Merge pull request #52070 from nekomatata/area-point-gravity-fix
Fix point gravity calculation
This commit is contained in:
commit
dcf2d09231
9 changed files with 63 additions and 53 deletions
|
@ -274,6 +274,26 @@ void Area2DSW::call_queries() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Area2DSW::compute_gravity(const Vector2 &p_position, Vector2 &r_gravity) const {
|
||||||
|
if (is_gravity_point()) {
|
||||||
|
const real_t gravity_distance_scale = get_gravity_distance_scale();
|
||||||
|
Vector2 v = get_transform().xform(get_gravity_vector()) - p_position;
|
||||||
|
if (gravity_distance_scale > 0) {
|
||||||
|
const real_t v_length = v.length();
|
||||||
|
if (v_length > 0) {
|
||||||
|
const real_t v_scaled = v_length * gravity_distance_scale;
|
||||||
|
r_gravity = (v.normalized() * (get_gravity() / (v_scaled * v_scaled)));
|
||||||
|
} else {
|
||||||
|
r_gravity = Vector2();
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
r_gravity = v.normalized() * get_gravity();
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
r_gravity = get_gravity_vector() * get_gravity();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Area2DSW::Area2DSW() :
|
Area2DSW::Area2DSW() :
|
||||||
CollisionObject2DSW(TYPE_AREA),
|
CollisionObject2DSW(TYPE_AREA),
|
||||||
monitor_query_list(this),
|
monitor_query_list(this),
|
||||||
|
|
|
@ -34,7 +34,6 @@
|
||||||
#include "collision_object_2d_sw.h"
|
#include "collision_object_2d_sw.h"
|
||||||
#include "core/templates/self_list.h"
|
#include "core/templates/self_list.h"
|
||||||
#include "servers/physics_server_2d.h"
|
#include "servers/physics_server_2d.h"
|
||||||
//#include "servers/physics_3d/query_sw.h"
|
|
||||||
|
|
||||||
class Space2DSW;
|
class Space2DSW;
|
||||||
class Body2DSW;
|
class Body2DSW;
|
||||||
|
@ -94,17 +93,12 @@ class Area2DSW : public CollisionObject2DSW {
|
||||||
Map<BodyKey, BodyState> monitored_bodies;
|
Map<BodyKey, BodyState> monitored_bodies;
|
||||||
Map<BodyKey, BodyState> monitored_areas;
|
Map<BodyKey, BodyState> monitored_areas;
|
||||||
|
|
||||||
//virtual void shape_changed_notify(Shape2DSW *p_shape);
|
|
||||||
//virtual void shape_deleted_notify(Shape2DSW *p_shape);
|
|
||||||
Set<Constraint2DSW *> constraints;
|
Set<Constraint2DSW *> constraints;
|
||||||
|
|
||||||
virtual void _shapes_changed();
|
virtual void _shapes_changed();
|
||||||
void _queue_monitor_update();
|
void _queue_monitor_update();
|
||||||
|
|
||||||
public:
|
public:
|
||||||
//_FORCE_INLINE_ const Matrix32& get_inverse_transform() const { return inverse_transform; }
|
|
||||||
//_FORCE_INLINE_ SpaceSW* get_owner() { return owner; }
|
|
||||||
|
|
||||||
void set_monitor_callback(ObjectID p_id, const StringName &p_method);
|
void set_monitor_callback(ObjectID p_id, const StringName &p_method);
|
||||||
_FORCE_INLINE_ bool has_monitor_callback() const { return monitor_callback_id.is_valid(); }
|
_FORCE_INLINE_ bool has_monitor_callback() const { return monitor_callback_id.is_valid(); }
|
||||||
|
|
||||||
|
@ -161,6 +155,8 @@ public:
|
||||||
|
|
||||||
void call_queries();
|
void call_queries();
|
||||||
|
|
||||||
|
void compute_gravity(const Vector2 &p_position, Vector2 &r_gravity) const;
|
||||||
|
|
||||||
Area2DSW();
|
Area2DSW();
|
||||||
~Area2DSW();
|
~Area2DSW();
|
||||||
};
|
};
|
||||||
|
|
|
@ -352,17 +352,10 @@ void Body2DSW::set_space(Space2DSW *p_space) {
|
||||||
first_integration = false;
|
first_integration = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Body2DSW::_compute_area_gravity_and_dampenings(const Area2DSW *p_area) {
|
void Body2DSW::_compute_area_gravity_and_damping(const Area2DSW *p_area) {
|
||||||
if (p_area->is_gravity_point()) {
