Fix potential crash caused by type mismatch in Ref

This commit is contained in:
Shiqing 2019-07-12 23:53:07 +08:00
parent 584ca0f156
commit dd1589b2bc

View file

@ -70,7 +70,8 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
}
} else if (p_id == BUTTON_SCRIPT) {
RefPtr script = n->get_script();
if (!script.is_null())
Ref<Script> script_typed = script;
if (!script_typed.is_null())
emit_signal("open_script", script);
} else if (p_id == BUTTON_VISIBILITY) {
@ -210,7 +211,8 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
if (connect_to_script_mode) {
Color accent = get_color("accent_color", "Editor");
if (!p_node->get_script().is_null()) {
Ref<Script> script = p_node->get_script();
if (!script.is_null()) {
//has script
item->add_button(0, get_icon("Script", "EditorIcons"), BUTTON_SCRIPT);
} else {
@ -290,8 +292,8 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
if (!p_node->is_connected("script_changed", this, "_node_script_changed"))
p_node->connect("script_changed", this, "_node_script_changed", varray(p_node));
if (!p_node->get_script().is_null()) {
Ref<Script> script = p_node->get_script();
Ref<Script> script = p_node->get_script();
if (!script.is_null()) {
item->add_button(0, get_icon("Script", "EditorIcons"), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + script->get_path());
}