From df6cd650d1ff92be213bc76cb17ac956c90df7ab Mon Sep 17 00:00:00 2001 From: reduz Date: Thu, 23 Jun 2022 07:49:41 +0200 Subject: [PATCH] Fix animation reset on save Old (prototype) name was left in code Supersedes #60565 --- scene/animation/animation_player.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 5d471c9e847..e3c83e3a9e6 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -1991,8 +1991,8 @@ Ref AnimationPlayer::apply_reset(bool p_user_initiated) { Ref al; al.instantiate(); al->add_animation(SceneStringNames::get_singleton()->RESET, reset_anim); - aux_player->add_animation_library("default", al); - aux_player->set_assigned_animation("default/" + SceneStringNames::get_singleton()->RESET); + aux_player->add_animation_library("", al); + aux_player->set_assigned_animation(SceneStringNames::get_singleton()->RESET); // Forcing the use of the original root because the scene where original player belongs may be not the active one Node *root = get_node(get_root()); Ref old_values = aux_player->backup_animated_values(root);