Merge pull request #69713 from groud/rename_get_surrounding_tiles
Rename get_surrounding_tiles to get_surrounding_cells
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commit
de2d0f156e
4 changed files with 6 additions and 6 deletions
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@ -174,7 +174,7 @@
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Creates a new [TileMapPattern] from the given layer and set of cells.
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</description>
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</method>
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<method name="get_surrounding_tiles">
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<method name="get_surrounding_cells">
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<return type="Vector2i[]" />
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<param index="0" name="coords" type="Vector2i" />
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<description>
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@ -1164,7 +1164,7 @@ HashMap<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_bucket_fill(Vecto
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}
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// Get surrounding tiles (handles different tile shapes).
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TypedArray<Vector2i> around = tile_map->get_surrounding_tiles(coords);
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TypedArray<Vector2i> around = tile_map->get_surrounding_cells(coords);
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for (int i = 0; i < around.size(); i++) {
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to_check.push_back(around[i]);
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}
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@ -2547,7 +2547,7 @@ RBSet<Vector2i> TileMapEditorTerrainsPlugin::_get_cells_for_bucket_fill(Vector2i
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output.insert(coords);
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// Get surrounding tiles (handles different tile shapes).
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TypedArray<Vector2i> around = tile_map->get_surrounding_tiles(coords);
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TypedArray<Vector2i> around = tile_map->get_surrounding_cells(coords);
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for (int i = 0; i < around.size(); i++) {
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to_check.push_back(around[i]);
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}
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@ -3838,7 +3838,7 @@ void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) {
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}
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}
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TypedArray<Vector2i> TileMap::get_surrounding_tiles(Vector2i coords) {
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TypedArray<Vector2i> TileMap::get_surrounding_cells(Vector2i coords) {
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if (!tile_set.is_valid()) {
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return TypedArray<Vector2i>();
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}
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@ -4012,7 +4012,7 @@ void TileMap::_bind_methods() {
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ClassDB::bind_method(D_METHOD("force_update", "layer"), &TileMap::force_update, DEFVAL(-1));
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ClassDB::bind_method(D_METHOD("get_surrounding_tiles", "coords"), &TileMap::get_surrounding_tiles);
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ClassDB::bind_method(D_METHOD("get_surrounding_cells", "coords"), &TileMap::get_surrounding_cells);
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ClassDB::bind_method(D_METHOD("get_used_cells", "layer"), &TileMap::get_used_cells);
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ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMap::get_used_rect);
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@ -400,7 +400,7 @@ public:
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void force_update(int p_layer = -1);
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// Helpers?
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TypedArray<Vector2i> get_surrounding_tiles(Vector2i coords);
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TypedArray<Vector2i> get_surrounding_cells(Vector2i coords);
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void draw_cells_outline(Control *p_control, RBSet<Vector2i> p_cells, Color p_color, Transform2D p_transform = Transform2D());
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// Virtual function to modify the TileData at runtime
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