Merge pull request #14676 from NathanWarden/nav_create_to_add

Renamed navmesh_create to navmesh_add since no navmesh is created.
This commit is contained in:
Rémi Verschelde 2017-12-16 00:36:47 +01:00 committed by GitHub
commit dcdf9008ae
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GPG key ID: 4AEE18F83AFDEB23
10 changed files with 17 additions and 17 deletions

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@ -64,7 +64,7 @@
Returns a path of points as a [code]PoolVector3Array[/code]. If [code]optimize[/code] is false the [code]NavigationMesh[/code] agent properties will be taken into account, otherwise it will return the nearest path and ignore agent radius, height, etc.
</description>
</method>
<method name="navmesh_create">
<method name="navmesh_add">
<return type="int">
</return>
<argument index="0" name="mesh" type="NavigationMesh">

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@ -37,7 +37,7 @@
<description>
</description>
</method>
<method name="navpoly_create">
<method name="navpoly_add">
<return type="int">
</return>
<argument index="0" name="mesh" type="NavigationPolygon">

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@ -469,7 +469,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
nm.xform = xform;
if (navigation) {
nm.id = navigation->navmesh_create(navmesh, xform, this);
nm.id = navigation->navmesh_add(navmesh, xform, this);
} else {
nm.id = -1;
}
@ -556,7 +556,7 @@ void GridMap::_octant_enter_world(const OctantKey &p_key) {
if (cell_map.has(F->key()) && F->get().id < 0) {
Ref<NavigationMesh> nm = theme->get_item_navmesh(cell_map[F->key()].item);
if (nm.is_valid()) {
F->get().id = navigation->navmesh_create(nm, F->get().xform, this);
F->get().id = navigation->navmesh_add(nm, F->get().xform, this);
}
}
}

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@ -205,7 +205,7 @@ void Navigation2D::_navpoly_unlink(int p_id) {
nm.linked = false;
}
int Navigation2D::navpoly_create(const Ref<NavigationPolygon> &p_mesh, const Transform2D &p_xform, Object *p_owner) {
int Navigation2D::navpoly_add(const Ref<NavigationPolygon> &p_mesh, const Transform2D &p_xform, Object *p_owner) {
int id = last_id++;
NavMesh nm;
@ -708,7 +708,7 @@ Object *Navigation2D::get_closest_point_owner(const Vector2 &p_point) {
void Navigation2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("navpoly_create", "mesh", "xform", "owner"), &Navigation2D::navpoly_create, DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("navpoly_add", "mesh", "xform", "owner"), &Navigation2D::navpoly_add, DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("navpoly_set_transform", "id", "xform"), &Navigation2D::navpoly_set_transform);
ClassDB::bind_method(D_METHOD("navpoly_remove", "id"), &Navigation2D::navpoly_remove);

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@ -159,7 +159,7 @@ protected:
public:
//API should be as dynamic as possible
int navpoly_create(const Ref<NavigationPolygon> &p_mesh, const Transform2D &p_xform, Object *p_owner = NULL);
int navpoly_add(const Ref<NavigationPolygon> &p_mesh, const Transform2D &p_xform, Object *p_owner = NULL);
void navpoly_set_transform(int p_id, const Transform2D &p_xform);
void navpoly_remove(int p_id);

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@ -293,7 +293,7 @@ void NavigationPolygonInstance::set_enabled(bool p_enabled) {
if (navpoly.is_valid()) {
nav_id = navigation->navpoly_create(navpoly, get_relative_transform_to_parent(navigation), this);
nav_id = navigation->navpoly_add(navpoly, get_relative_transform_to_parent(navigation), this);
}
}
}
@ -324,7 +324,7 @@ void NavigationPolygonInstance::_notification(int p_what) {
if (enabled && navpoly.is_valid()) {
nav_id = navigation->navpoly_create(navpoly, get_relative_transform_to_parent(navigation), this);
nav_id = navigation->navpoly_add(navpoly, get_relative_transform_to_parent(navigation), this);
}
break;
}
@ -419,7 +419,7 @@ void NavigationPolygonInstance::set_navigation_polygon(const Ref<NavigationPolyg
}
if (navigation && navpoly.is_valid() && enabled) {
nav_id = navigation->navpoly_create(navpoly, get_relative_transform_to_parent(navigation), this);
nav_id = navigation->navpoly_add(navpoly, get_relative_transform_to_parent(navigation), this);
}
//update_gizmo();
_change_notify("navpoly");

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@ -486,7 +486,7 @@ void TileMap::_update_dirty_quadrants() {
xform.set_origin(offset.floor() + q.pos);
_fix_cell_transform(xform, c, npoly_ofs + center_ofs, s);
int pid = navigation->navpoly_create(navpoly, nav_rel * xform);
int pid = navigation->navpoly_add(navpoly, nav_rel * xform);
Quadrant::NavPoly np;
np.id = pid;

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@ -202,7 +202,7 @@ void Navigation::_navmesh_unlink(int p_id) {
nm.linked = false;
}
int Navigation::navmesh_create(const Ref<NavigationMesh> &p_mesh, const Transform &p_xform, Object *p_owner) {
int Navigation::navmesh_add(const Ref<NavigationMesh> &p_mesh, const Transform &p_xform, Object *p_owner) {
int id = last_id++;
NavMesh nm;
@ -686,7 +686,7 @@ Vector3 Navigation::get_up_vector() const {
void Navigation::_bind_methods() {
ClassDB::bind_method(D_METHOD("navmesh_create", "mesh", "xform", "owner"), &Navigation::navmesh_create, DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("navmesh_add", "mesh", "xform", "owner"), &Navigation::navmesh_add, DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("navmesh_set_transform", "id", "xform"), &Navigation::navmesh_set_transform);
ClassDB::bind_method(D_METHOD("navmesh_remove", "id"), &Navigation::navmesh_remove);

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@ -166,7 +166,7 @@ public:
Vector3 get_up_vector() const;
//API should be as dynamic as possible
int navmesh_create(const Ref<NavigationMesh> &p_mesh, const Transform &p_xform, Object *p_owner = NULL);
int navmesh_add(const Ref<NavigationMesh> &p_mesh, const Transform &p_xform, Object *p_owner = NULL);
void navmesh_set_transform(int p_id, const Transform &p_xform);
void navmesh_remove(int p_id);

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@ -471,7 +471,7 @@ void NavigationMeshInstance::set_enabled(bool p_enabled) {
if (navmesh.is_valid()) {
nav_id = navigation->navmesh_create(navmesh, get_relative_transform(navigation), this);
nav_id = navigation->navmesh_add(navmesh, get_relative_transform(navigation), this);
}
}
}
@ -508,7 +508,7 @@ void NavigationMeshInstance::_notification(int p_what) {
if (enabled && navmesh.is_valid()) {
nav_id = navigation->navmesh_create(navmesh, get_relative_transform(navigation), this);
nav_id = navigation->navmesh_add(navmesh, get_relative_transform(navigation), this);
}
break;
}
@ -568,7 +568,7 @@ void NavigationMeshInstance::set_navigation_mesh(const Ref<NavigationMesh> &p_na
navmesh = p_navmesh;
if (navigation && navmesh.is_valid() && enabled) {
nav_id = navigation->navmesh_create(navmesh, get_relative_transform(navigation), this);
nav_id = navigation->navmesh_add(navmesh, get_relative_transform(navigation), this);
}
if (debug_view && navmesh.is_valid()) {