Allow passing varying from fragment to light shader function
This commit is contained in:
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ad293a82f1
commit
dd0874e717
4 changed files with 175 additions and 26 deletions
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@ -687,7 +687,15 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
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uint32_t index = p_default_actions.base_varying_index;
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List<Pair<StringName, SL::ShaderNode::Varying>> var_frag_to_light;
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for (Map<StringName, SL::ShaderNode::Varying>::Element *E = pnode->varyings.front(); E; E = E->next()) {
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if (E->get().stage == SL::ShaderNode::Varying::STAGE_FRAGMENT_TO_LIGHT || E->get().stage == SL::ShaderNode::Varying::STAGE_FRAGMENT) {
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var_frag_to_light.push_back(Pair<StringName, SL::ShaderNode::Varying>(E->key(), E->get()));
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fragment_varyings.insert(E->key());
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continue;
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}
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String vcode;
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String interp_mode = _interpstr(E->get().interpolation);
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vcode += _prestr(E->get().precision);
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@ -705,6 +713,21 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
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index++;
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}
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if (var_frag_to_light.size() > 0) {
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String gcode = "\n\nstruct {\n";
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for (List<Pair<StringName, SL::ShaderNode::Varying>>::Element *E = var_frag_to_light.front(); E; E = E->next()) {
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gcode += "\t" + _prestr(E->get().second.precision) + _typestr(E->get().second.type) + " " + _mkid(E->get().first);
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if (E->get().second.array_size > 0) {
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gcode += "[";
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gcode += itos(E->get().second.array_size);
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gcode += "]";
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}
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gcode += ";\n";
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}
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gcode += "} frag_to_light;\n";
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r_gen_code.fragment_global += gcode;
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}
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for (int i = 0; i < pnode->vconstants.size(); i++) {
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const SL::ShaderNode::Constant &cnode = pnode->vconstants[i];
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String gcode;
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@ -833,6 +856,19 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
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} break;
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case SL::Node::TYPE_VARIABLE: {
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SL::VariableNode *vnode = (SL::VariableNode *)p_node;
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bool use_fragment_varying = false;
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if (current_func_name != vertex_name) {
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if (p_assigning) {
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if (shader->varyings.has(vnode->name)) {
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use_fragment_varying = true;
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}
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} else {
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if (fragment_varyings.has(vnode->name)) {
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use_fragment_varying = true;
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}
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}
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}
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if (p_assigning && p_actions.write_flag_pointers.has(vnode->name)) {
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*p_actions.write_flag_pointers[vnode->name] = true;
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@ -877,7 +913,10 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
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}
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} else {
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code = _mkid(vnode->name); //its something else (local var most likely) use as is
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if (use_fragment_varying) {
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code = "frag_to_light.";
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}
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code += _mkid(vnode->name); //its something else (local var most likely) use as is
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}
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}
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@ -962,6 +1001,23 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
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} break;
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case SL::Node::TYPE_ARRAY: {
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SL::ArrayNode *anode = (SL::ArrayNode *)p_node;
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bool use_fragment_varying = false;
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if (current_func_name != vertex_name) {
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if (anode->assign_expression != nullptr) {
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use_fragment_varying = true;
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} else {
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if (p_assigning) {
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if (shader->varyings.has(anode->name)) {
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use_fragment_varying = true;
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}
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} else {
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if (fragment_varyings.has(anode->name)) {
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use_fragment_varying = true;
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}
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}
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}
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}
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if (p_assigning && p_actions.write_flag_pointers.has(anode->name)) {
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*p_actions.write_flag_pointers[anode->name] = true;
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@ -984,7 +1040,10 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
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if (p_default_actions.renames.has(anode->name)) {
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code = p_default_actions.renames[anode->name];
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} else {
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code = _mkid(anode->name);
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if (use_fragment_varying) {
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code = "frag_to_light.";
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}
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code += _mkid(anode->name);
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}
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if (anode->call_expression != nullptr) {
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@ -1277,6 +1336,7 @@ Error ShaderCompilerRD::compile(RS::ShaderMode p_mode, const String &p_code, Ide
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used_name_defines.clear();
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used_rmode_defines.clear();
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used_flag_pointers.clear();
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fragment_varyings.clear();
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shader = parser.get_shader();
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function = nullptr;
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@ -114,6 +114,7 @@ private:
