Configure the splash screen for the Android editor

This commit is contained in:
Fredia Huya-Kouadio 2024-06-09 09:22:45 -07:00
parent 5833f59786
commit dd966f5680
11 changed files with 92 additions and 32 deletions

View file

@ -11,7 +11,8 @@ ext.versions = [
nexusPublishVersion: '1.3.0',
javaVersion : JavaVersion.VERSION_17,
// Also update 'platform/android/detect.py#get_ndk_version()' when this is updated.
ndkVersion : '23.2.8568313'
ndkVersion : '23.2.8568313',
splashscreenVersion: '1.0.1'
]

View file

@ -10,6 +10,8 @@ dependencies {
implementation project(":lib")
implementation "androidx.window:window:1.2.0"
implementation "androidx.core:core-splashscreen:$versions.splashscreenVersion"
implementation "androidx.constraintlayout:constraintlayout:2.1.4"
}
ext {
@ -92,6 +94,10 @@ android {
targetSdkVersion versions.targetSdk
missingDimensionStrategy 'products', 'editor'
manifestPlaceholders += [
editorAppName: "Godot Editor 4",
editorBuildSuffix: ""
]
}
base {
@ -124,11 +130,13 @@ android {
dev {
initWith debug
applicationIdSuffix ".dev"
manifestPlaceholders += [editorBuildSuffix: " (dev)"]
}
debug {
initWith release
applicationIdSuffix ".debug"
manifestPlaceholders += [editorBuildSuffix: " (debug)"]
signingConfig signingConfigs.debug
}

View file

@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="godot_editor_name_string">Godot Editor 4 (debug)</string>
</resources>

View file

@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="godot_editor_name_string">Godot Editor 4 (dev)</string>
</resources>

View file

@ -13,12 +13,15 @@
android:glEsVersion="0x00030000"
android:required="true" />
<uses-permission android:name="android.permission.MANAGE_EXTERNAL_STORAGE"
<uses-permission
android:name="android.permission.MANAGE_EXTERNAL_STORAGE"
tools:ignore="ScopedStorage" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"
android:maxSdkVersion="29"/>
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"
android:maxSdkVersion="29"/>
<uses-permission
android:name="android.permission.WRITE_EXTERNAL_STORAGE"
android:maxSdkVersion="29" />
<uses-permission
android:name="android.permission.READ_EXTERNAL_STORAGE"
android:maxSdkVersion="29" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<uses-permission android:name="android.permission.VIBRATE" />
@ -26,39 +29,44 @@
<application
android:allowBackup="false"
android:icon="@mipmap/icon"
android:label="@string/godot_editor_name_string"
tools:ignore="GoogleAppIndexingWarning"
android:theme="@style/GodotEditorTheme"
android:requestLegacyExternalStorage="true">
android:label="${editorAppName}${editorBuildSuffix}"
android:requestLegacyExternalStorage="true"
android:theme="@style/GodotEditorSplashScreenTheme"
tools:ignore="GoogleAppIndexingWarning">
<profileable
android:shell="true"
android:enabled="true"
tools:targetApi="29" />
<activity
android:name=".GodotEditor"
android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
android:exported="true"
android:launchMode="singleTask"
android:screenOrientation="userLandscape"
android:exported="true">
<layout android:defaultHeight="@dimen/editor_default_window_height"
android:defaultWidth="@dimen/editor_default_window_width" />
android:screenOrientation="userLandscape">
<layout
android:defaultWidth="@dimen/editor_default_window_width"
android:defaultHeight="@dimen/editor_default_window_height" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity
android:name=".GodotGame"
android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
android:label="@string/godot_project_name_string"
android:process=":GodotGame"
android:launchMode="singleTask"
android:exported="false"
android:label="@string/godot_project_name_string"
android:launchMode="singleTask"
android:process=":GodotGame"
android:screenOrientation="userLandscape">
<layout android:defaultHeight="@dimen/editor_default_window_height"
android:defaultWidth="@dimen/editor_default_window_width" />
<layout
android:defaultWidth="@dimen/editor_default_window_width"
android:defaultHeight="@dimen/editor_default_window_height" />
</activity>
</application>
</manifest>

