From ddfa214d89127f71f0a2e4f1995254a3717c54ff Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Johan=20Aires=20Rast=C3=A9n?= Date: Sun, 11 Sep 2022 14:00:36 +0200 Subject: [PATCH] Allow emit_subparticle from start function emit_subparticle was previously only allowed from the process function in a particle shader, which seemed like an unnecessary limitation. --- servers/rendering/shader_types.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp index 43c483a00df..a12701c6aab 100644 --- a/servers/rendering/shader_types.cpp +++ b/servers/rendering/shader_types.cpp @@ -340,6 +340,11 @@ ShaderTypes::ShaderTypes() { shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["INDEX"] = constt(ShaderLanguage::TYPE_UINT); shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["EMISSION_TRANSFORM"] = constt(ShaderLanguage::TYPE_MAT4); shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["RANDOM_SEED"] = constt(ShaderLanguage::TYPE_UINT); + shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["FLAG_EMIT_POSITION"] = constt(ShaderLanguage::TYPE_UINT); + shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["FLAG_EMIT_ROT_SCALE"] = constt(ShaderLanguage::TYPE_UINT); + shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["FLAG_EMIT_VELOCITY"] = constt(ShaderLanguage::TYPE_UINT); + shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["FLAG_EMIT_COLOR"] = constt(ShaderLanguage::TYPE_UINT); + shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["FLAG_EMIT_CUSTOM"] = constt(ShaderLanguage::TYPE_UINT); shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["RESTART_POSITION"] = constt(ShaderLanguage::TYPE_BOOL); shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["RESTART_ROT_SCALE"] = constt(ShaderLanguage::TYPE_BOOL); shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["RESTART_VELOCITY"] = constt(ShaderLanguage::TYPE_BOOL); @@ -385,6 +390,7 @@ ShaderTypes::ShaderTypes() { emit_vertex_func.arguments.push_back(ShaderLanguage::StageFunctionInfo::Argument("custom", ShaderLanguage::TYPE_VEC4)); emit_vertex_func.arguments.push_back(ShaderLanguage::StageFunctionInfo::Argument("flags", ShaderLanguage::TYPE_UINT)); emit_vertex_func.return_type = ShaderLanguage::TYPE_BOOL; //whether it could emit + shader_modes[RS::SHADER_PARTICLES].functions["start"].stage_functions["emit_subparticle"] = emit_vertex_func; shader_modes[RS::SHADER_PARTICLES].functions["process"].stage_functions["emit_subparticle"] = emit_vertex_func; }