|
Vector2 area_gravity;
|
||||||
if (p_area->get_gravity_distance_scale() > 0) {
|
p_area->compute_gravity(get_transform().get_origin(), area_gravity);
|
||||||
Vector2 v = p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin();
|
gravity += area_gravity;
|
||||||
gravity += v.normalized() * (p_area->get_gravity() / Math::pow(v.length() * p_area->get_gravity_distance_scale() + 1, 2));
|
|
||||||
} else {
|
|
||||||
gravity += (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin()).normalized() * p_area->get_gravity();
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
gravity += p_area->get_gravity_vector() * p_area->get_gravity();
|
|
||||||
}
|
|
||||||
|
|
||||||
area_linear_damp += p_area->get_linear_damp();
|
area_linear_damp += p_area->get_linear_damp();
|
||||||
area_angular_damp += p_area->get_angular_damp();
|
area_angular_damp += p_area->get_angular_damp();
|
||||||
|
@ -391,7 +384,7 @@ void Body2DSW::integrate_forces(real_t p_step) {
|
||||||
switch (mode) {
|
switch (mode) {
|
||||||
case PhysicsServer2D::AREA_SPACE_OVERRIDE_COMBINE:
|
case PhysicsServer2D::AREA_SPACE_OVERRIDE_COMBINE:
|
||||||
case PhysicsServer2D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE: {
|
case PhysicsServer2D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE: {
|
||||||
_compute_area_gravity_and_dampenings(aa[i].area);
|
_compute_area_gravity_and_damping(aa[i].area);
|
||||||
stopped = mode == PhysicsServer2D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE;
|
stopped = mode == PhysicsServer2D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE;
|
||||||
} break;
|
} break;
|
||||||
case PhysicsServer2D::AREA_SPACE_OVERRIDE_REPLACE:
|
case PhysicsServer2D::AREA_SPACE_OVERRIDE_REPLACE:
|
||||||
|
@ -399,7 +392,7 @@ void Body2DSW::integrate_forces(real_t p_step) {
|
||||||
gravity = Vector2(0, 0);
|
gravity = Vector2(0, 0);
|
||||||
area_angular_damp = 0;
|
area_angular_damp = 0;
|
||||||
area_linear_damp = 0;
|
area_linear_damp = 0;
|
||||||
_compute_area_gravity_and_dampenings(aa[i].area);
|
_compute_area_gravity_and_damping(aa[i].area);
|
||||||
stopped = mode == PhysicsServer2D::AREA_SPACE_OVERRIDE_REPLACE;
|
stopped = mode == PhysicsServer2D::AREA_SPACE_OVERRIDE_REPLACE;
|
||||||
} break;
|
} break;
|
||||||
default: {
|
default: {
|
||||||
|
@ -408,7 +401,7 @@ void Body2DSW::integrate_forces(real_t p_step) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (!stopped) {
|
if (!stopped) {
|
||||||
_compute_area_gravity_and_dampenings(def_area);
|
_compute_area_gravity_and_damping(def_area);
|
||||||
}
|
}
|
||||||
gravity *= gravity_scale;
|
gravity *= gravity_scale;
|
||||||
|
|
||||||
|
|
|
@ -125,7 +125,7 @@ class Body2DSW : public CollisionObject2DSW {
|
||||||
|
|
||||||
uint64_t island_step;
|
uint64_t island_step;
|
||||||
|
|
||||||
_FORCE_INLINE_ void _compute_area_gravity_and_dampenings(const Area2DSW *p_area);
|
_FORCE_INLINE_ void _compute_area_gravity_and_damping(const Area2DSW *p_area);
|
||||||
|
|
||||||
friend class PhysicsDirectBodyState2DSW; // i give up, too many functions to expose
|
friend class PhysicsDirectBodyState2DSW; // i give up, too many functions to expose
|
||||||
|
|
||||||
|
|
|
@ -304,6 +304,26 @@ void Area3DSW::call_queries() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Area3DSW::compute_gravity(const Vector3 &p_position, Vector3 &r_gravity) const {
|
||||||
|
if (is_gravity_point()) {
|
||||||
|
const real_t gravity_distance_scale = get_gravity_distance_scale();
|
||||||
|
Vector3 v = get_transform().xform(get_gravity_vector()) - p_position;
|
||||||
|
if (gravity_distance_scale > 0) {
|
||||||
|
const real_t v_length = v.length();
|
||||||
|
if (v_length > 0) {
