Fix animation blending for value track DISCRETE/TRIGGER mode
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dce1602eda
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dce3e07fb2
2 changed files with 7 additions and 0 deletions
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@ -589,6 +589,7 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
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track_value->object = child;
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}
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track_value->is_discrete = anim->value_track_get_update_mode(i) == Animation::UPDATE_DISCRETE || anim->value_track_get_update_mode(i) == Animation::UPDATE_TRIGGER;
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track_value->is_using_angle = anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_LINEAR_ANGLE || anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_CUBIC_ANGLE;
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track_value->subpath = leftover_path;
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@ -796,6 +797,7 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
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} else if (track_cache_type == Animation::TYPE_VALUE) {
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// If it has at least one angle interpolation, it also uses angle interpolation for blending.
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TrackCacheValue *track_value = memnew(TrackCacheValue);
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track_value->is_discrete |= anim->value_track_get_update_mode(i) == Animation::UPDATE_DISCRETE || anim->value_track_get_update_mode(i) == Animation::UPDATE_TRIGGER;
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track_value->is_using_angle |= anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_LINEAR_ANGLE || anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_CUBIC_ANGLE;
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}
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@ -1691,6 +1693,10 @@ void AnimationTree::_process_graph(double p_delta) {
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case Animation::TYPE_VALUE: {
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TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
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if (t->is_discrete) {
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break; // Don't overwrite the value set by UPDATE_DISCRETE or UPDATE_TRIGGER.
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}
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if (t->init_value.get_type() == Variant::BOOL) {
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t->object->set_indexed(t->subpath, t->value.operator real_t() >= 0.5);
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} else {
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@ -233,6 +233,7 @@ private:
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Variant init_value;
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Variant value;
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Vector<StringName> subpath;
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bool is_discrete = false;
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bool is_using_angle = false;
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TrackCacheValue() { type = Animation::TYPE_VALUE; }
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};
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