Fix crash when importing small GLTF mesh

This commit is contained in:
Haoyu Qiu 2022-02-19 13:30:17 +08:00
parent c944c9e572
commit dd9ba6de9f

View file

@ -287,7 +287,7 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
const int *indices_ptr = indices.ptr();
if (normals.is_empty()) {
normals.resize(vertices.size());
normals.resize(index_count);
Vector3 *n_ptr = normals.ptrw();
for (unsigned int j = 0; j < index_count; j += 3) {
const Vector3 &v0 = vertices_ptr[indices_ptr[j + 0]];