Merge pull request #32662 from SamuelDeboni/docs-reflection-probe
Add documentation for ReflectionProbe
This commit is contained in:
commit
dd23d0b635
1 changed files with 5 additions and 0 deletions
|
@ -1,8 +1,10 @@
|
||||||
<?xml version="1.0" encoding="UTF-8" ?>
|
<?xml version="1.0" encoding="UTF-8" ?>
|
||||||
<class name="ReflectionProbe" inherits="VisualInstance" category="Core" version="3.2">
|
<class name="ReflectionProbe" inherits="VisualInstance" category="Core" version="3.2">
|
||||||
<brief_description>
|
<brief_description>
|
||||||
|
Captures its surroundings to create reflections.
|
||||||
</brief_description>
|
</brief_description>
|
||||||
<description>
|
<description>
|
||||||
|
Capture its surroundings as a dual parabolid image, and stores versions of it with increasing levels of blur to simulate different material roughnesses.
|
||||||
</description>
|
</description>
|
||||||
<tutorials>
|
<tutorials>
|
||||||
<link>https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html</link>
|
<link>https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html</link>
|
||||||
|
@ -11,14 +13,17 @@
|
||||||
</methods>
|
</methods>
|
||||||
<members>
|
<members>
|
||||||
<member name="box_projection" type="bool" setter="set_enable_box_projection" getter="is_box_projection_enabled" default="false">
|
<member name="box_projection" type="bool" setter="set_enable_box_projection" getter="is_box_projection_enabled" default="false">
|
||||||
|
If [code]true[/code], enables box projection. This makes reflections look more correct in rectangle-shaped rooms by offsetting the reflection center depending on the camera's location.
|
||||||
</member>
|
</member>
|
||||||
<member name="cull_mask" type="int" setter="set_cull_mask" getter="get_cull_mask" default="1048575">
|
<member name="cull_mask" type="int" setter="set_cull_mask" getter="get_cull_mask" default="1048575">
|
||||||
</member>
|
</member>
|
||||||
<member name="enable_shadows" type="bool" setter="set_enable_shadows" getter="are_shadows_enabled" default="false">
|
<member name="enable_shadows" type="bool" setter="set_enable_shadows" getter="are_shadows_enabled" default="false">
|
||||||
|
If [code]true[/code], computes shadows in the reflection probe. This makes the reflection probe slower to render; you may want to disable this if using the [constant UPDATE_ALWAYS] [member update_mode].
|
||||||
</member>
|
</member>
|
||||||
<member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3( 1, 1, 1 )">
|
<member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3( 1, 1, 1 )">
|
||||||
</member>
|
</member>
|
||||||
<member name="intensity" type="float" setter="set_intensity" getter="get_intensity" default="1.0">
|
<member name="intensity" type="float" setter="set_intensity" getter="get_intensity" default="1.0">
|
||||||
|
Defines the reflection intensity.
|
||||||
</member>
|
</member>
|
||||||
<member name="interior_ambient_color" type="Color" setter="set_interior_ambient" getter="get_interior_ambient" default="Color( 0, 0, 0, 1 )">
|
<member name="interior_ambient_color" type="Color" setter="set_interior_ambient" getter="get_interior_ambient" default="Color( 0, 0, 0, 1 )">
|
||||||
</member>
|
</member>
|
||||||
|
|
Loading…
Reference in a new issue