[Net] Single rpc
annotation. "sync" no longer part of mode.
- Move the "sync" property for RPCs to RPCConfig. - Unify GDScript annotations into a single one: - `@rpc(master)` # default - `@rpc(puppet)` - `@rpc(any)` # former `@remote` - Implement three additional `@rpc` options: - The second parameter is the "sync" option (which also calls the function locally when RPCing). One of "sync", "nosync". - The third parameter is the transfer mode (reliable, unreliable, ordered). - The third parameter is the channel (unused for now).
This commit is contained in:
parent
8b1c60c1a3
commit
ddb68f76ff
17 changed files with 72 additions and 127 deletions
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@ -94,52 +94,17 @@ const MultiplayerAPI::RPCConfig _get_rpc_config_by_id(Node *p_node, uint16_t p_i
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return MultiplayerAPI::RPCConfig();
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}
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_FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_master, bool &r_skip_rpc) {
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switch (mode) {
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case MultiplayerAPI::RPC_MODE_DISABLED: {
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// Do nothing.
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} break;
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case MultiplayerAPI::RPC_MODE_REMOTE: {
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// Do nothing. Remote cannot produce a local call.
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} break;
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case MultiplayerAPI::RPC_MODE_MASTERSYNC: {
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if (is_master) {
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r_skip_rpc = true; // I am the master, so skip remote call.
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}
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[[fallthrough]];
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}
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case MultiplayerAPI::RPC_MODE_REMOTESYNC:
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case MultiplayerAPI::RPC_MODE_PUPPETSYNC: {
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// Call it, sync always results in a local call.
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return true;
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} break;
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case MultiplayerAPI::RPC_MODE_MASTER: {
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if (is_master) {
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r_skip_rpc = true; // I am the master, so skip remote call.
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}
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return is_master;
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} break;
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case MultiplayerAPI::RPC_MODE_PUPPET: {
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return !is_master;
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} break;
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}
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return false;
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}
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_FORCE_INLINE_ bool _can_call_mode(Node *p_node, MultiplayerAPI::RPCMode mode, int p_remote_id) {
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switch (mode) {
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case MultiplayerAPI::RPC_MODE_DISABLED: {
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return false;
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} break;
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case MultiplayerAPI::RPC_MODE_REMOTE:
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case MultiplayerAPI::RPC_MODE_REMOTESYNC: {
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case MultiplayerAPI::RPC_MODE_REMOTE: {
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return true;
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} break;
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case MultiplayerAPI::RPC_MODE_MASTERSYNC:
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case MultiplayerAPI::RPC_MODE_MASTER: {
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return p_node->is_network_master();
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} break;
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case MultiplayerAPI::RPC_MODE_PUPPETSYNC:
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case MultiplayerAPI::RPC_MODE_PUPPET: {
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return !p_node->is_network_master() && p_remote_id == p_node->get_network_master();
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} break;
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@ -977,23 +942,21 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const
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ERR_FAIL_COND_MSG(network_peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, "Trying to call an RPC via a network peer which is not connected.");
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int node_id = network_peer->get_unique_id();
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bool skip_rpc = node_id == p_peer_id;
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bool call_local_native = false;
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bool call_local_script = false;
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bool is_master = p_node->is_network_master();
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uint16_t rpc_id = UINT16_MAX;
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const RPCConfig config = _get_rpc_config(p_node, p_method, rpc_id);
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ERR_FAIL_COND_MSG(config.name == StringName(),