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Set<StringName> used_flag_pointers;
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Set<StringName> used_rmode_defines;
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Set<StringName> internal_functions;
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Set<StringName> fragment_varyings;
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DefaultIdentifierActions actions;
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@ -3102,6 +3102,72 @@ bool ShaderLanguage::_is_operator_assign(Operator p_op) const {
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return false;
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}
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bool ShaderLanguage::_validate_varying_assign(ShaderNode::Varying &p_varying, String *r_message) {
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if (current_function == String("light")) {
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*r_message = RTR("Varying may not be assigned in the 'light' function.");
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return false;
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}
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switch (p_varying.stage) {
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case ShaderNode::Varying::STAGE_UNKNOWN: // first assign
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if (current_function == String("vertex")) {
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p_varying.stage = ShaderNode::Varying::STAGE_VERTEX;
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} else if (current_function == String("fragment")) {
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p_varying.stage = ShaderNode::Varying::STAGE_FRAGMENT;
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}
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break;
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case ShaderNode::Varying::STAGE_VERTEX:
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if (current_function == String("fragment")) {
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*r_message = RTR("Varyings which assigned in 'vertex' function may not be reassigned in 'fragment' or 'light'.");
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return false;
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}
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break;
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case ShaderNode::Varying::STAGE_FRAGMENT:
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if (current_function == String("vertex")) {
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*r_message = RTR("Varyings which assigned in 'fragment' function may not be reassigned in 'vertex' or 'light'.");
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return false;
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}
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break;
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default:
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break;
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}
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return true;
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}
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bool ShaderLanguage::_validate_varying_using(ShaderNode::Varying &p_varying, String *r_message) {
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switch (p_varying.stage) {
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case ShaderNode::Varying::STAGE_UNKNOWN:
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*r_message = RTR("Varying must be assigned before using!");
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return false;
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case ShaderNode::Varying::STAGE_VERTEX:
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if (current_function == String("fragment")) {
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p_varying.stage = ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT;
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} else if (current_function == String("light")) {
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p_varying.stage = ShaderNode::Varying::STAGE_VERTEX_TO_LIGHT;
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}
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break;
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case ShaderNode::Varying::STAGE_FRAGMENT:
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if (current_function == String("light")) {
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p_varying.stage = ShaderNode::Varying::STAGE_FRAGMENT_TO_LIGHT;
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}
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break;
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case ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT:
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if (current_function == String("light")) {
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*r_message = RTR("Varying must only be used in two different stages, which can be 'vertex' 'fragment' and 'light'");
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return false;
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}
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break;
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case ShaderNode::Varying::STAGE_VERTEX_TO_LIGHT:
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if (current_function == String("fragment")) {
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*r_message = RTR("Varying must only be used in two different stages, which can be 'vertex' 'fragment' and 'light'");
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return false;
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}
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break;
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default:
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break;
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}
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return true;
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}
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bool ShaderLanguage::_validate_assign(Node *p_node, const FunctionInfo &p_function_info, String *r_message) {
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if (p_node->type == Node::TYPE_OPERATOR) {
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OperatorNode *op = static_cast<OperatorNode *>(p_node);
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@ -3142,13 +3208,6 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const FunctionInfo &p_functi
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return false;
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}
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if (shader->varyings.has(var->name) && current_function != String("vertex")) {
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if (r_message) {
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*r_message = RTR("Varyings can only be assigned in vertex function.");
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}
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return false;
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}
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if (shader->constants.has(var->name) || var->is_const) {
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if (r_message) {
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*r_message = RTR("Constants cannot be modified.");
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@ -3169,13 +3228,6 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const FunctionInfo &p_functi
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return false;
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}
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if (shader->varyings.has(arr->name) && current_function != String("vertex")) {
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if (r_message) {
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*r_message = RTR("Varyings can only be assigned in vertex function.");
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}
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return false;
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}
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return true;
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}
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@ -3761,6 +3813,23 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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_set_error("Unknown identifier in expression: " + String(identifier));
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return nullptr;
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}
