Merge pull request #62336 from reduz/fix-reset-animation

Fix animation reset on save
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Rémi Verschelde 2022-06-23 09:11:26 +02:00 committed by GitHub
commit dd6b427825
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@ -1991,8 +1991,8 @@ Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) {
Ref<AnimationLibrary> al;
al.instantiate();
al->add_animation(SceneStringNames::get_singleton()->RESET, reset_anim);
aux_player->add_animation_library("default", al);
aux_player->set_assigned_animation("default/" + SceneStringNames::get_singleton()->RESET);
aux_player->add_animation_library("", al);
aux_player->set_assigned_animation(SceneStringNames::get_singleton()->RESET);
// Forcing the use of the original root because the scene where original player belongs may be not the active one
Node *root = get_node(get_root());
Ref<AnimatedValuesBackup> old_values = aux_player->backup_animated_values(root);