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vformat("Unable to get the RPC configuration for the function \"%s\" at path: \"%s\". This happens when the method is not marked for RPCs.", p_method, p_node->get_path()));
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if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) {
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if (rpc_id & (1 << 15)) {
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call_local_native = _should_call_local(config.rpc_mode, is_master, skip_rpc);
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call_local_native = config.sync;
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} else {
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call_local_script = _should_call_local(config.rpc_mode, is_master, skip_rpc);
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call_local_script = config.sync;
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}
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}
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if (!skip_rpc) {
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if (p_peer_id != node_id) {
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#ifdef DEBUG_ENABLED
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_profile_node_data("out_rpc", p_node->get_instance_id());
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#endif
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@ -1030,7 +993,7 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const
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}
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}
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ERR_FAIL_COND_MSG(skip_rpc && !(call_local_native || call_local_script), "RPC '" + p_method + "' on yourself is not allowed by selected mode.");
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ERR_FAIL_COND_MSG(p_peer_id == node_id && !config.sync, "RPC '" + p_method + "' on yourself is not allowed by selected mode.");
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}
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Error MultiplayerAPI::send_bytes(Vector<uint8_t> p_data, int p_to, MultiplayerPeer::TransferMode p_mode) {
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@ -1136,9 +1099,6 @@ void MultiplayerAPI::_bind_methods() {
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BIND_ENUM_CONSTANT(RPC_MODE_REMOTE);
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BIND_ENUM_CONSTANT(RPC_MODE_MASTER);
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BIND_ENUM_CONSTANT(RPC_MODE_PUPPET);
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BIND_ENUM_CONSTANT(RPC_MODE_REMOTESYNC);
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BIND_ENUM_CONSTANT(RPC_MODE_MASTERSYNC);
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BIND_ENUM_CONSTANT(RPC_MODE_PUPPETSYNC);
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}
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MultiplayerAPI::MultiplayerAPI() {
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@ -43,14 +43,12 @@ public:
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RPC_MODE_REMOTE, // Using rpc() on it will call method in all remote peers
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RPC_MODE_MASTER, // Using rpc() on it will call method on wherever the master is, be it local or remote
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RPC_MODE_PUPPET, // Using rpc() on it will call method for all puppets
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RPC_MODE_REMOTESYNC, // Using rpc() on it will call method in all remote peers and locally
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RPC_MODE_MASTERSYNC, // Using rpc() on it will call method in the master peer and locally
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RPC_MODE_PUPPETSYNC, // Using rpc() on it will call method in all puppets peers and locally
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};
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struct RPCConfig {
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StringName name;
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RPCMode rpc_mode = RPC_MODE_DISABLED;
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bool sync = false;
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MultiplayerPeer::TransferMode transfer_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE;
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int channel = 0;
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@ -146,14 +146,5 @@
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<constant name="RPC_MODE_PUPPET" value="3" enum="RPCMode">
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Used with [method Node.rpc_config] to set a method to be called or a property to be changed only on puppets for this node. Analogous to the [code]puppet[/code] keyword. Only accepts calls or property changes from the node's network master, see [method Node.set_network_master].
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</constant>
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<constant name="RPC_MODE_REMOTESYNC" value="4" enum="RPCMode">
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Behave like [constant RPC_MODE_REMOTE] but also make the call or property change locally. Analogous to the [code]remotesync[/code] keyword.
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</constant>
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<constant name="RPC_MODE_MASTERSYNC" value="5" enum="RPCMode">
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Behave like [constant RPC_MODE_MASTER] but also make the call or property change locally. Analogous to the [code]mastersync[/code] keyword.
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</constant>
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<constant name="RPC_MODE_PUPPETSYNC" value="6" enum="RPCMode">
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Behave like [constant RPC_MODE_PUPPET] but also make the call or property change locally. Analogous to the [code]puppetsync[/code] keyword.