|
||||||
|
const real_t v_scaled = v_length * gravity_distance_scale;
|
||||||
|
r_gravity = (v.normalized() * (get_gravity() / (v_scaled * v_scaled)));
|
||||||
|
} else {
|
||||||
|
r_gravity = Vector3();
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
r_gravity = v.normalized() * get_gravity();
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
r_gravity = get_gravity_vector() * get_gravity();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Area3DSW::Area3DSW() :
|
Area3DSW::Area3DSW() :
|
||||||
CollisionObject3DSW(TYPE_AREA),
|
CollisionObject3DSW(TYPE_AREA),
|
||||||
monitor_query_list(this),
|
monitor_query_list(this),
|
||||||
|
|
|
@ -34,7 +34,6 @@
|
||||||
#include "collision_object_3d_sw.h"
|
#include "collision_object_3d_sw.h"
|
||||||
#include "core/templates/self_list.h"
|
#include "core/templates/self_list.h"
|
||||||
#include "servers/physics_server_3d.h"
|
#include "servers/physics_server_3d.h"
|
||||||
//#include "servers/physics_3d/query_sw.h"
|
|
||||||
|
|
||||||
class Space3DSW;
|
class Space3DSW;
|
||||||
class Body3DSW;
|
class Body3DSW;
|
||||||
|
@ -101,18 +100,12 @@ class Area3DSW : public CollisionObject3DSW {
|
||||||
Map<BodyKey, BodyState> monitored_bodies;
|
Map<BodyKey, BodyState> monitored_bodies;
|
||||||
Map<BodyKey, BodyState> monitored_areas;
|
Map<BodyKey, BodyState> monitored_areas;
|
||||||
|
|
||||||
//virtual void shape_changed_notify(ShapeSW *p_shape);
|
|
||||||
//virtual void shape_deleted_notify(ShapeSW *p_shape);
|
|
||||||
|
|
||||||
Set<Constraint3DSW *> constraints;
|
Set<Constraint3DSW *> constraints;
|
||||||
|
|
||||||
virtual void _shapes_changed();
|
virtual void _shapes_changed();
|
||||||
void _queue_monitor_update();
|
void _queue_monitor_update();
|
||||||
|
|
||||||
public:
|
public:
|
||||||
//_FORCE_INLINE_ const Transform& get_inverse_transform() const { return inverse_transform; }
|
|
||||||
//_FORCE_INLINE_ SpaceSW* get_owner() { return owner; }
|
|
||||||
|
|
||||||
void set_monitor_callback(ObjectID p_id, const StringName &p_method);
|
void set_monitor_callback(ObjectID p_id, const StringName &p_method);
|
||||||
_FORCE_INLINE_ bool has_monitor_callback() const { return monitor_callback_id.is_valid(); }
|
_FORCE_INLINE_ bool has_monitor_callback() const { return monitor_callback_id.is_valid(); }
|
||||||
|
|
||||||
|
@ -184,6 +177,8 @@ public:
|
||||||
|
|
||||||
void call_queries();
|
void call_queries();
|
||||||
|
|
||||||
|
void compute_gravity(const Vector3 &p_position, Vector3 &r_gravity) const;
|
||||||
|
|
||||||
Area3DSW();
|
Area3DSW();
|
||||||
~Area3DSW();
|
~Area3DSW();
|
||||||
};
|
};
|
||||||
|
|
|
@ -379,17 +379,10 @@ void Body3DSW::set_space(Space3DSW *p_space) {
|
||||||
first_integration = true;
|
first_integration = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Body3DSW::_compute_area_gravity_and_dampenings(const Area3DSW *p_area) {
|
void Body3DSW::_compute_area_gravity_and_damping(const Area3DSW *p_area) {
|
||||||
if (p_area->is_gravity_point()) {
|
Vector3 area_gravity;
|
||||||
if (p_area->get_gravity_distance_scale() > 0) {
|
p_area->compute_gravity(get_transform().get_origin(), area_gravity);
|
||||||
Vector3 v = p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin();
|
gravity += area_gravity;
|
||||||
gravity += v.normalized() * (p_area->get_gravity() / Math::pow(v.length() * p_area->get_gravity_distance_scale() + 1, 2));
|
|
||||||
} else {
|
|
||||||
gravity += (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin()).normalized() * p_area->get_gravity();
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
gravity += p_area->get_gravity_vector() * p_area->get_gravity();
|
|
||||||
}
|
|
||||||
|
|
||||||
