Fixed is_playing funtion (was reporting wrong), closes #13928
Made error reporting to opcode_set in gdscript a bit clearer
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8717afbfe1
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2 changed files with 3 additions and 3 deletions
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@ -515,7 +515,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
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} else {
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v = "of type '" + _get_var_type(index) + "'";
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}
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err_text = "Invalid set index " + v + " (on base: '" + _get_var_type(dst) + "').";
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err_text = "Invalid set index " + v + " (on base: '" + _get_var_type(dst) + "') with value of type '"+_get_var_type(value)+"'";
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OPCODE_BREAK;
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}
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#endif
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@ -574,7 +574,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
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#ifdef DEBUG_ENABLED
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if (!valid) {
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String err_type;
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err_text = "Invalid set index '" + String(*index) + "' (on base: '" + _get_var_type(dst) + "').";
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err_text = "Invalid set index '" + String(*index) + "' (on base: '" + _get_var_type(dst) + "') with value of type '"+_get_var_type(value)+"'.";
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OPCODE_BREAK;
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}
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#endif
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@ -568,7 +568,7 @@ void AnimatedSprite::stop() {
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bool AnimatedSprite::is_playing() const {
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return is_processing();
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return playing;
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}
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void AnimatedSprite::_reset_timeout() {
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