Merge pull request #88631 from DarioSamo/mobile_subpass_usage_fix
Remove tracking logic for input attachments as it's not necessary.
This commit is contained in:
commit
dd1d838e09
3 changed files with 0 additions and 22 deletions
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@ -2853,17 +2853,6 @@ RID RenderingDevice::uniform_set_create(const Vector<Uniform> &p_uniforms, RID p
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DEV_ASSERT(!texture->owner.is_valid() || texture_owner.get_or_null(texture->owner));
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DEV_ASSERT(!texture->owner.is_valid() || texture_owner.get_or_null(texture->owner));
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if (_texture_make_mutable(texture, texture_id)) {
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// The texture must be mutable as a layout transition will be required.
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draw_graph.add_synchronization();
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}
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if (texture->draw_tracker != nullptr) {
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bool depth_stencil_read = (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
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draw_trackers.push_back(texture->draw_tracker);
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draw_trackers_usage.push_back(depth_stencil_read ? RDG::RESOURCE_USAGE_ATTACHMENT_DEPTH_STENCIL_READ : RDG::RESOURCE_USAGE_ATTACHMENT_COLOR_READ);
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}
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driver_uniform.ids.push_back(texture->driver_id);
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driver_uniform.ids.push_back(texture->driver_id);
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}
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}
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} break;
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} break;
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@ -53,8 +53,6 @@ bool RenderingDeviceGraph::_is_write_usage(ResourceUsage p_usage) {
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case RESOURCE_USAGE_INDEX_BUFFER_READ:
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case RESOURCE_USAGE_INDEX_BUFFER_READ:
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case RESOURCE_USAGE_TEXTURE_SAMPLE:
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case RESOURCE_USAGE_TEXTURE_SAMPLE:
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case RESOURCE_USAGE_STORAGE_IMAGE_READ:
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case RESOURCE_USAGE_STORAGE_IMAGE_READ:
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case RESOURCE_USAGE_ATTACHMENT_COLOR_READ:
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case RESOURCE_USAGE_ATTACHMENT_DEPTH_STENCIL_READ:
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return false;
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return false;
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case RESOURCE_USAGE_TRANSFER_TO:
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case RESOURCE_USAGE_TRANSFER_TO:
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case RESOURCE_USAGE_TEXTURE_BUFFER_READ_WRITE:
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case RESOURCE_USAGE_TEXTURE_BUFFER_READ_WRITE:
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@ -80,11 +78,8 @@ RDD::TextureLayout RenderingDeviceGraph::_usage_to_image_layout(ResourceUsage p_
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case RESOURCE_USAGE_STORAGE_IMAGE_READ:
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case RESOURCE_USAGE_STORAGE_IMAGE_READ:
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case RESOURCE_USAGE_STORAGE_IMAGE_READ_WRITE:
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case RESOURCE_USAGE_STORAGE_IMAGE_READ_WRITE:
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return RDD::TEXTURE_LAYOUT_GENERAL;
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return RDD::TEXTURE_LAYOUT_GENERAL;
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case RESOURCE_USAGE_ATTACHMENT_COLOR_READ:
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case RESOURCE_USAGE_ATTACHMENT_COLOR_READ_WRITE:
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case RESOURCE_USAGE_ATTACHMENT_COLOR_READ_WRITE:
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return RDD::TEXTURE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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return RDD::TEXTURE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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case RESOURCE_USAGE_ATTACHMENT_DEPTH_STENCIL_READ:
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return RDD::TEXTURE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL;
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case RESOURCE_USAGE_ATTACHMENT_DEPTH_STENCIL_READ_WRITE:
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case RESOURCE_USAGE_ATTACHMENT_DEPTH_STENCIL_READ_WRITE:
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return RDD::TEXTURE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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return RDD::TEXTURE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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case RESOURCE_USAGE_NONE:
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case RESOURCE_USAGE_NONE:
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@ -123,12 +118,8 @@ RDD::BarrierAccessBits RenderingDeviceGraph::_usage_to_access_bits(ResourceUsage
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return RDD::BARRIER_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
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return RDD::BARRIER_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
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case RESOURCE_USAGE_INDEX_BUFFER_READ:
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case RESOURCE_USAGE_INDEX_BUFFER_READ:
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return RDD::BARRIER_ACCESS_INDEX_READ_BIT;
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return RDD::BARRIER_ACCESS_INDEX_READ_BIT;
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case RESOURCE_USAGE_ATTACHMENT_COLOR_READ:
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return RDD::BARRIER_ACCESS_COLOR_ATTACHMENT_READ_BIT;
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case RESOURCE_USAGE_ATTACHMENT_COLOR_READ_WRITE:
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case RESOURCE_USAGE_ATTACHMENT_COLOR_READ_WRITE:
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return RDD::BarrierAccessBits(RDD::BARRIER_ACCESS_COLOR_ATTACHMENT_READ_BIT | RDD::BARRIER_ACCESS_COLOR_ATTACHMENT_WRITE_BIT);
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return RDD::BarrierAccessBits(RDD::BARRIER_ACCESS_COLOR_ATTACHMENT_READ_BIT | RDD::BARRIER_ACCESS_COLOR_ATTACHMENT_WRITE_BIT);
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case RESOURCE_USAGE_ATTACHMENT_DEPTH_STENCIL_READ:
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return RDD::BARRIER_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
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case RESOURCE_USAGE_ATTACHMENT_DEPTH_STENCIL_READ_WRITE:
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case RESOURCE_USAGE_ATTACHMENT_DEPTH_STENCIL_READ_WRITE:
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return RDD::BarrierAccessBits(RDD::BARRIER_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | RDD::BARRIER_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT);
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return RDD::BarrierAccessBits(RDD::BARRIER_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | RDD::BARRIER_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT);
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default:
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default:
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@ -142,9 +142,7 @@ public:
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RESOURCE_USAGE_TEXTURE_SAMPLE,
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RESOURCE_USAGE_TEXTURE_SAMPLE,
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RESOURCE_USAGE_STORAGE_IMAGE_READ,
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RESOURCE_USAGE_STORAGE_IMAGE_READ,
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RESOURCE_USAGE_STORAGE_IMAGE_READ_WRITE,
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RESOURCE_USAGE_STORAGE_IMAGE_READ_WRITE,
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RESOURCE_USAGE_ATTACHMENT_COLOR_READ,
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RESOURCE_USAGE_ATTACHMENT_COLOR_READ_WRITE,
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RESOURCE_USAGE_ATTACHMENT_COLOR_READ_WRITE,
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RESOURCE_USAGE_ATTACHMENT_DEPTH_STENCIL_READ,
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RESOURCE_USAGE_ATTACHMENT_DEPTH_STENCIL_READ_WRITE
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RESOURCE_USAGE_ATTACHMENT_DEPTH_STENCIL_READ_WRITE
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};
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};
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