area_linear_damp += p_area->get_linear_damp();
|
area_linear_damp += p_area->get_linear_damp();
|
||||||
area_angular_damp += p_area->get_angular_damp();
|
area_angular_damp += p_area->get_angular_damp();
|
||||||
|
@ -431,7 +424,7 @@ void Body3DSW::integrate_forces(real_t p_step) {
|
||||||
switch (mode) {
|
switch (mode) {
|
||||||
case PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE:
|
case PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE:
|
||||||
case PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE: {
|
case PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE: {
|
||||||
_compute_area_gravity_and_dampenings(aa[i].area);
|
_compute_area_gravity_and_damping(aa[i].area);
|
||||||
stopped = mode == PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE;
|
stopped = mode == PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE;
|
||||||
} break;
|
} break;
|
||||||
case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE:
|
case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE:
|
||||||
|
@ -439,7 +432,7 @@ void Body3DSW::integrate_forces(real_t p_step) {
|
||||||
gravity = Vector3(0, 0, 0);
|
gravity = Vector3(0, 0, 0);
|
||||||
area_angular_damp = 0;
|
area_angular_damp = 0;
|
||||||
area_linear_damp = 0;
|
area_linear_damp = 0;
|
||||||
_compute_area_gravity_and_dampenings(aa[i].area);
|
_compute_area_gravity_and_damping(aa[i].area);
|
||||||
stopped = mode == PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE;
|
stopped = mode == PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE;
|
||||||
} break;
|
} break;
|
||||||
default: {
|
default: {
|
||||||
|
@ -449,7 +442,7 @@ void Body3DSW::integrate_forces(real_t p_step) {
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!stopped) {
|
if (!stopped) {
|
||||||
_compute_area_gravity_and_dampenings(def_area);
|
_compute_area_gravity_and_damping(def_area);
|
||||||
}
|
}
|
||||||
|
|
||||||
gravity *= gravity_scale;
|
gravity *= gravity_scale;
|
||||||
|
|
|
@ -122,7 +122,7 @@ class Body3DSW : public CollisionObject3DSW {
|
||||||
|
|
||||||
uint64_t island_step;
|
uint64_t island_step;
|
||||||
|
|
||||||
_FORCE_INLINE_ void _compute_area_gravity_and_dampenings(const Area3DSW *p_area);
|
_FORCE_INLINE_ void _compute_area_gravity_and_damping(const Area3DSW *p_area);
|
||||||
|
|
||||||
_FORCE_INLINE_ void _update_transform_dependant();
|
_FORCE_INLINE_ void _update_transform_dependant();
|
||||||
|
|
||||||
|
|
|
@ -964,16 +964,9 @@ void SoftBody3DSW::apply_forces(bool p_has_wind_forces) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void SoftBody3DSW::_compute_area_gravity(const Area3DSW *p_area) {
|
void SoftBody3DSW::_compute_area_gravity(const Area3DSW *p_area) {
|
||||||
if (p_area->is_gravity_point()) {
|
Vector3 area_gravity;
|
||||||
if (p_area->get_gravity_distance_scale() > 0) {
|
p_area->compute_gravity(get_transform().get_origin(), area_gravity);
|
||||||
Vector3 v = p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin();
|
gravity += area_gravity;
|
||||||
gravity += v.normalized() * (p_area->get_gravity() / Math::pow(v.length() * p_area->get_gravity_distance_scale() + 1, 2));
|
|
||||||
} else {
|
|
||||||
gravity += (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin()).normalized() * p_area->get_gravity();
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
gravity += p_area->get_gravity_vector() * p_area->get_gravity();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector3 SoftBody3DSW::_compute_area_windforce(const Area3DSW *p_area, const Face *p_face) {
|
Vector3 SoftBody3DSW::_compute_area_windforce(const Area3DSW *p_area, const Face *p_face) {
|
||||||
|
|
Loading…
Reference in a new issue