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if (ident_type == IDENTIFIER_VARYING) {
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TkPos prev_pos = _get_tkpos();
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Token next_token = _get_token();
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_set_tkpos(prev_pos);
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String error;
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if (next_token.type == TK_OP_ASSIGN) {
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if (!_validate_varying_assign(shader->varyings[identifier], &error)) {
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_set_error(error);
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return nullptr;
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}
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} else {
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if (!_validate_varying_using(shader->varyings[identifier], &error)) {
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_set_error(error);
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return nullptr;
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}
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}
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}
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last_const = is_const;
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if (ident_type == IDENTIFIER_FUNCTION) {
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@ -3786,10 +3855,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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_set_error("Constants cannot be modified.");
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return nullptr;
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}
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if (shader->varyings.has(identifier) && current_function != String("vertex")) {
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_set_error("Varyings can only be assigned in vertex function.");
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return nullptr;
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}
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assign_expression = _parse_array_constructor(p_block, p_function_info, data_type, struct_name, array_size);
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if (!assign_expression) {
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return nullptr;
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return ERR_PARSE_ERROR;
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}
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TkPos name_pos = _get_tkpos();
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name = tk.text;
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if (_find_identifier(nullptr, false, FunctionInfo(), name)) {
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_set_error("Expected ';'");
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return ERR_PARSE_ERROR;
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}
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} else {
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} else { // varying
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ShaderNode::Varying varying;
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varying.type = type;
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varying.precision = precision;
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varying.interpolation = interpolation;
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varying.tkpos = name_pos;
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tk = _get_token();
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if (tk.type != TK_SEMICOLON && tk.type != TK_BRACKET_OPEN) {
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tk = _get_token();
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}
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for (Map<StringName, ShaderNode::Varying>::Element *E = shader->varyings.front(); E; E = E->next()) {
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if (E->get().stage == ShaderNode::Varying::STAGE_VERTEX || E->get().stage == ShaderNode::Varying::STAGE_FRAGMENT) {
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_set_tkpos(E->get().tkpos);
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_set_error(RTR("Varying must only be used in two different stages, which can be 'vertex' 'fragment' and 'light'"));
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return ERR_PARSE_ERROR;
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}
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}
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return OK;
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}
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@ -41,6 +41,11 @@
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class ShaderLanguage {
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public:
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struct TkPos {
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int char_idx;
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int tk_line;
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};
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enum TokenType {
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TK_EMPTY,
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TK_IDENTIFIER,
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@ -598,10 +603,21 @@ public:
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};
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struct Varying {
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enum Stage {
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STAGE_UNKNOWN,
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STAGE_VERTEX, // transition stage to STAGE_VERTEX_TO_FRAGMENT or STAGE_VERTEX_TO_LIGHT, emits error if they are not used
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STAGE_FRAGMENT, // transition stage to STAGE_FRAGMENT_TO_LIGHT, emits error if it's not used
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STAGE_VERTEX_TO_FRAGMENT,
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STAGE_VERTEX_TO_LIGHT,
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STAGE_FRAGMENT_TO_LIGHT,
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};
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Stage stage = STAGE_UNKNOWN;
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DataType type = TYPE_VOID;
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DataInterpolation interpolation = INTERPOLATION_FLAT;
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DataPrecision precision = PRECISION_DEFAULT;
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int array_size = 0;
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TkPos tkpos;
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Varying() {}
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};
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StringName current_function;
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bool last_const = false;
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struct TkPos {
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int char_idx;
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int tk_line;
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};
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TkPos _get_tkpos() {
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TkPos tkp;
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tkp.char_idx = char_idx;
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@ -864,6 +875,8 @@ private:
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bool _parse_function_arguments(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, int *r_complete_arg = nullptr);
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bool _propagate_function_call_sampler_uniform_settings(StringName p_name, int p_argument, TextureFilter p_filter, TextureRepeat p_repeat);
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bool _propagate_function_call_sampler_builtin_reference(StringName p_name, int p_argument, const StringName &p_builtin);
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bool _validate_varying_assign(ShaderNode::Varying &p_varying, String *r_message);
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bool _validate_varying_using(ShaderNode::Varying &p_varying, String *r_message);
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Node *_parse_expression(BlockNode *p_block, const FunctionInfo &p_function_info);
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Node *_parse_array_constructor(BlockNode *p_block, const FunctionInfo &p_function_info, DataType p_type, const StringName &p_struct_name, int p_array_size);
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