Merge pull request #79524 from aaronfranke/gds-test-inst-placeholder
Change GDScript tests to use InstancePlaceholder as the example abstract class
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commit
de0f7935dd
5 changed files with 6 additions and 6 deletions
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@ -1,2 +1,2 @@
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func test():
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func test():
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CanvasItem.new()
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InstancePlaceholder.new()
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@ -1,2 +1,2 @@
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GDTEST_ANALYZER_ERROR
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GDTEST_ANALYZER_ERROR
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Native class "CanvasItem" cannot be constructed as it is abstract.
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Native class "InstancePlaceholder" cannot be constructed as it is abstract.
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@ -1,4 +1,4 @@
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class A extends CanvasItem:
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class A extends InstancePlaceholder:
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func _init():
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func _init():
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print('no')
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print('no')
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@ -1,2 +1,2 @@
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GDTEST_ANALYZER_ERROR
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GDTEST_ANALYZER_ERROR
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Class "abstract_script_instantiate.gd::B" cannot be constructed as it is based on abstract native class "CanvasItem".
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Class "abstract_script_instantiate.gd::B" cannot be constructed as it is based on abstract native class "InstancePlaceholder".
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@ -170,6 +170,7 @@ protected:
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_FORCE_INLINE_ void set_hide_clip_children(bool p_value) { hide_clip_children = p_value; }
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_FORCE_INLINE_ void set_hide_clip_children(bool p_value) { hide_clip_children = p_value; }
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GDVIRTUAL0(_draw)
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GDVIRTUAL0(_draw)
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public:
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public:
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enum {
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enum {
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NOTIFICATION_TRANSFORM_CHANGED = SceneTree::NOTIFICATION_TRANSFORM_CHANGED, //unique
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NOTIFICATION_TRANSFORM_CHANGED = SceneTree::NOTIFICATION_TRANSFORM_CHANGED, //unique
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@ -179,7 +180,6 @@ public:
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NOTIFICATION_EXIT_CANVAS = 33,
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NOTIFICATION_EXIT_CANVAS = 33,
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NOTIFICATION_LOCAL_TRANSFORM_CHANGED = 35,
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NOTIFICATION_LOCAL_TRANSFORM_CHANGED = 35,
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NOTIFICATION_WORLD_2D_CHANGED = 36,
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NOTIFICATION_WORLD_2D_CHANGED = 36,
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};
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};
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/* EDITOR */
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/* EDITOR */
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@ -189,7 +189,7 @@ public:
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// Save and restore a CanvasItem state
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// Save and restore a CanvasItem state
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virtual void _edit_set_state(const Dictionary &p_state) {}
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virtual void _edit_set_state(const Dictionary &p_state) {}
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virtual Dictionary _edit_get_state() const { return Dictionary(); };
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virtual Dictionary _edit_get_state() const { return Dictionary(); }
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// Used to move the node
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// Used to move the node
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virtual void _edit_set_position(const Point2 &p_position) = 0;
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virtual void _edit_set_position(const Point2 &p_position) = 0;
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