Change all WEBP strings and comments to WebP
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999df8cdbf
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dd64ceab47
5 changed files with 8 additions and 8 deletions
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@ -22,7 +22,7 @@
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<description>
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Initializes the compressed texture from a base image. The compression mode must be provided.
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If this image will be used as a normal map, the "normal map" flag is recommended, to ensure optimum quality.
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If lossy compression is requested, the quality setting can optionally be provided. This maps to Lossy WEBP compression quality.
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If lossy compression is requested, the quality setting can optionally be provided. This maps to Lossy WebP compression quality.
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</description>
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</method>
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<method name="get_compression_mode" qualifiers="const">
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@ -38,8 +38,8 @@
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Error ResourceSaverWebP::save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags) {
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Ref<ImageTexture> texture = p_resource;
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ERR_FAIL_COND_V_MSG(!texture.is_valid(), ERR_INVALID_PARAMETER, "Can't save invalid texture as WEBP.");
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ERR_FAIL_COND_V_MSG(!texture->get_width(), ERR_INVALID_PARAMETER, "Can't save empty texture as WEBP.");
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ERR_FAIL_COND_V_MSG(!texture.is_valid(), ERR_INVALID_PARAMETER, "Can't save invalid texture as WebP.");
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ERR_FAIL_COND_V_MSG(!texture->get_width(), ERR_INVALID_PARAMETER, "Can't save empty texture as WebP.");
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Ref<Image> img = texture->get_image();
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@ -52,7 +52,7 @@ Error ResourceSaverWebP::save_image(const String &p_path, const Ref<Image> &p_im
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Vector<uint8_t> buffer = save_image_to_buffer(p_img, p_lossy, p_quality);
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Error err;
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Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::WRITE, &err);
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ERR_FAIL_COND_V_MSG(err, err, vformat("Can't save WEBP at path: '%s'.", p_path));
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ERR_FAIL_COND_V_MSG(err, err, vformat("Can't save WebP at path: '%s'.", p_path));
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const uint8_t *reader = buffer.ptr();
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@ -139,7 +139,7 @@ Ref<Image> _webp_unpack(const Vector<uint8_t> &p_buffer) {
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ERR_FAIL_COND_V(r[0] != 'R' || r[1] != 'I' || r[2] != 'F' || r[3] != 'F' || r[8] != 'W' || r[9] != 'E' || r[10] != 'B' || r[11] != 'P', Ref<Image>());
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WebPBitstreamFeatures features;
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if (WebPGetFeatures(r, size, &features) != VP8_STATUS_OK) {
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ERR_FAIL_V_MSG(Ref<Image>(), "Error unpacking WEBP image.");
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ERR_FAIL_V_MSG(Ref<Image>(), "Error unpacking WebP image.");
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}
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Vector<uint8_t> dst_image;
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@ -653,7 +653,7 @@ Ref<Image> CompressedTexture2D::load_image_from_file(Ref<FileAccess> f, int p_si
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Image::Format format = Image::Format(f->get_32());
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if (data_format == DATA_FORMAT_PNG || data_format == DATA_FORMAT_WEBP || data_format == DATA_FORMAT_BASIS_UNIVERSAL) {
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//look for a PNG or WEBP file inside
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//look for a PNG or WebP file inside
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int sw = w;
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int sh = h;
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@ -124,7 +124,7 @@ TEST_CASE("[Image] Saving and loading") {
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image_jpg->load_jpg_from_buffer(data_jpg) == OK,
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"The JPG image should load successfully.");
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// Load WEBP
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// Load WebP
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Ref<Image> image_webp = memnew(Image());
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Ref<FileAccess> f_webp = FileAccess::open(TestUtils::get_data_path("images/icon.webp"), FileAccess::READ, &err);
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PackedByteArray data_webp;
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@ -132,7 +132,7 @@ TEST_CASE("[Image] Saving and loading") {
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f_webp->get_buffer(data_webp.ptrw(), f_webp->get_length());
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CHECK_MESSAGE(
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image_webp->load_webp_from_buffer(data_webp) == OK,
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"The WEBP image should load successfully.");
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"The WebP image should load successfully.");
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// Load PNG
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Ref<Image> image_png = memnew(Image());
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