Add missing Projection's members offsets to gdextension_api.json

This commit is contained in:
Emmanuel Leblond 2022-08-21 12:49:28 +02:00
parent 0c5f254956
commit dca6db76af
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@ -88,6 +88,7 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() {
}
const uint32_t vec3_elems = 3;
const uint32_t vec4_elems = 4;
const uint32_t ptrsize_32 = 4;
const uint32_t ptrsize_64 = 8;
static const char *build_config_name[4] = { "float_32", "float_64", "double_32", "double_64" };
@ -138,7 +139,7 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() {
{ Variant::AABB, (vec3_elems * 2) * sizeof(float), (vec3_elems * 2) * sizeof(float), (vec3_elems * 2) * sizeof(double), (vec3_elems * 2) * sizeof(double) },
{ Variant::BASIS, (vec3_elems * 3) * sizeof(float), (vec3_elems * 3) * sizeof(float), (vec3_elems * 3) * sizeof(double), (vec3_elems * 3) * sizeof(double) },
{ Variant::TRANSFORM3D, (vec3_elems * 4) * sizeof(float), (vec3_elems * 4) * sizeof(float), (vec3_elems * 4) * sizeof(double), (vec3_elems * 4) * sizeof(double) },
{ Variant::PROJECTION, 4 * 4 * sizeof(float), 4 * 4 * sizeof(float), 4 * 4 * sizeof(double), 4 * 4 * sizeof(double) },
{ Variant::PROJECTION, (vec4_elems * 4) * sizeof(float), (vec4_elems * 4) * sizeof(float), (vec4_elems * 4) * sizeof(double), (vec4_elems * 4) * sizeof(double) },
{ Variant::COLOR, 4 * sizeof(float), 4 * sizeof(float), 4 * sizeof(float), 4 * sizeof(float) },
{ Variant::STRING_NAME, ptrsize_32, ptrsize_64, ptrsize_32, ptrsize_64 },
{ Variant::NODE_PATH, ptrsize_32, ptrsize_64, ptrsize_32, ptrsize_64 },
@ -284,6 +285,10 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() {
{ Variant::BASIS, "z", vec3_elems * 2 * sizeof(float), vec3_elems * 2 * sizeof(float), vec3_elems * 2 * sizeof(double), vec3_elems * 2 * sizeof(double) },
{ Variant::TRANSFORM3D, "basis", 0, 0, 0, 0 },
{ Variant::TRANSFORM3D, "origin", (vec3_elems * 3) * sizeof(float), (vec3_elems * 3) * sizeof(float), (vec3_elems * 3) * sizeof(double), (vec3_elems * 3) * sizeof(double) },
{ Variant::PROJECTION, "x", 0, 0, 0, 0 },
{ Variant::PROJECTION, "y", vec4_elems * sizeof(float), vec4_elems * sizeof(float), vec4_elems * sizeof(double), vec4_elems * sizeof(double) },
{ Variant::PROJECTION, "z", vec4_elems * 2 * sizeof(float), vec4_elems * 2 * sizeof(float), vec4_elems * 2 * sizeof(double), vec4_elems * 2 * sizeof(double) },
{ Variant::PROJECTION, "w", vec4_elems * 3 * sizeof(float), vec4_elems * 3 * sizeof(float), vec4_elems * 3 * sizeof(double), vec4_elems * 3 * sizeof(double) },
{ Variant::COLOR, "r", 0, 0, 0, 0 },
{ Variant::COLOR, "g", sizeof(float), sizeof(float), sizeof(float), sizeof(float) },
{ Variant::COLOR, "b", 2 * sizeof(float), 2 * sizeof(float), 2 * sizeof(float), 2 * sizeof(float) },