Merge pull request #69713 from groud/rename_get_surrounding_tiles

Rename get_surrounding_tiles to get_surrounding_cells
This commit is contained in:
Rémi Verschelde 2022-12-07 13:24:57 +01:00
commit de2d0f156e
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GPG key ID: C3336907360768E1
4 changed files with 6 additions and 6 deletions

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@ -174,7 +174,7 @@
Creates a new [TileMapPattern] from the given layer and set of cells.
</description>
</method>
<method name="get_surrounding_tiles">
<method name="get_surrounding_cells">
<return type="Vector2i[]" />
<param index="0" name="coords" type="Vector2i" />
<description>

View file

@ -1164,7 +1164,7 @@ HashMap<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_bucket_fill(Vecto
}
// Get surrounding tiles (handles different tile shapes).
TypedArray<Vector2i> around = tile_map->get_surrounding_tiles(coords);
TypedArray<Vector2i> around = tile_map->get_surrounding_cells(coords);
for (int i = 0; i < around.size(); i++) {
to_check.push_back(around[i]);
}
@ -2547,7 +2547,7 @@ RBSet<Vector2i> TileMapEditorTerrainsPlugin::_get_cells_for_bucket_fill(Vector2i
output.insert(coords);
// Get surrounding tiles (handles different tile shapes).
TypedArray<Vector2i> around = tile_map->get_surrounding_tiles(coords);
TypedArray<Vector2i> around = tile_map->get_surrounding_cells(coords);
for (int i = 0; i < around.size(); i++) {
to_check.push_back(around[i]);
}

View file

@ -3838,7 +3838,7 @@ void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) {
}
}
TypedArray<Vector2i> TileMap::get_surrounding_tiles(Vector2i coords) {
TypedArray<Vector2i> TileMap::get_surrounding_cells(Vector2i coords) {
if (!tile_set.is_valid()) {
return TypedArray<Vector2i>();
}
@ -4012,7 +4012,7 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("force_update", "layer"), &TileMap::force_update, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("get_surrounding_tiles", "coords"), &TileMap::get_surrounding_tiles);
ClassDB::bind_method(D_METHOD("get_surrounding_cells", "coords"), &TileMap::get_surrounding_cells);
ClassDB::bind_method(D_METHOD("get_used_cells", "layer"), &TileMap::get_used_cells);
ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMap::get_used_rect);

View file

@ -400,7 +400,7 @@ public:
void force_update(int p_layer = -1);
// Helpers?
TypedArray<Vector2i> get_surrounding_tiles(Vector2i coords);
TypedArray<Vector2i> get_surrounding_cells(Vector2i coords);
void draw_cells_outline(Control *p_control, RBSet<Vector2i> p_cells, Color p_color, Transform2D p_transform = Transform2D());
// Virtual function to modify the TileData at runtime