Add a note of loop_mode for custom_timeline to the NodeAnimation docs
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</member>
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<member name="loop_mode" type="int" setter="set_loop_mode" getter="get_loop_mode" enum="Animation.LoopMode">
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<member name="loop_mode" type="int" setter="set_loop_mode" getter="get_loop_mode" enum="Animation.LoopMode">
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If [member use_custom_timeline] is [code]true[/code], override the loop settings of the original [Animation] resource with the value.
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If [member use_custom_timeline] is [code]true[/code], override the loop settings of the original [Animation] resource with the value.
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[b]Note:[/b] If the [member Animation.loop_mode] isn't set to looping, the [method Animation.track_set_interpolation_loop_wrap] option will not be respected. If you cannot get the expected behavior, consider duplicating the [Animation] resource and changing the loop settings.
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</member>
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</member>
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<member name="play_mode" type="int" setter="set_play_mode" getter="get_play_mode" enum="AnimationNodeAnimation.PlayMode" default="0">
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<member name="play_mode" type="int" setter="set_play_mode" getter="get_play_mode" enum="AnimationNodeAnimation.PlayMode" default="0">
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Determines the playback direction of the animation.
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Determines the playback direction of the animation.
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