From 0c14b930ef14d23df0ede949b8cd51837dcb7dc0 Mon Sep 17 00:00:00 2001 From: Jonathan Gollnick Date: Wed, 8 Dec 2021 16:44:07 -0600 Subject: [PATCH] Fix _validate_property on AnimatedSprite 2D and 3D --- scene/2d/animated_sprite_2d.cpp | 2 +- scene/3d/sprite_3d.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp index fad4784d51f..98aa2ad4ccb 100644 --- a/scene/2d/animated_sprite_2d.cpp +++ b/scene/2d/animated_sprite_2d.cpp @@ -122,7 +122,7 @@ void AnimatedSprite2D::_validate_property(PropertyInfo &property) const { } property.hint_string += String(E->get()); - if (animation == E) { + if (animation == E->get()) { current_found = true; } } diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 197a5c0f272..3eabc6b5629 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -998,7 +998,7 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &property) const { } property.hint_string += String(E->get()); - if (animation == E) { + if (animation == E->get()) { current_found = true; } }