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</constant>
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</constants>
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</class>
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@ -1165,15 +1165,11 @@ void GDScript::_init_rpc_methods_properties() {
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while (cscript) {
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// RPC Methods
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for (Map<StringName, GDScriptFunction *>::Element *E = cscript->member_functions.front(); E; E = E->next()) {
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if (E->get()->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) {
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MultiplayerAPI::RPCConfig nd;
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nd.name = E->key();
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nd.rpc_mode = E->get()->get_rpc_mode();
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// TODO
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nd.transfer_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE;
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nd.channel = 0;
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if (-1 == rpc_functions.find(nd)) {
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rpc_functions.push_back(nd);
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MultiplayerAPI::RPCConfig config = E->get()->get_rpc_config();
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if (config.rpc_mode != MultiplayerAPI::RPC_MODE_DISABLED) {
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config.name = E->get()->get_name();
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if (rpc_functions.find(config) == -1) {
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rpc_functions.push_back(config);
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}
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}
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}
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@ -64,7 +64,6 @@ class GDScript : public Script {
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int index = 0;
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StringName setter;
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StringName getter;
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MultiplayerAPI::RPCMode rpc_mode;
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GDScriptDataType data_type;
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};
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@ -155,7 +155,7 @@ void GDScriptByteCodeGenerator::end_parameters() {
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function->default_arguments.reverse();
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}
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void GDScriptByteCodeGenerator::write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCMode p_rpc_mode, const GDScriptDataType &p_return_type) {
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void GDScriptByteCodeGenerator::write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCConfig p_rpc_config, const GDScriptDataType &p_return_type) {
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function = memnew(GDScriptFunction);
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debug_stack = EngineDebugger::is_active();
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@ -170,7 +170,7 @@ void GDScriptByteCodeGenerator::write_start(GDScript *p_script, const StringName
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function->_static = p_static;
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function->return_type = p_return_type;
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function->rpc_mode = p_rpc_mode;
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function->rpc_config = p_rpc_config;
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function->_argument_count = 0;
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}
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@ -419,7 +419,7 @@ public:
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virtual void start_block() override;
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virtual void end_block() override;
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virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCMode p_rpc_mode, const GDScriptDataType &p_return_type) override;
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virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCConfig p_rpc_config, const GDScriptDataType &p_return_type) override;
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virtual GDScriptFunction *write_end() override;
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#ifdef DEBUG_ENABLED
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@ -80,7 +80,7 @@ public:
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virtual void start_block() = 0;
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virtual void end_block() = 0;
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virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCMode p_rpc_mode, const GDScriptDataType &p_return_type) = 0;
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virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCConfig p_rpc_config, const GDScriptDataType &p_return_type) = 0;
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virtual GDScriptFunction *write_end() = 0;
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#ifdef DEBUG_ENABLED
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@ -1859,7 +1859,7 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_
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StringName func_name;
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bool is_static = false;
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MultiplayerAPI::RPCMode rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
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MultiplayerAPI::RPCConfig rpc_config;
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GDScriptDataType return_type;
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return_type.has_type = true;
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return_type.kind = GDScriptDataType::BUILTIN;
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@ -1872,7 +1872,7 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_
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func_name = "<anonymous lambda>";
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}
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is_static = p_func->is_static;
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rpc_mode = p_func->rpc_mode;
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rpc_config = p_func->rpc_config;
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return_type = _gdtype_from_datatype(p_func->get_datatype(), p_script);
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} else {
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if (p_for_ready) {
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@ -1883,7 +1883,7 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_
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}
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codegen.function_name = func_name;
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codegen.generator->write_start(p_script, func_name, is_static, rpc_mode, return_type);
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codegen.generator->write_start(p_script, func_name, is_static, rpc_config, return_type);
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int optional_parameters = 0;
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@ -2088,7 +2088,7 @@ Error GDScriptCompiler::_parse_setter_getter(GDScript *p_script, const GDScriptP
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return_type = _gdtype_from_datatype(p_variable->get_datatype(), p_script);
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}
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codegen.generator->write_start(p_script, func_name, false, p_variable->rpc_mode, return_type);
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codegen.generator->write_start(p_script, func_name, false, MultiplayerAPI::RPCConfig(), return_type);
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if (p_is_setter) {
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uint32_t par_addr = codegen.generator->add_parameter(p_variable->setter_parameter->name, false, _gdtype_from_datatype(p_variable->get_datatype()));
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@ -2268,7 +2268,6 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar
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}
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break;
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}
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minfo.rpc_mode = variable->rpc_mode;
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minfo.data_type = _gdtype_from_datatype(variable->get_datatype(), p_script);
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PropertyInfo prop_info = minfo.data_type;
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@ -472,7 +472,7 @@ private:
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int _initial_line = 0;
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bool _static = false;
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MultiplayerAPI::RPCMode rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
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MultiplayerAPI::RPCConfig rpc_config;
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GDScript *_script = nullptr;
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@ -592,7 +592,7 @@ public:
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void disassemble(const Vector<String> &p_code_lines) const;
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#endif
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_FORCE_INLINE_ MultiplayerAPI::RPCMode get_rpc_mode() const { return rpc_mode; }
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_FORCE_INLINE_ MultiplayerAPI::RPCConfig get_rpc_config() const { return rpc_config; }
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GDScriptFunction();
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~GDScriptFunction();
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};
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@ -168,12 +168,7 @@ GDScriptParser::GDScriptParser() {
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register_annotation(MethodInfo("@export_flags_3d_physics"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_LAYERS_3D_PHYSICS, Variant::INT>);
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register_annotation(MethodInfo("@export_flags_3d_navigation"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_LAYERS_3D_NAVIGATION, Variant::INT>);
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// Networking.
