Regenerate hardcoded Godot icon to match current one

Used `xxd -i icon64.png data.h` to get the raw array from a 64x64 export
of the SVG icon. Also improved the formatting of the splash array to avoid
having 65k char-long lines.
This commit is contained in:
Rémi Verschelde 2016-07-09 16:04:38 +02:00
parent 3a70d4a072
commit dd01286137

File diff suppressed because one or more lines are too long