surface_get_array_len);
|
||||
|
|
|
@ -251,6 +251,10 @@ public:
|
|||
|
||||
virtual RID mesh_create() = 0;
|
||||
|
||||
virtual uint32_t mesh_surface_get_format_offset(uint32_t p_format, int p_vertex_len, int p_index_len, int p_array_index) const;
|
||||
virtual uint32_t mesh_surface_get_format_stride(uint32_t p_format, int p_vertex_len, int p_index_len) const;
|
||||
/// Returns stride
|
||||
virtual uint32_t mesh_surface_make_offsets_from_format(uint32_t p_format, int p_vertex_len, int p_index_len, uint32_t *r_offsets) const;
|
||||
virtual void mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), uint32_t p_compress_format = ARRAY_COMPRESS_DEFAULT);
|
||||
virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()) = 0;
|
||||
|
||||
|
|
Loading…
Reference in a new issue