Fix get_simple_path behavior in 2D & 3D

This commit is contained in:
Pawel Lampe 2022-04-05 23:24:03 +02:00
parent 77843355a0
commit dcab82ad43

View file

@ -351,11 +351,15 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
// Add mid points
int np_id = least_cost_id;
while (np_id != -1) {
path.push_back(navigation_polys[np_id].entry);
while (np_id != -1 && navigation_polys[np_id].back_navigation_poly_id != -1) {
int prev = navigation_polys[np_id].back_navigation_edge;
int prev_n = (navigation_polys[np_id].back_navigation_edge + 1) % navigation_polys[np_id].poly->points.size();
Vector3 point = (navigation_polys[np_id].poly->points[prev].pos + navigation_polys[np_id].poly->points[prev_n].pos) * 0.5;
path.push_back(point);
np_id = navigation_polys[np_id].back_navigation_poly_id;
}
path.push_back(begin_point);
path.reverse();
}