Fixed is_playing funtion (was reporting wrong), closes #13928

Made error reporting to opcode_set in gdscript a bit clearer
This commit is contained in:
Juan Linietsky 2017-12-07 18:14:39 -03:00
parent 8717afbfe1
commit dcab01618a
2 changed files with 3 additions and 3 deletions

View file

@ -515,7 +515,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
} else {
v = "of type '" + _get_var_type(index) + "'";
}
err_text = "Invalid set index " + v + " (on base: '" + _get_var_type(dst) + "').";
err_text = "Invalid set index " + v + " (on base: '" + _get_var_type(dst) + "') with value of type '"+_get_var_type(value)+"'";
OPCODE_BREAK;
}
#endif
@ -574,7 +574,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
#ifdef DEBUG_ENABLED
if (!valid) {
String err_type;
err_text = "Invalid set index '" + String(*index) + "' (on base: '" + _get_var_type(dst) + "').";
err_text = "Invalid set index '" + String(*index) + "' (on base: '" + _get_var_type(dst) + "') with value of type '"+_get_var_type(value)+"'.";
OPCODE_BREAK;
}
#endif

View file

@ -568,7 +568,7 @@ void AnimatedSprite::stop() {
bool AnimatedSprite::is_playing() const {
return is_processing();
return playing;
}
void AnimatedSprite::_reset_timeout() {