Add both preview sun and sky at the same time when holding Shift
This makes setting up scenes for prototyping faster. A tooltip was added to let people know about this feature.
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5d7c23dcc6
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ddb3020758
2 changed files with 19 additions and 6 deletions
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@ -6218,9 +6218,14 @@ void Node3DEditor::_sun_environ_settings_pressed() {
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sun_environ_popup->popup();
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}
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void Node3DEditor::_add_sun_to_scene() {
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void Node3DEditor::_add_sun_to_scene(bool p_already_added_environment) {
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sun_environ_popup->hide();
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if (!p_already_added_environment && world_env_count == 0 && Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
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// Prevent infinite feedback loop between the sun and environment methods.
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_add_environment_to_scene(true);
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}
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Node *base = get_tree()->get_edited_scene_root();
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if (!base) {
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EditorNode::get_singleton()->show_warning(TTR("A root node is needed for this operation"));
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@ -6236,9 +6241,15 @@ void Node3DEditor::_add_sun_to_scene() {
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undo_redo->add_do_reference(new_sun);
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undo_redo->commit_action();
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}
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void Node3DEditor::_add_environment_to_scene() {
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void Node3DEditor::_add_environment_to_scene(bool p_already_added_sun) {
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sun_environ_popup->hide();
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if (!p_already_added_sun && directional_light_count == 0 && Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
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// Prevent infinite feedback loop between the sun and environment methods.
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_add_sun_to_scene(true);
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}
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Node *base = get_tree()->get_edited_scene_root();
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if (!base) {
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EditorNode::get_singleton()->show_warning(TTR("A root node is needed for this operation"));
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@ -7178,7 +7189,8 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
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sun_add_to_scene = memnew(Button);
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sun_add_to_scene->set_text(TTR("Add Sun to Scene"));
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sun_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_sun_to_scene));
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sun_add_to_scene->set_tooltip(TTR("Adds a DirectionalLight3D node matching the preview sun settings to the current scene.\nHold Shift while clicking to also add the preview environment to the current scene."));
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sun_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_sun_to_scene), varray(false));
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sun_vb->add_spacer();
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sun_vb->add_child(sun_add_to_scene);
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@ -7242,7 +7254,8 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
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environ_add_to_scene = memnew(Button);
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environ_add_to_scene->set_text(TTR("Add Environment to Scene"));
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environ_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_environment_to_scene));
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environ_add_to_scene->set_tooltip(TTR("Adds a WorldEnvironment node matching the preview environment settings to the current scene.\nHold Shift while clicking to also add the preview sun to the current scene."));
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environ_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_environment_to_scene), varray(false));
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environ_vb->add_spacer();
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environ_vb->add_child(environ_add_to_scene);
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@ -805,8 +805,8 @@ private:
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void _preview_settings_changed();
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void _sun_environ_settings_pressed();
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void _add_sun_to_scene();
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void _add_environment_to_scene();
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void _add_sun_to_scene(bool p_already_added_environment = false);
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void _add_environment_to_scene(bool p_already_added_sun = false);
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protected:
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void _notification(int p_what);
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