View file

@ -38,8 +38,10 @@ import android.content.Intent
import android.content.pm.PackageManager
import android.os.*
import android.util.Log
import android.view.View
import android.widget.Toast
import androidx.annotation.CallSuper
import androidx.core.splashscreen.SplashScreen.Companion.installSplashScreen
import androidx.window.layout.WindowMetricsCalculator
import org.godotengine.godot.GodotActivity
import org.godotengine.godot.GodotLib
@ -88,8 +90,13 @@ open class GodotEditor : GodotActivity() {
}
private val commandLineParams = ArrayList<String>()
private val editorLoadingIndicator: View? by lazy { findViewById(R.id.editor_loading_indicator) }
override fun getGodotAppLayout() = R.layout.godot_editor_layout
override fun onCreate(savedInstanceState: Bundle?) {
installSplashScreen()
// We exclude certain permissions from the set we request at startup, as they'll be
// requested on demand based on use-cases.
PermissionsUtil.requestManifestPermissions(this, setOf(Manifest.permission.RECORD_AUDIO))
@ -121,6 +128,14 @@ open class GodotEditor : GodotActivity() {
}
}
override fun onGodotMainLoopStarted() {
super.onGodotMainLoopStarted()
runOnUiThread {
// Hide the loading indicator
editorLoadingIndicator?.visibility = View.GONE
}
}
/**
* Check for project permissions to enable
*/

View file

@ -34,6 +34,9 @@ package org.godotengine.editor
* Drives the 'run project' window of the Godot Editor.
*/
class GodotGame : GodotEditor() {
override fun getGodotAppLayout() = org.godotengine.godot.R.layout.godot_app_layout
override fun overrideOrientationRequest() = false
override fun enableLongPressGestures() = false

View file

@ -0,0 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
xmlns:app="http://schemas.android.com/apk/res-auto">
<FrameLayout
android:id="@+id/godot_fragment_container"
android:layout_width="match_parent"
android:layout_height="match_parent" />
<ProgressBar
style="@android:style/Widget.Holo.ProgressBar.Large"
android:id="@+id/editor_loading_indicator"
android:layout_width="80dp"
android:layout_height="80dp"
android:indeterminate="true"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintVertical_bias="0.80"/>
</androidx.constraintlayout.widget.ConstraintLayout>

View file

@ -1,6 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="godot_editor_name_string">Godot Editor 4</string>
<string name="denied_storage_permission_error_msg">Missing storage access permission!</string>
</resources>

View file

@ -2,4 +2,10 @@
<resources>
<style name="GodotEditorTheme" parent="@android:style/Theme.Black.NoTitleBar.Fullscreen">
</style>
<style name="GodotEditorSplashScreenTheme" parent="Theme.SplashScreen.IconBackground">
<!-- Set the theme of the Activity that directly follows your splash
screen. This is required. -->
<item name="postSplashScreenTheme">@style/GodotEditorTheme</item>
</style>
</resources>

View file

@ -36,6 +36,7 @@ import android.content.pm.PackageManager
import android.os.Bundle
import android.util.Log
import androidx.annotation.CallSuper
import androidx.annotation.LayoutRes
import androidx.fragment.app.FragmentActivity
import org.godotengine.godot.utils.PermissionsUtil
import org.godotengine.godot.utils.ProcessPhoenix
@ -65,7 +66,7 @@ abstract class GodotActivity : FragmentActivity(), GodotHost {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.godot_app_layout)
setContentView(getGodotAppLayout())
handleStartIntent(intent, true)
@ -80,6 +81,9 @@ abstract class GodotActivity : FragmentActivity(), GodotHost {
}
}
@LayoutRes
protected open fun getGodotAppLayout() = R.layout.godot_app_layout
override fun onDestroy() {
Log.v(TAG, "Destroying Godot app...")
super.onDestroy()