Merge pull request #32662 from SamuelDeboni/docs-reflection-probe

Add documentation for ReflectionProbe
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Rémi Verschelde 2019-10-09 14:00:36 +02:00 committed by GitHub
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ReflectionProbe" inherits="VisualInstance" category="Core" version="3.2">
<brief_description>
Captures its surroundings to create reflections.
</brief_description>
<description>
Capture its surroundings as a dual parabolid image, and stores versions of it with increasing levels of blur to simulate different material roughnesses.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html</link>
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</methods>
<members>
<member name="box_projection" type="bool" setter="set_enable_box_projection" getter="is_box_projection_enabled" default="false">
If [code]true[/code], enables box projection. This makes reflections look more correct in rectangle-shaped rooms by offsetting the reflection center depending on the camera's location.
</member>
<member name="cull_mask" type="int" setter="set_cull_mask" getter="get_cull_mask" default="1048575">
</member>
<member name="enable_shadows" type="bool" setter="set_enable_shadows" getter="are_shadows_enabled" default="false">
If [code]true[/code], computes shadows in the reflection probe. This makes the reflection probe slower to render; you may want to disable this if using the [constant UPDATE_ALWAYS] [member update_mode].
</member>
<member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3( 1, 1, 1 )">
</member>
<member name="intensity" type="float" setter="set_intensity" getter="get_intensity" default="1.0">
Defines the reflection intensity.
</member>
<member name="interior_ambient_color" type="Color" setter="set_interior_ambient" getter="get_interior_ambient" default="Color( 0, 0, 0, 1 )">
</member>