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register_annotation(MethodInfo("@remote"), AnnotationInfo::VARIABLE | AnnotationInfo::FUNCTION, &GDScriptParser::network_annotations<MultiplayerAPI::RPC_MODE_REMOTE>);
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register_annotation(MethodInfo("@master"), AnnotationInfo::VARIABLE | AnnotationInfo::FUNCTION, &GDScriptParser::network_annotations<MultiplayerAPI::RPC_MODE_MASTER>);
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register_annotation(MethodInfo("@puppet"), AnnotationInfo::VARIABLE | AnnotationInfo::FUNCTION, &GDScriptParser::network_annotations<MultiplayerAPI::RPC_MODE_PUPPET>);
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register_annotation(MethodInfo("@remotesync"), AnnotationInfo::VARIABLE | AnnotationInfo::FUNCTION, &GDScriptParser::network_annotations<MultiplayerAPI::RPC_MODE_REMOTESYNC>);
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register_annotation(MethodInfo("@mastersync"), AnnotationInfo::VARIABLE | AnnotationInfo::FUNCTION, &GDScriptParser::network_annotations<MultiplayerAPI::RPC_MODE_MASTERSYNC>);
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register_annotation(MethodInfo("@puppetsync"), AnnotationInfo::VARIABLE | AnnotationInfo::FUNCTION, &GDScriptParser::network_annotations<MultiplayerAPI::RPC_MODE_PUPPETSYNC>);
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register_annotation(MethodInfo("@rpc", { Variant::STRING, "mode" }, { Variant::STRING, "sync" }, { Variant::STRING, "transfer_mode" }, { Variant::INT, "transfer_channel" }), AnnotationInfo::FUNCTION, &GDScriptParser::network_annotations<MultiplayerAPI::RPC_MODE_MASTER>, 4, true);
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// TODO: Warning annotations.
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}
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@ -3430,27 +3425,60 @@ template <MultiplayerAPI::RPCMode t_mode>
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bool GDScriptParser::network_annotations(const AnnotationNode *p_annotation, Node *p_node) {
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ERR_FAIL_COND_V_MSG(p_node->type != Node::VARIABLE && p_node->type != Node::FUNCTION, false, vformat(R"("%s" annotation can only be applied to variables and functions.)", p_annotation->name));
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switch (p_node->type) {
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case Node::VARIABLE: {
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VariableNode *variable = static_cast<VariableNode *>(p_node);
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if (variable->rpc_mode != MultiplayerAPI::RPC_MODE_DISABLED) {
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push_error(R"(RPC annotations can only be used once per variable.)", p_annotation);
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MultiplayerAPI::RPCConfig rpc_config;
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rpc_config.rpc_mode = t_mode;
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for (int i = 0; i < p_annotation->resolved_arguments.size(); i++) {
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if (i == 0) {
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String mode = p_annotation->resolved_arguments[i].operator String();
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if (mode == "any") {
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rpc_config.rpc_mode = MultiplayerAPI::RPC_MODE_REMOTE;
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} else if (mode == "master") {
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rpc_config.rpc_mode = MultiplayerAPI::RPC_MODE_MASTER;
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} else if (mode == "puppet") {
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rpc_config.rpc_mode = MultiplayerAPI::RPC_MODE_PUPPET;
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} else {
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push_error(R"(Invalid RPC mode. Must be one of: 'any', 'master', or 'puppet')", p_annotation);
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return false;
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}
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variable->rpc_mode = t_mode;
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break;
