Optimizing glow behaviour
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43b9e89a07
commit
de42258154
1 changed files with 19 additions and 6 deletions
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@ -103,12 +103,13 @@ void main() {
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#ifdef MODE_GLOW
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if (bool(params.flags & FLAG_GLOW_FIRST_PASS)) {
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// Tonemap initial samples to reduce weight of fireflies: https://graphicrants.blogspot.com/2013/12/tone-mapping.html
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local_cache[dest_index] /= 1.0 + dot(local_cache[dest_index].rgb, vec3(0.299, 0.587, 0.114));
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local_cache[dest_index + 1] /= 1.0 + dot(local_cache[dest_index + 1].rgb, vec3(0.299, 0.587, 0.114));
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local_cache[dest_index + 16] /= 1.0 + dot(local_cache[dest_index + 16].rgb, vec3(0.299, 0.587, 0.114));
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local_cache[dest_index + 16 + 1] /= 1.0 + dot(local_cache[dest_index + 16 + 1].rgb, vec3(0.299, 0.587, 0.114));
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vec3 tonemap_col = vec3(0.299, 0.587, 0.114) / max(params.glow_luminance_cap, 6.0);
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local_cache[dest_index] /= 1.0 + dot(local_cache[dest_index].rgb, tonemap_col);
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local_cache[dest_index + 1] /= 1.0 + dot(local_cache[dest_index + 1].rgb, tonemap_col);
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local_cache[dest_index + 16] /= 1.0 + dot(local_cache[dest_index + 16].rgb, tonemap_col);
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local_cache[dest_index + 16 + 1] /= 1.0 + dot(local_cache[dest_index + 16 + 1].rgb, tonemap_col);
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}
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const float kernel[4] = { 0.174938, 0.165569, 0.140367, 0.106595 };
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const float kernel[5] = { 0.2024, 0.1790, 0.1240, 0.0672, 0.0285 };
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#else
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// Simpler blur uses SIGMA2 for the gaussian kernel for a stronger effect.
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const float kernel[4] = { 0.214607, 0.189879, 0.131514, 0.071303 };
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@ -126,6 +127,10 @@ void main() {
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color_top += local_cache[read_index - 1] * kernel[1];
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color_top += local_cache[read_index - 2] * kernel[2];
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color_top += local_cache[read_index - 3] * kernel[3];
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#ifdef MODE_GLOW
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color_top += local_cache[read_index + 4] * kernel[4];
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color_top += local_cache[read_index - 4] * kernel[4];
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#endif // MODE_GLOW
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vec4 color_bottom = vec4(0.0);
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color_bottom += local_cache[read_index + 16] * kernel[0];
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@ -135,6 +140,10 @@ void main() {
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color_bottom += local_cache[read_index - 1 + 16] * kernel[1];
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color_bottom += local_cache[read_index - 2 + 16] * kernel[2];
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color_bottom += local_cache[read_index - 3 + 16] * kernel[3];
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#ifdef MODE_GLOW
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color_bottom += local_cache[read_index + 4 + 16] * kernel[4];
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color_bottom += local_cache[read_index - 4 + 16] * kernel[4];
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#endif // MODE_GLOW
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// rotate samples to take advantage of cache coherency
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uint write_index = gl_LocalInvocationID.y * 2 + gl_LocalInvocationID.x * 16;
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@ -161,11 +170,15 @@ void main() {
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color += temp_cache[index - 1] * kernel[1];
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color += temp_cache[index - 2] * kernel[2];
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color += temp_cache[index - 3] * kernel[3];
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#ifdef MODE_GLOW
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color += temp_cache[index + 4] * kernel[4];
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color += temp_cache[index - 4] * kernel[4];
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#endif // MODE_GLOW
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#ifdef MODE_GLOW
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if (bool(params.flags & FLAG_GLOW_FIRST_PASS)) {
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// Undo tonemap to restore range: https://graphicrants.blogspot.com/2013/12/tone-mapping.html
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color /= 1.0 - dot(color.rgb, vec3(0.299, 0.587, 0.114));
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color /= 1.0 - dot(color.rgb, vec3(0.299, 0.587, 0.114) / max(params.glow_luminance_cap, 6.0));
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}
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color *= params.glow_strength;
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