From 12120985c310e6cfd64634c9d2f5f57c6eea2059 Mon Sep 17 00:00:00 2001 From: Bastiaan Olij Date: Mon, 27 Feb 2023 10:36:23 +1100 Subject: [PATCH] Steering on VehicleBody is in radians while interface is in degrees. Improved documentation to clear this up. --- doc/classes/VehicleBody3D.xml | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/doc/classes/VehicleBody3D.xml b/doc/classes/VehicleBody3D.xml index 9f905c0ec58..6813c889409 100644 --- a/doc/classes/VehicleBody3D.xml +++ b/doc/classes/VehicleBody3D.xml @@ -23,7 +23,8 @@ - The steering angle for the vehicle, in radians. Setting this to a non-zero value will result in the vehicle turning when it's moving. Wheels that have [member VehicleWheel3D.use_as_steering] set to [code]true[/code] will automatically be rotated. + The steering angle for the vehicle. Setting this to a non-zero value will result in the vehicle turning when it's moving. Wheels that have [member VehicleWheel3D.use_as_steering] set to [code]true[/code] will automatically be rotated. + [b]Note:[/b] This property is edited in the inspector in degrees. In code the property is set in radians.