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} else if (i == 1) {
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String sync = p_annotation->resolved_arguments[i].operator String();
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if (sync == "sync") {
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rpc_config.sync = true;
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} else if (sync == "nosync") {
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rpc_config.sync = false;
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} else {
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push_error(R"(Invalid RPC sync mode. Must be one of: 'sync' or 'nosync')", p_annotation);
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return false;
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}
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} else if (i == 2) {
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String mode = p_annotation->resolved_arguments[i].operator String();
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if (mode == "reliable") {
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rpc_config.transfer_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE;
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} else if (mode == "unreliable") {
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rpc_config.transfer_mode = MultiplayerPeer::TRANSFER_MODE_UNRELIABLE;
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} else if (mode == "ordered") {
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rpc_config.transfer_mode = MultiplayerPeer::TRANSFER_MODE_UNRELIABLE_ORDERED;
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} else {
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push_error(R"(Invalid RPC transfer mode. Must be one of: 'reliable', 'unreliable', 'ordered')", p_annotation);
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return false;
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}
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} else if (i == 3) {
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rpc_config.channel = p_annotation->resolved_arguments[i].operator int();
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}
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}
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switch (p_node->type) {
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case Node::FUNCTION: {
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FunctionNode *function = static_cast<FunctionNode *>(p_node);
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if (function->rpc_mode != MultiplayerAPI::RPC_MODE_DISABLED) {
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if (function->rpc_config.rpc_mode != MultiplayerAPI::RPC_MODE_DISABLED) {
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push_error(R"(RPC annotations can only be used once per function.)", p_annotation);
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return false;
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}
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function->rpc_mode = t_mode;
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function->rpc_config = rpc_config;
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break;
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}
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default:
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return false; // Unreachable.
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}
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return true;
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}
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||||
|
||||
|
|
|
@ -729,7 +729,7 @@ public:
|
|||
SuiteNode *body = nullptr;
|
||||
bool is_static = false;
|
||||
bool is_coroutine = false;
|
||||
MultiplayerAPI::RPCMode rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
|
||||
MultiplayerAPI::RPCConfig rpc_config;
|
||||
MethodInfo info;
|
||||
LambdaNode *source_lambda = nullptr;
|
||||
#ifdef TOOLS_ENABLED
|
||||
|
@ -1117,7 +1117,6 @@ public:
|
|||
bool exported = false;
|
||||
bool onready = false;
|
||||
PropertyInfo export_info;
|
||||
MultiplayerAPI::RPCMode rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
|
||||
int assignments = 0;
|
||||
int usages = 0;
|
||||
bool use_conversion_assign = false;
|
||||
|
|
|
@ -695,7 +695,9 @@ Dictionary ExtendGDScriptParser::dump_function_api(const GDScriptParser::Functio
|
|||
ERR_FAIL_NULL_V(p_func, func);
|
||||
func["name"] = p_func->identifier->name;
|
||||
func["return_type"] = p_func->get_datatype().to_string();
|
||||
func["rpc_mode"] = p_func->rpc_mode;
|
||||
func["rpc_mode"] = p_func->rpc_config.rpc_mode;
|
||||
func["rpc_transfer_mode"] = p_func->rpc_config.transfer_mode;
|
||||
func["rpc_transfer_channel"] = p_func->rpc_config.channel;
|
||||
Array parameters;
|
||||
for (int i = 0; i < p_func->parameters.size(); i++) {
|
||||
Dictionary arg;
|
||||
|
|
|
@ -3472,15 +3472,6 @@ MultiplayerAPI::RPCMode CSharpScript::_member_get_rpc_mode(IMonoClassMember *p_m
|
|||
if (p_member->has_attribute(CACHED_CLASS(PuppetAttribute))) {
|
||||
return MultiplayerAPI::RPC_MODE_PUPPET;
|
||||
}
|
||||
if (p_member->has_attribute(CACHED_CLASS(RemoteSyncAttribute))) {
|
||||
return MultiplayerAPI::RPC_MODE_REMOTESYNC;
|
||||
}
|
||||
if (p_member->has_attribute(CACHED_CLASS(MasterSyncAttribute))) {
|
||||
return MultiplayerAPI::RPC_MODE_MASTERSYNC;
|
||||
}
|
||||
if (p_member->has_attribute(CACHED_CLASS(PuppetSyncAttribute))) {
|
||||
return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
|
||||
}
|
||||
|
||||
return MultiplayerAPI::RPC_MODE_DISABLED;
|
||||
}
|
||||
|
|
|
@ -2,21 +2,12 @@ using System;
|
|||
|
||||
namespace Godot
|
||||
{
|
||||
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Field | AttributeTargets.Property)]
|
||||
[AttributeUsage(AttributeTargets.Method)]
|
||||
public class RemoteAttribute : Attribute {}
|
||||
|
||||
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Field | AttributeTargets.Property)]
|
||||
[AttributeUsage(AttributeTargets.Method)]
|
||||
public class MasterAttribute : Attribute {}
|
||||
|
||||
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Field | AttributeTargets.Property)]
|
||||
[AttributeUsage(AttributeTargets.Method)]
|
||||
public class PuppetAttribute : Attribute {}
|
||||
|
||||
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Field | AttributeTargets.Property)]
|
||||
public class RemoteSyncAttribute : Attribute {}
|
||||
|
||||
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Field | AttributeTargets.Property)]
|
||||
public class MasterSyncAttribute : Attribute {}
|
||||
|
||||
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Field | AttributeTargets.Property)]
|
||||
public class PuppetSyncAttribute : Attribute {}
|
||||
}
|
||||
|
|
|
@ -143,9 +143,6 @@ void CachedData::clear_godot_api_cache() {
|
|||
class_RemoteAttribute = nullptr;
|
||||
class_MasterAttribute = nullptr;
|
||||
class_PuppetAttribute = nullptr;
|
||||
class_RemoteSyncAttribute = nullptr;
|
||||
class_MasterSyncAttribute = nullptr;
|
||||
class_PuppetSyncAttribute = nullptr;
|
||||
class_GodotMethodAttribute = nullptr;
|
||||
field_GodotMethodAttribute_methodName = nullptr;
|
||||
class_ScriptPathAttribute = nullptr;
|
||||
|
@ -272,9 +269,6 @@ void update_godot_api_cache() {
|
|||
CACHE_CLASS_AND_CHECK(RemoteAttribute, GODOT_API_CLASS(RemoteAttribute));
|
||||
CACHE_CLASS_AND_CHECK(MasterAttribute, GODOT_API_CLASS(MasterAttribute));
|
||||
CACHE_CLASS_AND_CHECK(PuppetAttribute, GODOT_API_CLASS(PuppetAttribute));
|
||||
CACHE_CLASS_AND_CHECK(RemoteSyncAttribute, GODOT_API_CLASS(RemoteSyncAttribute));
|
||||
CACHE_CLASS_AND_CHECK(MasterSyncAttribute, GODOT_API_CLASS(MasterSyncAttribute));
|
||||
CACHE_CLASS_AND_CHECK(PuppetSyncAttribute, GODOT_API_CLASS(PuppetSyncAttribute));
|
||||
CACHE_CLASS_AND_CHECK(GodotMethodAttribute, GODOT_API_CLASS(GodotMethodAttribute));
|
||||
CACHE_FIELD_AND_CHECK(GodotMethodAttribute, methodName, CACHED_CLASS(GodotMethodAttribute)->get_field("methodName"));
|
||||
CACHE_CLASS_AND_CHECK(ScriptPathAttribute, GODOT_API_CLASS(ScriptPathAttribute));
|
||||
|
|
|
@ -114,9 +114,6 @@ struct CachedData {
|
|||
GDMonoClass *class_RemoteAttribute;
|
||||
GDMonoClass *class_MasterAttribute;
|
||||
GDMonoClass *class_PuppetAttribute;
|
||||
GDMonoClass *class_RemoteSyncAttribute;
|
||||
GDMonoClass *class_MasterSyncAttribute;
|
||||
GDMonoClass *class_PuppetSyncAttribute;
|
||||
GDMonoClass *class_GodotMethodAttribute;
|
||||
GDMonoField *field_GodotMethodAttribute_methodName;
|
||||
GDMonoClass *class_ScriptPathAttribute;
|
||||
|
|
Loading…
Reference in a new issue